yes micro-transacting the game to the grown isn’t helpful It’s true they need to make money from alpha accounts but i believe the best way for this is to push omega, they can make more money off cosmetic items than off crap they have been pushing
They can make all the money they want from Alphas. No one has an issue with that. The issues with this approach that CCP has taken is that they are double charging Omegas. You have to pay your monthly subscription and on top of that directly or indirectly (more directly these days as CCP moves towards making skins untradeable) for cosmetic items like skins or clothing. There is not a single benefit for Omegas in that regard, quite the opposite.
If CCP wanted to improve the Omega experience, they should change the Macro-Transactions system away from what it is now into a slot based system. Instead of selling skins or clothing, they are selling slots for these items.
If you are Omega, you have 5 skin slots and 3 clothing slot* (full sets, of course) included in your subscription. If you want more slots, you have to pay for them. The slots are per ship, not per ship class. You can setup the slots in your Character window or a new menu. The slots can be changed once per week or maybe on a monthly basis. Extra slot changes can be purchased as well.
If you are Alpha, you don’t have any slots. All the slots need to be purchased. Same slot change mechanics apply.
*Numbers purely for the sake of the argument.
That way, Omega would have a benefit in this department over alpha and more people would be inclined to go Omega as it offers more benefits. Plus, only freeloader whales would be farmed for real-life money as it supposed to be the case.
Thank you but it’s all Han Zealot’s doing. He told me he tried a few corporations but only got disappointed and almost got cheated out of his stuff.
He tried to be a corporation all his own but I guess it didn’t work out. I don’t know what he was thinking.
I only started to play because he asked me. I didn’t think I was going to like the game. Now I’m hooked! Damn you Han! I love you!
“Gain the edge to win the argument”. ROFLMFAO!!
Fix the god-awful tutorials.
Just what the New Player Experience Team have actually been doing for the last three years escapes me.
Totally re-work missions.
Burners were the last new missions type and that was many, many years ago.
Most missions haven’t been touched since the mid 2000’s.
Combat exploration, abyssal running and pretty much any other kind of PVE earns more than missions and does not have a ludicrous standings grind to access.
Put ALL faction and pirate ships behind the Omega pay wall.
And all faction, deadspace and officer modules too.
Fix combat anomalies so every region of space has escalations running from 1/10 to 5/10.
Nobody runs burrows for a reason.
…and did find out what we needed to know, too. Don’t forget that.
Why are you assuming that 1v1 pvp is a thing in a sandbox? For me it is more the exception than the norm. it’s not important whether your alpha skills are at 3 or 5, join up and fight together.
Looks like the heart of the issue is more that people want to play solo in an mmo.
Why are you assuming that I don’t see this as an exception. We all know that the new player is going to meet mostly groups or multi-boxed opponents before he gets that wonderful chance he so desires to get that dank solo kill. I am assuming he will lose about ten ships for every true solo fight he can get, what is your take on that?
The point I made is relevant and deflecting around it with what appears to be a personal bait attack is rather typical Eve forum warfare’ish.
The point is that he is looking to get a solo PvP kill and that is what will make him stay, you in fact added to the issue I raised by saying this, I just focussed on the SP gap and not the other hoops that person had to jump through to get that dank first solo kill. Thanks for adding to my point.
If a newbie is looking for a solo PvP kill I would recommend they go after targets they can kill with their skills. Explorers, miners and ratters are unlikely to be prepared to fight back, which are perfect opportunities for a player with lower character skills to kill. Provided you can catch them.
Alternatively, join a group with other newbies and take on enemies together.
In neither situation your character skills, or lack thereof, are as important as your player skills.
1v1 ‘fair fights’ are also an option but feel very forced to me. EVE is about asymetrical fights and while you can ask for a ‘1v1 at sun’ you’re not likely to ever get a fair fight.
If you ever get into a fair fight one of you made the wrong choice.
An example of why Eve does not retain new players if that is all they should expect.
Asymmetrical guerilla warfare in my past weeks may have been the most fun I have ever had in a game.
Of course it is fun, been there and done it.
However I remember my first final blow, was on an alliance leader. I remember my first real solo kill too, a 1v1 with another thrasher in Colbalt Edge. Of course I had blown up ships solo before that, but this was first 1v1 that proved my skill to myself.
That you do not, and that other poster does not understand, is why you both do not get the issue. But in fact I think you do, you just don’t want to admit it
Oh my kills weren’t real because they were not honourable?
Another deflection:
My words:
Enough said…
You are suggesting I don’t ‘prove my skill to myself’ if I manage to scan down and catch a ratting Ishtar before they dock up?
That I don’t prove my skill if I set up a trap to catch a cherry picking explorer?
That I don’t prove my skill by stealing ESS money from Goons in their own system?
That the only way to prove my skill is to engage in a ‘fair 1v1 fight’?
I’m not sure what you are suggesting, so please clarify. All I know is that there are many many ways to interact with players and that two ships shooting eachother is just a small subcategory.
What a weird argument, first you suggest honour a word I have never used, except just now to say you said it. Then you go off on a long list of your achievements as you see it as if I see no value in your skills there, again something I never said.
I merely said that it was the first 1v1 that proved my skill to myself. You can extrapolate whatever you want from that, but you are only annoying yourself.
Correct me if I’m wrong, but your response here makes it look like you are looking down on kills against miners, ratters and explorers. Something that is by some people regarded as ‘dishonourable kills’. You may not have said it literally, but your post comes across as such.
Maybe I made the wrong assumption, so correct me if I am wrong.
For me a kill is a kill. If you manage to catch someone or if you manage to avoid getting caught, you did well. I have had people try and catch me while I was exploring, and have had people escape me when I was trying to catch them. Those asymmetric fights are what I really enjoy about EVE.
There are many games on the market where you are put in a group to fight an equal group, or where you play solo against a single other player, but there aren’t many games that offer an ecosystem in which players can hunt and attempt to avoid other players like we can in EVE.
Dracvlad, you’re not making your point. Or you’re making it very badly.
You seem to be saying that new players should easily get solo kills without hunting miners. Which isn’t realistic even if there wasn’t an sp gap.
If that isn’t what you’re trying to say, try explaining your point a different way.
The problem is that you are assuming something, perhaps coloured by your own perception and intense defensiveness on the subject.
When I play Eve I am not trying to prove anything to anyone else, I want to prove it to myself, a lot of players want that 1v1 that proves that they are there as an Eve player to themselves, as in competing on something that defines their skill and knowledge of the game, your measurement is different to mine and many others, get over it.
I am also surprised as over the years many players told people to go jump in something cheap and look for 1v1’s, mostly suggesting FW as the best place but I never saw you direct such emotional comments to them, but only to me.
I already told you that I have done such Asymmetrical guerrilla warfare in the past and found it fun.
Dracvlad, you’re not making your point. Or you’re making it very badly.
I am making it perfectly well.
You seem to be saying that new players should easily get solo kills without hunting miners. Which isn’t realistic even if there wasn’t an sp gap.
I seem to be saying, here we go again, I am not saying anything of the sort.
I seem to be saying, here we go again, I am not saying anything of the sort.
Then what ARE you saying?
The discussion was in the context of solo pvp and player retention. Was it not?