Brave Newbies was started with rookies at the time. I would be surprised if they had lost that approach. You’d have to try talking to the recruiters of course, but most starter groups for the bigger alliances should be candidates. And of course there’s also the Ivy League that can teach pretty much anything to anyone. Doesn’t mean it will be easy to succeed, but the journey will at least start for those eager to learn and will be easier than when trying to reinvent the wheel.
My only advice to the newer players would be to not get drowned by the ever changing doctrine fits in the corp/alliance they joined, but to focus on one or two that are likely to remain in demand due to their role. Besides the skill levels you need to provide your income of course.
If you have already accepted occasional losses as a normal expense (ventures are like ammo) and it works for you, that’s fine. But the day you start fitting syndicate gas cloud scoops, you will use dscan (perhaps not at first but very soon afterwards, lol).
Dscan is often the last big element of handling a ship that players learn. It takes quite a bit of practice to do it well. I remember chasing down a (presumably alpha) prober who did all the right things, like bouncing around on celestials etc while he did his probing inside a wormhole that I had mapped. With dscan I noticed he was running a constant pattern. So I waited for him on one of his perks. And lo and behold … The sooner you learn to use dscan, the more you get out of it. CCP Aurora streamed a lesson about it too, iirc on Twitch.
Too true. The game is fun as long as you never take it too serious. My friend from my first post in this thread, has 3 alpha characters, 2 billion ISK now ( I think ), and today they have gone and bought a station and told me it is under construction in a wormhole today. When I heard this, I got too serious myself, “Are freaking insane!?” But we had a good laugh about it, and told me it is just virtual stuff they got for playing a game. While they would like this station to stand the test of time, there will be no tears if it gets destroyed. Then I was asked, “Hey, do you think I should put missiles on it?”
Another prerequisite, wether grinding missions, finding 4/10 sites, or huffing gas in W-space, I would also add: Patience, patience, patience. In the on and off that I have played this game through the years, fixating on instant gratification leads to frustration. Taking one’s time and enjoying the time of whatever goal one has helps in having fun. Otherwise, why play.
Destroyers. T1, T2, T3. Isk-for-isk they are the golden ammo of Eve.
n+1 > n
bring a friend, or an alt, or both.
It isn’t yours until it is in your (NPC) hangar
It isn’t yours until it is in your (Personal) wallet
Competition is its own reward.
I use a lot of static noise. That has been lucrative in the past.