Yes, and that is why you had spies from day one. You invited anyone in with no concept of how to prevent them from sabotaging your corp, other than hiding behind your “NO PVP” status. While people were putting alts in your corp and trying to figure out how to destroy it you eagerly said “whatever, have fun” and dismissed it as “just public corp mails”. And now the people who want you destroyed are ten steps ahead of you because, unlike you, they realized the war has been happening for months. You got outplayed, and now you deserve to die.
If CCP comes back and says “no these mechanics are legitimate, the 24 hour countdown and structure reject checkbox is an old mechanic” then naturally we will change our setup.
No you won’t. If you had any plan besides “whine on the forums and hope it works” you’d be doing it already and you wouldn’t need the whine threads. You are going to do nothing because you’re a bunch of spineless perma-victims, and the only question is if the people destroying your corp have enough determination to finish the job.
“Only allow IRL friends” is a valid vetting procedure. It’s incompatible with mass recruiting everyone you can persuade to join, but that’s a choice you make. Either lock down your security or be prepared for war.
Stop whining. Any chance you had of getting CCP to decide in your favour evaporated when you made it a corporate policy to spam them with support requests. At that point, they had a long think about whether they want to encourage such behavior, and they decided it was best to discourage carebears from blobbing together into grotesque annoying AFK spam corporations.
Starter corp will be for first 30 days. After that you get booted to the regular NPC corps. Those corps should be free to war dec, to encourage players to form their own corporations.
Only if your definition of “viable” is limited to “can mass recruit everyone willing to join”. You can also use slightly less restrictive procedures and have almost as much security. For example, only considering characters with several years of active history (and no character sales) with full API access will give you a lot of information that you can use to evaluate a player’s connections, and the amount of effort required to get a clean character is way more than most people will invest in a target like ICANP.
Still doesn’t stop it, because you get no notification about who did it, or that it even happened.
So, you still have no vetting process that works. And you have also cut newbies off from socialisation which is shown to be one of the most relevant ways to keep them in the game.
Stop thinking about this specific example (who undoubtedly deserves a spanking) and think about the overall picture.
It doesn’t stop it, but it does make it immensely harder for them to get into the corp in the first place. And from there you can start looking at things like online times vs. when the war was declared, players that are suspiciously avoiding war losses, etc.
So, you still have no vetting process that works.
No, I have one. Even if you dislike a slightly riskier process there’s still the “IRL friends only” policy which works very well if security is your primary goal. You can’t start from the premise that mass recruiting is a prerequisite and then complain that no vetting process exists for it.
And you have also cut newbies off from socialisation which is shown to be one of the most relevant ways to keep them in the game.
Shrug. Not my problem. Nowhere in the EULA does it say that I’m required to run a newbie training corp. But perhaps the answer is that if you want to run a newbie training corp you’re going to engage in PvP and you should be prepared for it.
Stop thinking about this specific example (who undoubtedly deserves a spanking) and think about the overall picture.
I am thinking about the overall picture, and in that overall picture CCP’s war policy was a completely botched handling of the problem. We’re only in the mess we’re in now because CCP looked at high kill rates and, instead of asking why idiot CEOs were running dumpster fire corps that couldn’t handle basic things like “teach your newbies not to go to Jita during a war”, imposed the absurd system where you can opt out of PvP as long as you put your structures into alt corps. If we put things back to the original and vastly superior war system then this problem goes away.
And seriously, ICANP has 1000 members. With any level of competent organization a corp like that should be slaughtering anyone who declares war on them to the point that the aggressor starts begging to be allowed to surrender before the target hits the “make mutual” button.
Which is irrelevant.
You are clearly unable to look past the specific example to the actual issue that there is an “Exploit”.
In quotes because ‘CCP haven’t declared it yet’ but it clearly bypasses written mechanics such as roles.
All that needs happening is you should need roles to drop to drop a POCO gantry also.
Then if you manage to talk your CEO into roles, good on you, have your wardec.
Man up, the only “toxic” things around are the polluted crocodile tears you shed. Of course they leave, i’d have left too if i’d have spent time around you when i started.
Clearly not. But, as requested, I was looking at the more general picture and assuming we’re talking about corps besides ICANP that might actually provide something of value to their members.
If the answer were so obvious, don’t you think CCP would have taken your advice? I think CCP realized that they overdid it with the wardec castration and now they want to see if this workaround has a place in the ecosystem.
‘Fix the documentation’
Oh yea, we gave you a role to control who could make your corp elegible for wardec, but it doesn’t actually do that, so yeah…
Get real.
CCP have said structures = wardecs and that there is a role to control it.
That role should do it’s job.
If this is the case CCP are being utterly stupid, you don’t put in secret work around systems which require arcane cryptic knowledge. So, I more think you are just being a CODE troll here because of who the particular corp is, rather than actually thinking seriously about having decent game systems.