I believe Warp To Zero destroyed Eve (We should allow indterdictor SHIPS to operate in low-sec)

How exactly did warp to zero kill EVE when most people had warp to zero in the important places already? All it really did was take away the need for tedious management of massive bookmark collections.

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Wow, amazing. Thanks for the likes too! I read your whole response.

I understand what you’re saying, and I’ve thought about it, but I’m not a pirate. I just don’t have it in me. I tried it on an alt a long, long time ago, and its just too out of character for me. I’m a defender, a passive-aggressive personality. I often play Paladins in D&D(-like games), not the corny stereo-type-type, but still.

I used to hunt pirates in Eve, before the pirates disappeared.

There’s a lot of things that I feel could be changed in Eve to help make things more interesting again, this topic is just one of them, and I am passionate about it as you recognized. :smiley:

Sadly I don’t recognize the names you’re saying, though I suspect they’re famous pirates??? I just have a bad memory with names, and it’s been years.

Thanks for your reading my stuff and giving such a worm response. Fly Smart out there. :smiley: o7

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I have a lot of time to read and respond to this thread while I multi-box rat and watch Twitch. Eve’s that kind of game now. It’s become an idle-clicker. :-/

People like idle-clickers, but when I’m on comms in my alliance, I hear the grumbles, “We need more content.” and “I want content” and “Let’s go get some content…” … “… We couldn’t find any content.”

And I want content too. I don’t think people play Eve because they want an idle clicker, I think people play Eve out of the jonesing for what it used to be, craving that thrill, and the danger… Eve is full of risk-adverse players who want to be forced into risk (though not everybody). That’s my opinion. (I know I’m certainly one of them.)

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Yeah, umm… that’s already been explained throughout this entire thread.

But my first post is now setup to make a pretty strong argument on its own (though its incomplete).

go make the content! That’s what FCs are. Sounds like your alliance has no content creators.

Yes. Let’s make traveling even more boring and tedious. No thank you sir, I’ll think of this troll thread every time I warp to 0 from now on.

How exactly can you “explain” something that is clearly not the case? Insta-jump/dock bookmarks obviously existed and were very common, so your entire premise is false.

I’ve been on several small gangs today that found no content. Everyone runs.

Also, again, you’re suggesting I be the bully. I be the bad guy.

Some poor miner, minding his own business, and I’m going to attack him… why? For kill marks? For supposed ‘content’? For what? Whaling is boring.

Some poor ratter, minding his own business, and I’m going to attack him? Why? For the kill marks? I’m supposed to feel pride in being a troll? For messing with some guy who’s ratting?

Some poor mission runner, running his missions, I’m supposed to be a jerk, and attack him? Why? Just because?

  1. There was a time when they didn’t exist.
  2. When they were figured out and came into existence, pirates started having problems, but…
  3. Copying bookmarks took forever, which made them expensive, and generally an elite thing. Which means…
  4. Not everyone had the bookmarks. And even then…
  5. People who had bookmarks didn’t have bookmarks for every system in the game, and every gate, from every gate, to every gate, in systems they even had bookmarks in.

I was in queue with my corporation for bookmarks and never got mine, they weren’t finished being copied by the time CCP deleted them all from the game. Most of the people I knew didn’t have them, though they were in line to get them eventually.

I had made a few instas myself, and used them, but they were only in a few systems.

No im not suggesting you be a bad guy. But create content. What exactly? Idk. For you to find out.

What im saying is that your passion for the game is clear, and instead of forum stuff try more game stuff, think outside the box.

Unfortunately though, you’re not wrong, it’s EASY to stoke the fire by just being hostile.

It is always harder to create content (pvp) for players when you’re being good. Had a lot of challenging times DayZ mod with that hero stuff.

Oh thanks, I haven’t thought about ways of creating content. I mean… I bet if I put my mind to it I might come up with an idea… a thought… like… Oh, I remember when things went to hell in Eve. And maybe, maybe I could post about it, and post an idea for creating content and spicing the game back up.

I’m sorry for the sarcasm man, you’ve been kind… but seriously… I (obviously) care about Eve, but why is it my job to make the game fun?

Right! I have other ideas too… other threads I haven’t even started yet (mainly because I’ve been tending this one so much)… But, the game mechanics encourage or discourage certain behaviors and certain style of play. Unfortunately Eve encourages and favors the turtle.

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It is actually quiet promising in a way… if Humanity ever makes it to being a space-living creature, we might actually live in harmony without any wars! It seems if we have no reason to fight, we might actually just cooperate! Because, the community in Eve cooperates, and that is awesome. I mean, the Amarr and Minmatar Faction Warfare folks, I heard, struck a deal to flip systems to make FW more interesting. That’s awesome! … They shouldn’t have to do that, CCP should see the problem and as the ref & rules-maker change the game instead of two groups of what should-be-opposing players coming together to make their war more fun… but it is awesome that Eve has that kind of community.

But I’m getting bored with consensual battles, and I don’t want to be the bully.

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I mean, look at TODAY! (Or Yesterday)… 100% Drops! CCP setup 100% Drops, so if you kill a ship, you get 100% of its stuff… and what do the players do? Did they go out and fight each other? Were there many ganks? - I sure tried!!! But I couldn’t find anyone, because they were all busy filling their alt’s up with loot and shooting and killing their own alts. They killed their own ships to pad their killboards! That’s the kind of players we have, they don’t want war… and so Eve is an idle-clicker game.

Before that, my alliance invited everyone to come to our front yard for a fight… We invited everyone to LXQ… We sent the call out and invited people to attack us! And, a few fleets came in, right on schedule, when we expected, we had a bit of a fight, and that was it… and back to boring… and honestly, that planned fight was boring for me, because we knew they were coming.

Each day, every now and then a fleet of Jackdaws comes through our space… you can almost set a clock to it. They roll through, and often nothing happens, or we get one or two kills, and they get one or two kills… And, because everything is so in our control, the ships we lose are replaced about as fast as we lose them. Its boring.

The risk has been greatly reduced from Eve. I’d go so far as to say the risk is virtually gone. It’s all reward now. All candy, and no greens.

IOW, warp to zero already existed and was only limited by EVE’s poor server performance. Which, if you remember, is the reason warp to zero was added to the client: to get rid of the server load of people mass copying bookmark collections to unlock a vital ability.

Reminds me of the “challengers” we had in fallen earth. Noone could really bring it, if they did the old vets came back clamoring for that pvp rush because there was an actual fight. And we still won. After so long winning wasn’t even fun, it was just part of the game.

It became challenging in the last years because of lack of retention. Everyone bored of the same thing. Events became popular and yes, cooperative events where we flexed our skills as well as our deep pockets, went over extremely well, more and more people flooded into the pvp zones (similar to null in eve) because they knew we were there; but they never wanted to give us the satisfaction of killing them.

It was essentially a pvp blackout, for years. We were able to bring new clans and alliances against us to challenge us. By being good guys, we were able to create bad guys.

Use your experience and imagination. Take things you yourself have experienced in eve, and try to reproduce them, doesn’t and shouldn’t be the exact same, but I guarantee there’s pilots who have not experienced anything like it.

You can turn carebears into killers, and vice versa (see anomalies in null)

Keep mining the community for criticism and support. (As you essentially said that’s what you’re doing) then have some good brainstorming and try stuff.

For the millionth time, starting with the first post, yes… They introduced warp-to-zero at the same time they deleted the bookmarks. Partly because the community, me being one of them, asked for it… because we thought it would be a good idea.

Turns out, it wasn’t a good idea, IMO. I’ve made a case for it all day here.

And I argue the ability to warp to zero is not vital. In fact, its detrimental.

But since that genie isn’t going back in the bottle, they could try allowing interdictor ships to put bubbles up. (Not anchorable bubbles.)

Ah I see.
So like a boomer, you had your success and want to steal it from any future successor who comes along. Then you’ll sit there and say “Well back in my day, I picked myself up by the bootstraps and applied myself to get MY kills”.
Shut up, boomer.

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Had success? If you mean had fun, then yes.

Did you watch the videos I put in the first post? Do you see me auto-piloting a hauler through low-sec? How does that even make sense?

Why does everyone think I want to be a low-sec gate camper for suggesting this?

Let me guess, even after losing those ships, you still have enough left over to buy your first citadel. Right?

Losing what ships?

Only if you ignore the server load issues. Turns out it was a very successful idea for replacing significant server load with a simple client option.

And I argue the ability to warp to zero is not vital. In fact, its detrimental.

Of course it’s vital, and you’re missing the point. Whether or not it’s good for the game as a whole it’s a vital ability to have as a player if it exists. If everyone else gets to warp to zero and you can only warp to 15km then you are at a significant disadvantage, so you’re forced to deal with the bookmarks.

But since that genie isn’t going back in the bottle, they could try allowing interdictor ships to put bubbles up. (Not anchorable bubbles.)

Yes, that’s exactly what we need everywhere, unavoidable gatecamps killing everything that passes through…

As a programmer, I an assure you the server-load could have been reduced and still not allow warp-to-zero. I even explained that several times in this thread to other people who don’t understand how programming works, and warp disruption bubble code doing exactly what needs to be done to stop the server-load of book marks. So that is not a valid point or argument for warp-to-zero.

NO, NO, NO! Bookmarks WOULD NOT WORK.

In short, yes.

You act as though the players wouldn’t adapt, as if the community, this great community wouldn’t come together.