I regret to inform that we still don't die enough

This is a main difference between PvP in EVE as a full loot PvP game versus many PvP games where you lose nothing on death.

Of course people would PvP more often in a game if there are no stakes to losing.

On the other hand, PvP in EVE matters because of those stakes, which is why I can still remember that one fight in EVE a year ago but do not remember my many PvP games in league of legends which were fun, but not memorable stories.

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Indeed, I love the Battlefield franchise and own many of them. When I die in Battlefield the only thing affected is my stats and position on the leaderboard. And you’re right, I can still remember many of my fights in Eve pvp, but in other pvp games it’s foggy and I can’t really remember.

I remember when I joined my first alliance, Myself and Dracvlad didn’t know what to expect and me and my big mouth wanted to fleet command a fight against 20 sleipnirs and a couple of RR, the sleipnirs also had RR fitted to them. It was the most epic fight I had ever fleet commanded up to that point, it was amazing, we lost the fight but the sleipnir gang were cool and we had a great convo in local afterwards.

This is the real Eve online!

Ask @Dracvlad about this battle and he will smile :slight_smile: the fight was a real eye opener for him as well.

Old school Snigg with Shamis?

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It might well have been, I might go see if I can dig up any info on it.

Sure smells like them, back then you didn’t see too many command ship fleets. And Shamis loved his Claymore.

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I can’t find it on zkill :frowning: it was in 2010.

It was either Darkside or GOP KOHTOPA. Though I was not in the battle as it was too late for me.

You was there, remember you were in a scorp jamming the targeting of their 2 RR’s

You appear ignorant of how PvP games work in general (at least the non-shooter variety). Not surprising given that you think EVE PvP is the “real deal” - you don’t have much to compare it to.

You get combat vehicles by earning them through experience, paying for them with game currency (cash is also an option for the impatient). Then you pay more currency to equip and gear them. Pretty much just like EVE, except in other games you earn your experience through skilled play and in EVE you just pay cash and let the SP pile up.

If you do well, you get more currency and exp. If you do poorly, paying for vehicle repairs and ammo means you lose currency. You don’t lose the tank itself, but the games are all about stats and improving your gear so you do lose progress with poor play. People try to make a big deal about “OMG in EVE you risk everything!” but in fact you risk exactly what you risk in any other game - a few hours of game progress (unless you’re playing wrong. Don’t fly what you can’t afford to lose.).

As an example, in just over 30,000 battles I’ve accumulated 120 tanks. So roughly 300 battles per tank earned, at roughly 8 minutes all told per battle (queueing, wrap-up etc.). Or approximately 30 hours of solid play per tank. (Low levels are much faster than the highest levels).

Roughly the same ratio applies to similar games, whether battlemech, spaceships etc. They don’t “magically appear in hangars”. In fact I can replace ships in EVE much faster and with less effort than adding vehicles in those, actually PvP-centric games.

As for “you need to put in the work” in EVE, yeah, well, some people do find it hard. Other people find they can make billions per month without encountering any difficulty. I mean, yes, the interface is clumsy, the controls are 1980’s quality, ship combat is awkward, the mechanics are obscure and gameplay is generally very slow. So it may be difficult to play - it’s not particularly difficult to learn.

At any rate, do you notice how the thread is about “making more destruction happen”? And how you, Destiny, etc. have actually zero ideas about this? That the only thing you can do is say “you called PvP bad and I don’t like you. I don’t know what your ideas are but you need to leave EVE and go away.”

I mean, seriously? That’s all you have to contribute? It appears EVE PvP has some pretty serious side-effects on the creativity of people who like it.

Quite valid point!
I asked earlier on this thread: What is it that bothers you about losing a ship to PVP?

It diluted in semantics as usual.

I honestly don’t think is healthy to tag EVE as a bad design because of lack in PVP activity. The reason, I couldn’t have said it better than Gerard.

Deprecating the intrinsic value of our hulls is a dirty road EVE should never go through. I asked about it too… just to see how receptive the idea was and the few answers confirmed that there is far higher intrinsic value on the loss, than just isk.

But this issue or advantage --depending on the perspective and scope-- is also problematic. In the end, a memorable moment can be derived from positive or negative experiences and some peeps are not ready for it in game. Take me as example: I could lose a billion here or there for a bit and rebuild on the basis of being able to enjoy PVP at mostly any hull size without hitting the road.

Not everyone can. Most newbies would never recover if their loss mounts to a major percentage of their belongings.

This is why I have never questioned the increasing Wealth Build rate proposed in recent years. From this particular perspective, It provided a buffer for such losses.

Honestly, I can hardly see how a TRUE new player is engaging in PVP given the current landscape --with a positive, encouraging outcome–. It could be hard to see for many of us veterans, as we tend to compare different moments using wrong examples.

Your posts are silly, yes the thread is about making more pvp happen, but the part you don’t get is one would first need an understanding of how pvp in Eve works which you don’t have. You’re attempting to make suggestions without understanding Eve which is the only thing you’re being critisized for.

Only a stupid person would try to make something better without understanding it first.

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Still waiting for a workable suggestion from the guy who “knows how PvP works”.

Still waiting to see you identify even a single concept I’ve put forth prior to the first time I asked you.

Still waiting for you to make a rational argument why any of these proposals are bad or unworkable, other than “I don’t know what you said but your forum posting alt hasn’t PvPed so nothing you say is valid and oh yes, you’re stupid and should leave EVE.”

I mean, most people grow out of that kind of argument by the fifth grade.

Bolded part is why EVE is different than the other PvP game you compare it to.

“Oh no you died so now you get less currency” is nothing compared to losing your ship in EVE, as losing a fight in EVE means you need to spend time getting ISK, importing a new ship from the market to your home and such things. In your other game (never played that one but played similar games) I assume you respawn and get lower rewards at the end. But you get rewards nonetheless, so you are positive in the end even if you died.

In EVE a death sets you back, deaths are more meaningful.

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No respawn, you’re out of the match, your team is down 1 man, which makes loss more likely, which hurts the stats and progress of the whole team. You are not positive in the end “even if you die”. In the top 2 levels of match you often lose currency even if you win. You have to grind the lower levels to pay for your high-end PvP, just like EVE.

As said, (although you completely missed it because reading comprehension apparently isn’t a thing for EVE PvPers), when you die in EVE you don’t lose anything special. All you lose is the amount of game time it takes you to replace your loss.

Which is exactly what you lose when you suffer a loss in the other games. You honestly should know a bit more of what you’re talking about before you make incorrect assumptions just to support your narrative.

Although, sadly, that seems to be the only thing EVE forum-PvPers are capable of. No new ideas here folks, just arguing against anything they can because they can’t get enough conflict in-game.

It’s becoming pretty apparent here that the “Eve PvP is great! Loss is so meaningful!” crowd only thinks so because apparently, all they’ve ever played are respawn-shooters. Well folks, time to go out and try a few more styles of PvP. You’d be surprised what’s out there.

On paper, yes. Keep in mind that amount of time, for some players, is similar to their whole EVE existence. The morbid fascination for killing new players has been clearly stated on this thread. Also, it’s kinda adventurous to tag a loss value based simply on cost. The moment is also unrepeatable.
We see losses as meaningless but it’s just a point of view. I don’t think it’s ok to generalize such assertion.


I’ve seen great ideas on the forums and seldom implementation.
I guess EVE is too hard to code and little gets a deserved follow-through.
It’s ok and welcome to bring any ideas here but I doubt they will make it to any forgotten drawer sketch from Devs.
I couldn’t care less for a player’s experience when posting ideas, as I try to focus on the content, not the author. TBH, I rather see a bad idea than the recurrent statement “… EVE is badly designed …” for one being far more constructive than the other.

Aaah ok, I thought you meant earlier in the game. Yeah that was already past Sniggs and his prime and by then you saw those ships more often.

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Ok, we tried our best to get your to see the errors in your assessment of Eve, but it seems there is no reasoning with you. You are free to believe whatever you like and ignore whatever you like just don’t expect others to agree with your suggestions or even entertain them.

It sounds like you really dislike Eve and have reached a point where your approach seems ignorant and dismissive

Please… you’re seriously trying to tell anyone to know what their talking about when you’ve never pvp’d but think you can talk extensively on it? It’s funny because this is exactly what you have done when @Gerard_Amatin posts are on point and well researched and factual.

Read this part again @Kezrai_Charzai and then talk to a few people about it and find out what they think, once you have spoken to enough people you should be in a better position to understand why there is a consensus on points like this. You are completely on your own with that point and no real Eve player would ever agree.

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Well yes, if by “well researched” you mean “didn’t know what he was talking about so he made incorrect assumptions”. And if by “factual” you mean “factually incorrect”, then yes his posts are that.

Still waiting for you to identify a single point of mine other than “PvP should be better”. (Which you apparently disagree with. Vigorously.) Still waiting for you to point out why any of those points are wrong.

Still waiting for you to make any contribution to the thread other than “you can’t criticize PvP because I like it so much I do it an entire seven days a year”.

And do tell me, since you made specific reference to it: if you lose a PvP battle in EVE, what exactly is it that you lose except for the time it takes you to replace your loss?

It seems you have no clue what the answer is to this question. try speaking to a few more people and ask them this exact question and listen to their detailed answers. Most real Eve players will say the same thing. I can’t answer this question for you since you don’t seem to want to accept my point of view.

Well, when you have done some research and spoken to a few more people about pvp in eve and how it works and differs from other games you should come back here and re-read this thread.

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Meanwhile, Dracvlad is like…

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