I’ve said again and again on these forums that people are not motivated by rationality. People in games are motivated by whatever their version of ‘fun’ is…and demotivated by whatever ‘not fun’ is.
Losing stuff is ‘not fun’. Rationally, what one has lost might only be 1% of one’s entire assets and be utterly trivial. But that can be easily outweighed by the psychological impact of it. It is ‘not fun’ to lose stuff…and it is even more ‘not fun’ to keep on losing stuff. Heck, I’ve heard more than enough cases in corp and other chat of people not even liking losing a 4K ISK Hobgoblin. I mean, you can get 250 of the damned things for a mere 1m ISK…rationally they are inconsequential.
It’s not a two-bit dichotomy. There exists a subset of players who don’t find losing stuff “not fun,” even if they don’t find it fun either. They accept loss as part of the game, and aren’t bothered by it. This is in contrast to the players who are perturbed and upset by loss, and do everything in their power to avoid it at the expense of everything else, even if that “everything else” takes the form of increased gain that more than offsets their losses.
Game like EVE weren’t intended for the latter group. At least, not as long-term players. They do make good content for players who are part of the genuine target demographic.
But once again you treat it as if everyone should have your particular stance on things…which is odd for what you openly say is a sandbox game and thus open playstyle.
Clearly you have found a particular fun style. The fact that someone else may not enjoy that particular style does not mean they are not, or cannot be, enjoying the game in their own way. It is a sandbox game…not ‘my way, or the highway’.
The above is the important one. Even sand boxs have rules. This one has open world PvP. Loss is part of the game. Don’t like it? Cool. No one is forcing you to play. Contract that stuff to me and head on out
I wouldn’t say anyone was ‘perturbed’. I’d express it far more in terms of people asking themselves ‘what is the point of this game ?’ What actually constitutes ‘winning’ in some sense ?
Clearly, for some people ‘winning’ means getting as many kills of others as possible. For others it may be PvE, or completing missions, or being a bounty hunter, or whatever. But there is also a large subset for whom ‘winning’ means acquiring stuff.
I mean, you have said yourself that you’d hate degradation of stuff…because all your items built up over the years would be gone. So you’re as much a hoarder as anyone else. Probably also because those items have associated history within the game.
Lol…everyone keeps telling me in one breath that Eve is a sandbox, and in the next demanding ‘this is how you play the game’…which is usually how they themselves are playing it.
If you don’t believe that there are people are perturbed (or worse) by loss, I can link you to an interesting blog you can read.
I don’t want degradation of stuff because it’s an unnecessary inconvenience that would force me to spend a lot of my time on micromanaging my gear so that I can operate at peak efficiency all the time. The loss wouldn’t upset me because degradation would affect everyone equally, so I wouldn’t be any worse off than anyone else. It would just be the natural state of the game.
Also, it would be terrible for EVE because everyone would invest into ISK and PLEX as hedges against degradation, which would be pretty catastrophic for the in-game economy.
Oh…I can well believe a few are emotionally distraught, etc. But CCP are totally correct that there are two types who play, and I’m in the second ( larger, I think ) group where every loss is greater motivation to stay and fight back. Who knows…I may even challlenge Gix to that duel in due course
I don’t like degradation either. Just brought it as an alternative.
What I think is “things should have never be everlasting”, meaning that if degradation was not implemented at the beginning, it should not happen.
Also, degradation is already in through other “clever” methods that could be a plausible test bed for things to come.
And depending on how deep they wanna go with this degradation system disguised as expiration, a big push for PVP can --and should-- be the goal.
The problem is that the system has already saturated: we keep getting goodies every day, some or many of which we have zero clue what they are about, what they do… as they are mostly pertaining to recent events, implementations or just crappy stuff.
It’s not a question of rust on the shells everywhere, I don’t know where people get this from.
Degradation is here to stay, all I say is… may the gods be wise and make good use of it, with a goal in mind, with a plan --too much to ask?–.
Yes, both for the narrow, blurry negative scope of players and as always, the lack of creativity on the gods part.
The sort of destruction needed to turn Eve into a true pvp centric game could only happen by rewriting quite a few mechanics surrounding pvp itself.
Right now much of the pvp that goes on is - personal grudges, for a bit of fun, griefing, or simple boredom.
There really is no drivers to encourage pvp as pretty much everything is based around “staying safe”, controlled encounters and making isk.
Eve hasn’t been a pvp centric game for a number of years. Pretty much everything CCP has done for the last 6 years removed the “need” to fight and encouraged “empire building” which actually worked so well those empires are all but invulnerable, without CCP intervention they’re “safe”.
Goons vs everyone should have sent alarm bells ringing loud and clear to CCP but instead they’ve released more changes that encourage wealth building and safety within your space.
I will add, lowsec is probably in a good place for pvp. The larger groups there will and do fight and subcap pvp is there for those who enjoy that type of pvp. Though lowsec does leave a lot to be desired when it comes to player interactions.
Blob warfare has been the bane of Eve for many years and is the one thing CCP continues at failing to address.