I WAS A CODE. SPACE BULLY

You have not shown ANY connection between cyber bullying and ganking. Do you even know what that is?

It is also completely unrelated to EVE. This is a different game with a very very different community. I played games like this and they are extremely toxic, this can in no way be compared to EVE. You would instantly get banned here if you show the behavior some of this players do.

Ganking simply can’t be classified and isn’t by CCP as greifing. As already mentioned the sentiment in the community was always that ganking is bad for retention and that is why the actually looked into it multiple times and found the complete opposite.

I see where you got your opinion from, but it does not apply to EVE.

I dont think they do it, i know they do it. Iv caught them many times in the act. Actually, I explicitly brought them up a few months ago doing the steam special, when 92% of the population online was alts. by saying

“You watch, a few months down the line hellmar will be saying that eve gets lots of new people, because people made a bunch of alts, he will then use that metric data to sell off to the board of directors that eve is not dying, but is in fact in a health state, all to keep his job”.

Its far more serious then you think.

not really interested in saying beyond this point, your in denial and your personal attacks are not really validating your position here, continue if you like but i’lll probably just ignore them beyond this point. You should know, saying that i am not stuck in reality on this point actually just makes me think your desperate at this point and really serves little justice as proving your point.

Nope, they wont. Because its part of base code, and it will take months of work, and testing to make sure they wont break ■■■■ for making that change (assuming the fire-control mechanic couldent just be set to stop it out right, which im thinking it can but thats a code specific thing and i’d have to see the code to know if that is the case. I do know, that firecontrols are not part of the original base code, and thus its likely just locking them to green in high sec will be an easy work around for this). If not, your talking quiet a bit of money for this change, plus the fall out of people pissed they cant pick on noobs anymore.

No im not. Do you know why i know that? Because there is only 15000ish / 65,000 players left in this game. And i promise you, its declining, contrary to what hellmar peddles. This will become clear in the next year or two when nothing but alts on online.

That is something hellmar cannot peddle falsehood around, it will slowly creep up on people, then everyone one day will wake up and realize “hey, no one plays this game anymore” when there is 20000 online, and not one of them talks.

Noobs cant use procs bro.
Just hand out 50 ships, and ask “what are you doing with this”. Dont taint the reply with “i sthis for pve or pvp” just ask that simple question. Lob all the answers into two categories, and then post results. I bet you 80% of them say something like “pve” (making money, missions, etc).

I don’t recall suicide ganking you or anyone in your corporation. I also don’t see how suicide ganking or the criminal mechanics interact with the corporation mechanics in any relevant way.

All I see is you claiming something that has always been in the game is now, for some unspecified reason, killing the game.

It is the only non-consensual shooty-shooty kind left in highsec. Without it, you would be 100% safe from other players meaning fitting decisions wouldn’t be relevant, nor could you disrupt an opponent’s resource generation or stop them from messing with yours.

There really is no chance of this happening. The only chance I see of this is if CCP really does master the NPC AI and uses them to enforce consequences for fitting and behaviour choices on highsec players. Otherwise, there just isn’t a game there, at least one compatible with a shared universe economy.

Hey, who knows, the Triglavians aren’t doing a bad job of enforcing the Code the last week. Perhaps replacing player pirates with effective NPC ones isn’t out of the realm of possibility!

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Fair point. T1 base Haulers then? Price is more comparable.

By selling them I bypass having to interact.

The Tayras or whatever arent going to be used for ganking, and I can always make them fitted contracts so they are dedicated gankfit Catas.

DUDE! There is LITERALLY A SWITCH for that already in the game. They simply have to disable the red setting and they are done. Do you actually play EVE?

No. Its always been contributing to the decline of the game. Ever since it became a thing in 2007. IT causes rage quits. Full stop. No survey or anything required. Done, Gone. The mass amounts of forum posts further validate this as truth.

Yes There is, its called Rats.

Yes you can. Out mine the resources there, among many other options (like market interaction).

No its not. War decs are non-consensual. Go war dec someone that is eligible.

That is exactly my point. You must of missed it.

Away for a bit, taking a break from coding and playing some more superior games designed by our favorite company, aka blizzard.

Not since they were tied to Structures, they arent.

Yeah I kinda didn’t read further than your “I know something about coding”-drivel.

You mean the Russians of course? That’s correct.

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Must HAVE FFS

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The one that always gives me a bit of a nosebleed is risk adverse. :rage:

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You guys are so biest

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Seems they are giving them away at discount.

You seem to have a 1 hour visitor pass

oh? really… I must be the silly kitty then.

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Come now friend. Everything causes rage quits in Eve. People losing their first Battleship they lacked the skills to fly in a mission. People getting caught in their first lowsec gatecamp. People not getting their ISK doubled. People who’s nullsec alliance was destroyed or insided. People who were evicted from a wormhole. There is nothing especially notable about people losing something to highsec pirates in this game or any reason to believe it cause more rage quits than anything else.

What probably does cause people to quit by an order or two of magnitude more frequently than these minor inducers of rage quits? Boredom. Clunky/confusing UI and game concepts. Lack of social integration. Perhaps inability to PLEX their account/cost. Mismatched expectations or no interest in a PvP sandbox game. Lack of a challenge.

Also, highsec piracy also attracts players, and more importantly keeps things interesting and drives the shared economy, the real draw and keeper of players, perhaps only surpassed by the promise of thousand player fleet fights.

Eve Online is a unique game with a non-universal appeal. It has been that way since 2003 as you know. Greatness doesn’t come from pandering to the masses and doing what everyone else is doing; it comes from having a vision and realizing that better than anyone else. CCP isn’t perfect nor immune from the realities of the gaming market, or just making boneheaded decisions, but even now they still are brave enough to do their thing and blaze their own trail, even if it is niche, and they have been rewarded with longevity and player goodwill way, way, way longer than anyone thought Eve would last or most other games have enjoyed.

You are a strange bird. You seem to get some concepts about what makes a game, but are oblivious to so much else, especially with what makes Eve the game it is. I’ll refrain further from commenting on you personally, so I think perhaps it best just to conclude your vision of Eve is a radical departure from what CCP set out to build and have built, so much so you’d be better off spending your time building that Eve-killer you mentioned you were working on than agitating on the forums for fundamental changes to such an institution of a game as Eve Online.

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stands up at Rage Quitters Not-So-Anon

My name is Ramona McCandless, and I rage quit when I lost a Legion fitted for covert hauling :puke: to a gate camp while hauling Morphite from the Drone Regions.

A year later, I had a Jump Freighter

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With the addition of the new data mining abilities now baked into the game over 6 months ago, CCP is now more aware of what is going on and why it’s happening than ever before. I imagine that both CCP and PA have teams pouring over the data; running different enquiries and request for statistics at a very high rate. The recent spike of major changes in gameplay, NPCs and their abilities, and ship/ module modifications show that the devs are trying to make changes in areas overlooked or ignored for years. BUT, notice that suicide ganking in HS is NOT one of them. CCP has always wanted their game to have fully engaged players willing to be responsible for their actions, despite it being a cold,cruel universe.