I WAS A CODE. SPACE BULLY

A wiki is not a manual, and personally I find it easier to find what I’m looking for when I use a manual. Maybe other players learn better from a wiki, but I can’t speak for them.

Welcome to the 21st century, Valiran.

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Considering which corp Valiran was in last time I checked, I’m pretty sure that he’s aware of that wiki. But while the wiki contains useful information (although not all of which is current information and the wiki does need more people providing information other than what the corp’s usual activities are, primarily Gallente-area High-Sec stuff), it’s not everything. But there doesn’t need to be a manual. Part of what makes EVE a unique game is that you must necessarily play with incomplete information and a comprehensive manual would defeat that.

Time marches on, technology marches on, but that’s no reason to discard something old for something new when the old thing can still do the job it’s supposed to.

Manuals shouldn’t be dismissed as unnecessary, especially for a game as complex as EvE, nor when they can be improved to better accomplish their purpose.

Case in point: PDF files can use hyperlinks let the reader rapidly switch between different sections of a document with the click of a mouse, adding some of the functionality of a wiki to a document and thereby improving a user’s ability to navigate it.

Sounds damn convenient for something that would essentially be a digital doorstopper, wouldn’t you agree?

You would be correct, good sir! :yum:

If the bolded part of your post is any indication then you’re not thinking of a manual, you’re thinking of a strategy guide. They’re not the same thing, just like how incomplete information isn’t the same as lacking a manual that describes how everything works.

Even if a new player has all the information they need to understand how EvE’s mechanics work, that’s not going to tell them the best way to fit their ship for a given role, what modules and rigs are required/recommended for a particular situation, what areas are/are not (relatively) safe, or who they can trust and who they shouldn’t touch with a ten-foot pole.

Those are all things they’ll have to figure out in-game, either by asking more experienced players or good old trial-and-error.

What I talk about an official, reliable, and comprehensive manual for EvE, I’m talking about a singular document that clearly describes what each part of the interface does and how all the mechanics work.

How things like explosion velocity, signature radius, etc. function and interact with one another is not intuitive, and compiling all the information necessary to understand them into a single document is something I believe would be of considerable help for all players.

Let’s face it, EvE isn’t to everyone’s taste, and that’s fine. But I would prefer it if new players decide that the game just isn’t to their taste rather than toss it aside in disgust because there’s no concrete explanation for how everything works that comes from a trustworthy source (the devs).

So you would like CCP to spend a massive amount of effort to develop something that would be mostly redundant with what is already available. Then, you would like them to put in the effort to keep it up-to-date with each new release? I agree, it would be nice.

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I don’t see it as redundant, and to be frank I also believe it’s something they should have been doing since the game launched.

Hell, if they can’t spare the effort I’d be fine with the community assembling a manual from what’s available and have the devs give it a look and their stamp of approval if they like what they see.

Regardless, this is getting off-topic. If anyone is interested then I can always make this discussion its own thread.

Then why not start one?

I think the biggest attempt at this was the EVE university people. Dunno how much effort is going into keeping info updated now but I found some use of it not too long ago doing a quick run-through of the Caldari cosmo missions. Purely just to get to a point quickly in order to open all caldari level 4 locator agents.

No offense to the elderly but your explicitness of wanting the old-school manual makes you sound like you are 80.

As for @Lucas_Kell

Opinions are always fine and it is always good to share them. But… and a big but… it is not ok to do so when there is a fundamental misunderstanding of how the mechanics or game actually works. Might have worked the way you think it did 5 years ago, but it is important to keep yourself up to date with the current “meta” when sharing an opinion.

I do agree with your suggestion of despawing concord after a kill and just use the set max time for concord. :slight_smile: No more need for pulling concord. Which will most likely give CCP an easier platform for future updates to have concord spawn quicker if enough people complain.

Aside from that, many of the things people are complaining about now are things many others, and myself, warned about will happen if CCP made these changes. And now suddenly people want CCP to act more or put more stuff in place. people never learn. :slight_smile:

Like the bumping changes? Keeping a freighter bumped until the concord timer or fleet is assembled to suicide gank.

I am not a ganker but even I know from the top of my head that has an impact on ganking. There is no more the possibility of ransoming with the threat of a gank. While I always believed being bumped for as long as the ganker can or would was a stupid mechanic it was there and we all lived with it.

Funny thing though. In order to stop align/warp timer from automatically sending you into warp you have to suicide scram within every three minutes. Which puts concord on the field. So it makes life a lot harder :slight_smile:

I might, once I finally pass this programming class and have the time to do so.

@Overmind_Niminen check ur mail

the CODE Old Guard sadly closed your great mailing room, they will pay for that!

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Proof that carebears hate the GM staff.

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Good on you for quitting code. There are better ways in life than to feed on others.

How dare people pvp in a game about shooting spaceships

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PvE is so boring and mind numbing in this game that I really think there is no better way other than to feed on lesser capsuleers instead of becoming farmer trash myself.

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I know you aren’t vegan because you didn’t announce it as the first words in this thread, but your attitude seems very similar.

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Instead of preying on carebears, you better pve a bit yourself and do some real pvp

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PVPers don’t prey on carebears. We pray for them.

Thoughts and prayers. Thoughts and prayers… …and yet the killings continue.

Such is life.

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I bet you have never tried to do a minor or major conduit, I bet you have never tried to do a mothership one either.

Hell when I was doing a minor conduit with a Goon friend we had two of the roaming fleets come in on the last spawn too and almost overwhelmed us, it was really fun. In fact that was a bigger rush than most PvP I have been in, hell…, way more than being a bumped freighter.

Your ignorance is just so amusing…