Ice Prices Dropped

You’ll end up with fewer are fewer players, and ultimately turn into the mythical Oozlum Ganking Bird of Eve…

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So sad! Don’t care!

Carebears will go extinct like the dodo, just kill them all!

Eve have enough people
don’t need more
btw i had a great idea
they should take the steam page off
and make www.eveonline.com a black page with a telephone number
if you call a answer machine tell you the download link

This quote makes me sad. I think unintelligent people are getting blamed for stuff that really has more to do with attitude. Eve is not so complicated that a slightly sub-par intelligence can’t manage it. But when you combine a lazy, entitled attitude with low intelligence, then you really see the fireworks.

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It’s not about difficulty, it’s about something being new to you that, outside the game, doesn’t make any sense.

If you play a space game for the first time why would/should you expect there to be gates to other systems? Space doesn’t have gates like that and there are space games out there that don’t work with this sort of instancing (at least not obvious and worked into the mechanics). So when someone new goes “what do you mean with gates” and it having to be explained doesn’t mean that player is dumb, it means he simply needs to learn how things work in this game.

Same for targeting. People know and understand normal aiming like in an fps, people understand tab targeting. The concept of first having to target stuff as an action (instead of just clicking like tab targeting) and then, once completed, select from the targeted list which one you want to actually apply your modules this an alien concept for people. I certainly know of no other game that does it that way. Does it take an IQ if 150 to use it? No but it does take effort and time to figure it out and get used to.

The game is full of “weird stuff” like that to the point where individually those things might not be problematic to figure out but it’s the sheer avalanche of tons of new&weird base mechanics that make it difficult. Is that a problem? No not really but the realistic conclusion is that it’s completely normal for an actual newbie to be completely lost the first few days, more if they play less regularly.

Every actual new player went through that, including you, unless they were hand held and coached on voice. Somehow pretending this is not the case is not only a lie, it’s also disheartening for actual new players.

It wouldn’t kill the game. It would kill CODE’s game.

Just ignore the Aiko tears.

Mr Epeen :sunglasses:

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Wouldn’t Aiko just create new alts to gank in the starter systems? Or would that be forbidden?

Not allowed

So new players would be trapped in a system for a month, where all they could do is mine and talk to NPCs? Uff. Brutal.

Pretty sure there is local and chat channels in starter systems.

Mr Epeen :sunglasses:

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they should also make the sun 1000x bigger and brighter to increase the insanity factor

I hope the asteroids only respawn at downtime, so most of the newbs can’t find any.

Also, CCP should forget to seed blueprints.

plus a nebula effect that reduce the ore hold for more trips to the station

edit:

and a 30 seconds NPE soundtrack that loops all the time

For all your complaining of the world and the supposed misery of modern life you are ignorant of THE most important factoid of the age:

In the last 40 years more people have been lifted out of extreme poverty than at any other time. To wit:

In 1820, 94% of the world’s population was living in extreme poverty. By 1910, this figure had fallen to 82%, and by 1950 the rate had dropped yet further, to 72%. However, the largest and fastest decline occurred between 1981 (44.3%) and 2015 (9.6%). This is an astounding feat accomplished at no other time in history.

So maybe you are stuck driving a Subaru instead of a BMW and your cell phone is one or two gens behind but unlike the billions before you, dentistry, air conditioning, wifi, airplanes, hip replacements, pharmaceuticals, etc. make your life more comfortable than the richest 0.1% a hundred years ago.

And most importantly +80% of the world population has left the misery of extreme poverty. Let’s see that’s about the time of the Boomers, yes?

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And I’m sure the trend will continue! What could possibly go wrong?

These are examples of game mechanics, that while initially unknown, can be discovered and understood with a limited amount of trial and error. Does it take an IQ of 150 to understand them? No, probably more like 80, with some additional room for error. The problem is that there are also people who will be explained these mechanics, shown where to find the gate on their overview, taken to the gate, told which button to press to jump, and when the lesson is over and they’re left alone to their own devices, they immediately become unable to replicate the process and start railing about the game being ■■■■. And these are the people that Mike is trying to coddle, apparently.

Because let’s face it, the tutorial always taught players how to target and jump systems, no matter which version of the tutorial it was. So it really does take a certain special someone to not understand such concepts days into the game, and we aren’t talking about average people who make up the majority, and have no trouble getting past this phase and moving on without much help, if any.

Do you really think someone was coaching me how to perform basic game actions?

That wasn’t the case at all. What was the case, however, is that I didn’t have the expectation that I’d be a mighty spaceship captain admiral fleet leader supreme commander thirty minutes into the game, and I fully accepted the extensive learning process over the initial few weeks as something I’d have to get through before I could really start to get into the game.

Contrast that with the people who blow up with rage three minutes into the game because they can’t figure out how to perform some basic action, don’t have the patience to perform any basic research or to ask for help, and quit the game and leave it a negative review on Steam full of expletives and accusations of griefing and pay-to-win.

And apparently these people are crucial to EVE’s survival?

Sounds like you’re attributing social progress to a single generation as a counter to my argument?

I guess I should be thankful that boomers gave me AC and wifi, despite the fact that they’re responsible for creating the biggest wealth gap the world has ever seen since the days of kings and serfs, which will ensure that I will never be able to afford my own place to live despite working 10-12 hours a day? Thank you for the hip replacement and pharmaceuticals, boomers! I can’t wait to enter a lifetime of medical debt after taking full advantage of your contributions to these amazing developments in the medical field!

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Classic case of making stuff up in your own mind to then rage against it, straw manning hard. None of that is what Mike, or anyone else, is talking about.

So what you’re saying is that… it takes a bit… to understand… a whole bunch of game specific mechanics… and that, realistically, that is where most newbies will be at the first few days. I’m glad you agree with what I said. And from that we can extrapolate that there’s very little point in presenting actual newbies a few days old with the concept of ganking or any (advanced) pvp, because they first have to learn the really really basic stuff. Exceptions exist but far far less than one might think, hope or make up stories about. You’re letting yourself get used (again) by Aiko.

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You have a real propensity for inventing straw man characters. One minute it is those horrid boomers who had everything handed to them on a silver plate ( er…never mind that most were actually blue collar workers or doing boring secretarial work )…the next it is horrid newbies, where your ageism once again kicks in…in some make believe world where the same old boomers are today’s noobs, never mind that most of the oldies were playing computer games before you were born.

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Uh, that actually is what Mike and Cilly Cybin’s Highsec mining main are yapping about. Mike thinks new players are crybaby more ons, who need a magic school bus to bring them free stuff, and they need Daddy Mike to help them out with a hand up, and a NEW PLAYER EXPERIENCE with bells and whistles and fireworks to keep them SAFE from the bullies and griefers and give them time to learn basic game mechanics like how to right click and left click and use Windows. Cilly wishes to go a full step further and not only provide all this carebear coddling, but she actually wants to LOCK the new players into a new player prison which they cannot escape and they are forced to remain in the New Player Experience whether they want to be there or not.

Fortunately, CCP isn’t listening to these people, neither of whom is actively playing the game.

What is coddling about providing an environment in which new players can quickly learn the game ? Believe it or not…that is what they’ve joined the game to do ! What is your ludicrous problem with that process being made easier ? All this stuff about carebears is BS.