Personal hangar or “Sharable hangar” or “Player hangar” whatever
This hangar could be a service, with a monthly fee, it would not be a default hangar, you’d have to subscribe to have one in a station.
OR
This could be a new kind of “Container” item to assemble and repackageable.
This hangar, would have access rights “view”, “deposit”, “pick”, grantable to players, alliances or corporations. Or only to players, if this is too uch, it’s up to CCP to decide the scope.
This would allow friends, that are not necessarilly in the same corporation to share stuff to one another even if the other is -not in station -not logged in -not playing with this character, etc…
(Also, with Citadels now Anchoring and Disanchoring at a never-seen rate, please reduce repackageable Station Container delay).
I think you missunderstood my point.
Or i did not explain it well.
I am aware, i certainly hope so, after playing for 6 years, that “Item” in Stations could be called a “personal hangar”.
But it is not.
You cannot give access to this “Item” hangar to anyone you’d wish.
My point, is to create a “Player Owned Hangar”, to which you could grant full access, view access, retrieving access, deposit access, to ANYONE in Eve Online, with an access list, just like Citadels have.
That way, if you wish so, your friends from other corporations, alts, could pick, view, deposit, stuff into it.
It’s called constructive criticism; If you guys a so eager to share your assets with each other, you can always create your own corporation. That way you gain access to Corp hangars which give you those exact features you seek.
The way i see it - it could open a can of worms of possible abuse, especially with your wording of “not limited to corp or alliance”. If you are insistent to share with out-of-corp alts and “friends” - use contracts or direct trades or anchor a cargo container in space and share a password.
The only (positive)effect i see from the idea if for freighter pilots to pass double-wrapped package or a package with container in it to another hauling character outside of (war-decced)corp. And, imo, things don’t really need to be safer.
But let’s say you have 100 guns of whatever.
And you have 3 friends that wants some of those guns, but each one a different amount.
Would you rather create 3 contracts, and going through all the steps, splitting your stack, asking your friend how many guns exactly they want, and realising that at the 2nd contract, you need to train “Contracting” skill to be able to do more contracts because you still have 3 contracts outstanding because your 4th friend has not logged yet to accept them, and if you cancel those, the items would be mixed with your stuff, and you’d need to note what was in the contract to redo it again once the 3 contracts that you are trying to make right now are done ?
Or just put the 100 guns in this “Personnal hangar” in order for your friends to just pick how many they want whan they’ll be docked ?
Yeah.
Right.
Contracts.
You can already do that with contracts or trade ?
lol ?
It is already possible to counter a WarDec by trading packages from courrier contract to another pilot.
He just needs to go to the destination, and contract it back for ‘you’ to complete it.
Therefore, dual wrapped packkage are completely obsolete.
A one-Corp per character limit sounds like a good idea, but it imposes a few unnecessary and annoying limitations.
Where’s the upside of making it harder for a player to share items with friends or family? Forcing them all to join the same Corp makes no sense if they have different in-game interests and objectives.
OP’s suggestion is simple, useful, and hopefully not too hard to implement.
The other idea around mine would be to create some kind of sub-corporation thing.
A level below Corporations, that i’d call “Gang”, or “Group”, or “Firend Circle”.
A brand new “social entity”.
This entity would have SOME, only some, not all, and certainly not conquering Sov for instance, of the tools accessible by Corporations, in this very case, hangars for instance ( ).