In ONE sentence, what change would u like to see in eveonline?

It’s a disposable gank alt. You have no clue how the other 99% of the game is played.

But hey, to each his own.

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I haven’t ganked in ten years.

“Yes, I play Eve. I mean… I will… I just need to spend a couple of years training and I don’t really want to undock because I have some really expensive learning implants. But once I get all those skills trained up to V, I am good to go.”

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I know you are just pretending to be stupid for your own amusement, so here’s a like.

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You haven’t logged in in ten years.

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Maybe if you invited me out for some kind of interesting EVE activity, I would.

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You’re doing it wrong… you get two free remaps with a new character. Without using a remap, take Amarr and Gallente cruiser to 3; and some small hybrid and energy skills, maybe even some medium turret. This gives you some combat ships to fly that are really good (Atron, Crucifer, executioner, Maller, Arbitrator). Also, grab some Mining Frigate here as well. There are some other skills to get here, but I’m not at home and don’t have access to Evemon. You’ll notice the races picked open up the Sisters of Eve ships; this is no mistake since I did this for my wife and we found a WH corp that fit us and we trained towards those.

Now, remap to Int/memory and get through most of the Magic 14. This is also an opportunity to split out into industry and try that out. If you happen to really like industry and/or mining, most of the skills you will need for such ventures (pun intended). You can also intersperse drone skills here while doing the Magic 14; since we are trained in Amarr and Gallente, we have a lot of drone boats at our disposal… including those lovey SoE ships. Which makes doing level 2 missions and a bit of cruiser PvP available. Yeah, no shield boats; but, we will get there. You can also grab remote rep and ewar skills here to try out those roles.

After finishing all of the Magic 14 in this map, drone skills, and any industry skills, we can use that second remap to perception/will to get any and all gunnery, missile, and spaceship command skills you want. So now you can get those shield ships and start going towards flying doctrines you want to fly.

Here’s the amazing part: you still have one remap left. That remap will lock you to that remap for a year; but by now you’ve been playing for a few months and should have an idea what you want to do because you’ve had time to do industry, missions, and PvP. The only skills you’re lacking in are trade skills; but you can trade without skills to see if you like it or not.

Just because you can’t see how to use the system effectively doesn’t mean it should be removed. Eve is a game that rewards long term thinking; and a year long remap is long term thinking. And if you don’t like the remap system, you don’t have to use it. I’ll happily gain at least 48 days of training over you because I think long term.

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At this rate Phelan will overtake us all and dominate New Eden.

The plan you described might be okay for a new player, which I’m not. I’m not going to optimize my remaps unless I’m training a character for a very specific thing, e.g. a capital alt, or a remote assistance alt. If I’m starting a normal character, the ability to pivot my training at any time is more important to me than a handful of extra SP, because the whole point of training a new character like that is to use it, instead of playing the waiting game.

And this sort of advice is bad for new players too, because instead of allowing them to explore, you’re hitting their knuckles with a ruler while yelling “delayed gratification” in their face.

“Hey I saw this really cool golden ship that launched a bunch of tiny drones and…”
“NEIN! DAS IST MONTH FIVEN!” slap slap

Who the ■■■■ wants to play a new game that way? If you read the Steam reviews for EVE, you’ll see that out of the legitimate issues mentioned, this is one of the most common ones.

Cool. Meanwhile, I’m actually out in the game world and making ISK, which I use to buy injectors.

HAHAHAHAHAHAHAHAHAHAHAHA!

Whew!

I needed that.

Thanks.

Your loss. And that’s fine. It doesn’t mean remapping should be taken out of the game. I don’t use cargo scanners; that doesn’t mean I think they should be removed from the game.

No, its not. You can do anything you want with this training plan. After your first remap, you’re able to do whatever you want: you have Gallente and Amarr ships for PvP, mission running; you have the Venture for mining…

Which brings us to your first remap where you get most of your Magic 14. Anyone who says you shouldn’t get your Magic 14 done early is someone you shouldn’t be taking advice from since these skills help with literally every ship and almost every activity (the only three being retail, PI, and industry). Speaking of industry, what are almost every industry skill under? Oh yes, intelligence… so if industry is your jam, you can get as much industry stuff as you want here.

And no, we aren’t delaying them getting into a mining barge because most of the prerequisite skills for the mining barge are under this remap. So, we speed up getting into mining barges and exhumers here. And you might want some drones to protect you while you’re mining… which we get under this remap.

Damn, its almost as if when I set up this training program I was setting it up for someone who didn’t know what they wanted to do in Eve. Oh, wait… that’s because I did…

So, after we get all of the Magic 14, industry, EWAR, logi, and drone skills we want… we move onto that second remap. And this is where the miner gets his mining barge, his exhumer, amd even his Orca (admittedly, the fleet support skills will be slower than without a remap; but, we already made up that time in the first remap).

For those who want to go into mission running or PvP, this is where we pick up the needed ship skills to run level 3 or higher missions. Remember, before the first remap, we got small energy and/or small hybrid skills so we could run up to level 2 missions easily in a destroyer… especially after getting the Magic 14 to make the fit easier and the tank better.

For those who want to go into retail, this is where we pick up our industry ships for hauling. And our jump freighter skills. Remember, we were in that first remap for a while and the player had time during the Magic 14 to learn what they wanted to do… so before the second remap, they likely picked up jump drive skills… wow, its almost like this was made so you could get what you needed it when you needed it.

And you still have that final remap to go where ever you need to go after getting the gunnery, missile, and starship command skills you want.

You act as if you can’t play the game while doing this training plan. You are quite incorrect; its deliberately set up so you can. That’s why the mining frigate, Amarr cruiser, Gallente cruiser, and gunnery skills before the initial remap. So you have a variety of ships to fly and play while getting the Magic 14.

You act like I don’t play while I’m waiting for skills. That’s a pretty bold assumption. And a baseless one at that. Again, if you actually read what I said, I literally explained how the training program allowed you to play while the Magic 14 at an accelerated rate and other support skills you’ll need regardless of your chosen career in Eve.

My wife has been playing since she first got the game and got the training program I gave her. She hasn’t done her second remap because she loves doing industry and has gotten those skills at an accelerated rate. She also smartly held onto various log-in skill point bonuses to buy skills off her remap (like mining barge), so she’s able to fly what she wants… and she’s ahead of the curve in terms of where she would be otherwise.

Again, just because you can’t figure out how to use the system to maximize your game doesn’t mean it should be removed.

And the fact you make the assumption that people who follow this skill plan are not able to play and experience the game shows you make a lot of baseless assumptions.

Maybe this guy doesn’t understand how condescending and insulting this wording is? Everything else he says is reasonably benign, but he keeps saying this stuff about everybody else being “too stupid.”

Nah, I know how condescending I’m being. But Destiny_Corrupted is making some pretty bold assumptions about how I don’t play Eve because I remap towards specific goals… as of I can’t play the game while working towards these goals.

I get condescending when I have to explain myself multiple times. I literally said this plan allows you to try out a lot of Eve while training up in the Intelligence/memory remap and homegirl is all like: “its great if you don’t want to do anything for months” after I literally explained how most early on activities are available while doing this training plan.

By the way, home girl… other than PI (which is passive), what activity can you get to faster without using my skill plan. I’ll wait.

No matter how good your training plan is, it still requires a certain degree of commitment to training for specific things. If there was no commitment, then you wouldn’t be planning those remaps. The reward for that commitment is a chunk of additional SP every year. That’s great. However, it’s a system that works for you, and not necessarily for other players. I place a higher degree of importance on being able to pivot from, say, training from sentry drones to training for a Confessor. An extra month’s worth of skill points at the end of the year is minor in comparison to the versatility I get from being able to switch training on the fly.

New players have a different issue. Maybe you’ve forgotten how it feels to be a new player, when everything is new and fresh, and the feelings of excitement and exploration overwhelm you. Giving a year-long training plan to a new player kills their spirit in a similar way that taking a person fresh out of college and dumping them into a grey cubicle kills their spirit. To that end, telling new players to use a universally-viable attribute setup of some kind of perception/intelligence split (depending on their combat/industry orientation) and go wild with their training, while guiding them away from mistakes (e.g. “no, don’t train for a carrier yet”) will result in more player satisfaction than giving them a predetermined bouquet of skills to train for.

The attribute system, in its current form, is merely acceptable. But it’s still a relic of the past, and can be either removed or replaced with something else without taking anything away from the game, and possibly adding quite a lot. For example, additional remaps could be earned somehow. Or, perhaps, the remap system can be replaced with an extension of the current Cerebral Accelerator system. The idea is to get players more engaged with the game, instead of waiting for specific skills to finish training due to FOMO.

I’d even go as far as to say that maybe it would be a good idea to get rid of skill prerequisites for most things (exceptions being stuff like capitals and progressive-tier trade skills), and have them confer bonuses only.

Unlikely I’ve forgotten. This year, I’ve directly introduced 3 players to Eve. My wife, a friend, and a former tenant. That former tenant’s girlfriend started playing before he moved in with her. So… that’s 4 people.

And since I’ve helped all of them, its unlikely I have forgotten what its like to be a new player. Another assumption you’re wrong on.

Quite a few players have made the system work for them; its literally one of the primary reasons Evemon exists: to help with skill plans… and Evemon isn’t some niche third party program. The original developer quit playing and someone else manages to cobble it to work when CCP went from the API system to ESI.

And again, name one activity (other than passive income of PI) that you get to faster without remap than my training plan. Its a pretty simple question, and yet you can’t answer it. Likely because there isn’t one.

Yeah, a commitment towards the Magic 14… which there is a reason they are called the Magic 14. I won’t go over the program a third time; but, it literally allows a player to do all the activities in Eve while doing that Intelligence/memory train.

Its 48 days if its all inverse training (second highest stat as primary, highest stat as secondary)… so that’s the least amount gained. If you go only with full mapping you gain almost 3.68 million skills points or about 85 days… almost 3 months.

Lots of assumptions on your part; pure math on mine. If you can point out a non-PI activity you can get to faster, let me know and we can compare notes. But if your argument is the Magic 14 aren’t important, I’ll just assume you’re a troll and move on.

I LOVE how this thd is being abused on purpose! :upside_down_face:

Go sample random new players and ask them if they know what Evemon is. Let me know the results.

You seem to be under the impression that I’m claiming that my method results in a faster training time, when at no point have I stated anything as such. In fact, I’ve very concretely said that my method results in slower training.