In ONE sentence, what change would u like to see in eveonline?

The ability to gank forum threads.

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Reduce market relist fees (the previous 100 isk may have been a joke, but so are the current exorbitant amounts) by at least 70%.

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Lag.

And yes that is a sentence.

Bring back emerging conduits. I miss them

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Make Plex for good to a constant part of Eve Online.

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Balance to T3C’s.

Bring back all the different forms of emergent gameplay that they’ve deliberately destroyed since late 2012, and stop dumbing everything down to mobile-game levels.

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Turning off the servers would be the best update in years for Eve Online.

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more sand
more box

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We live in a world where people apparently need to have “warning: contains peanuts” written on bags of peanuts. You know, the ones labeled “Peanuts”.

No dreaming needed at all. I won’t be unfortunate enough to be around to see it, but if i was, it wouldn’t surprise me at all if we last at most another 250 years.

t2/ancil reps doing something

Make the right-click menu font bigger.

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One sentence: Muninn and Vagabond ship bonuses to be swapped or ability to transfer bonuses to a different ship with a high cost item or ability to custom build ship from a pool of available bonuses(so cant make overpowered stuff, just to adapt playstyle to your liking, like autocannon Muninn instead of artillery Muninn) so that out of 300 ships there would be those that i would actually like to fly due to almost all ships being either terribly designed (like Vagabond that has great bonuses but looks like a joke) or are quite cool but terrible for whatever i want to do (like Talos or Muninn).

Bonus, reason why:
Been spending weeks trying to find solution(in fitting sim and pyfa) to not quit because as of now there is not 1 ship(as most ship design is just flat out terrible) that i would like to fly in and still be able to do content i would like to do without suffering. Couldnt find anything that is not either bad at what i would like to do or great at what i want to do but i wouldnt want to do it in that or both. Feels so bad when you like a lot of what game does, but due to one key element its not fun doing it. Like when mmorpg has lots of good content, but actual classes have bad gameplay… sure i want to do content, but what is the use if i dont have fun doing it?

How would you stop that?

Eventually all ships would homogenise

Like i said… pool of available. Not all ships would have same pool available for them.
So for example, let Muninn has available options from Vagabond and/or some other ship they might find suitable(by class, role and faction) and bonuses come in pairs, so you cant just cherry pick best possible.

Whatever the way it is… I would really like to play autocannon Muninn and do my PvE. And i cant force myself to play Vagabond that has perfect bonuses for me because i just hate its model so much. Even if it came with penalties because “bonuses are not optimized for said hull” i would still do it, cause i really want to enjoy playing it and not sit in station trying to force myself to undock and hate whenever i do it. Its making me depressed and seems like there is no option but to quit.

I mean, Vagabond even looks like a kiting/sniping ship, long and speedy… quite unsuitable model for brawling, while Muninn looks like a sturdy brawler… Bonuses make little sense on them(especially as Broadsword actually has falloff bonus instead on “same” hull, but its slow as hell, hard to train for and cant sport ADC)…

Yeah but thats like me askin for Missile Mallers.

It would mean that the meta would be narrowed.

Eh all I know for sure is I generally gravitate towards so called lemons if I like the hull.

Make NPC stations charge isk to dock and undock!

/

Would you consider the Gnosis a lemon?

I would like gigx back in the game please.

No, I dont like the hull but see its advantages

The in-game browser. You can argue it’s not needed anymore, I suppose, but it added a level of immersion I’ve never seen implemented in a game before. It had its own way of allowing third-party tools to deeply integrate, in essence adding entire systems that were needed but CCP showed no interest in providing themselves.

For a time (around 2014-16, I can’t remember exactly) you even had a lone dev (who came over from the failed Dust project) who learned about the existing API and improved the hell out of it, taking suggestions directly from the community. He implemented one of my suggestions after first rebuffing the idea once I gave him more context. God, I miss those days. They feel gone forever.

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