You could put 10 fleets into 1 incursion. The fleet that “wins” (done by killing blows i thinks) gets 100% of the payout, split between the fleet members. The other fleets get nothing.
those 10 fleets mean the site is cleared FAST… but it also means that most of them get nothing. You only need to be better than the next-best fleet to win. You don’t need to be better than all the fleets combined.
Your reasoning is baffling. The pay-out is fixed and you’d be better having an alt mining tritanium than some weird effort to speed up sites with another fleet there.
Go join an incursion fleet - there’s a few communities who take anyone and run a few nights a week. Eve’s got tons to offer, try everything once. #JunkLife
You have a REALLY low bar for “amazing”. I’d bet the griefer is no longer playing the game.
Alpha’s should NOT be allowed to post in the forums. You’re not investing anything and certainly not contributing to the conversation. I’m sure you’ll report this though.
still no change. sometimes 3 fleets have only active 1-3 sites. what a terrible design.
CCP fault
incursions need 2-3 times more active sites. or give us more than 1 incursion system.
many fleets do not have enough players. end the frrustration or lose more and more players.
2 problems are made by the incursion communitys
way to expensive fits. especially 1 bill modules in the first years all had faction ships and t2 and survived easy
you split little community in armor and shield. this is not smart.
if everyone chose e.g. shield, people would have an easier time switching between fleets
many new player join incursions but dont stay. problems made by community and CCP