Hello everyone, Hello dear CSM,
I’ve recently returned to eve again, last time I thought I quit for good and I only returned to checkout what scarcity was about.
Anyway, @Mike_Azariah @Brisc_Rubal if you can answer it, how “intense” is the development for eve at the moment? Is there anything cool in the pipeline or is the game mostly going to stay the way it is?
When I’m browsing through updates.eveonline.com there is very little to be excited about. In retrospect worthy mentions:
Proving grounds are the on the demand pvp eve needed.
2021 we just got the Heist, which is probably low impact
2021 Mar fleet formations
2020 Nov supercarrier respawning, sounds cool, but I don’t think it will affect things much? Dynamic bounty system that’s capped at 200% bonus for some reason.
2019 sharable bookmarks (which is a huge deal, shame it took so long)
2019 Jul blackout, which was reverted
2016 new structures
… you probably get the idea.
I was interested in “scarcity”. Fighting over resources is a cool concept that I would love to see more of. It turned out to simply increase the grind a bit and make logistics a minuscule amount more difficult. But nobody is actually fighting over resources. The isk fountains are well and alive. Nobody has to fear being unable to fuel stations or replace ships or structures because the resources don’t exist and they would actually have to fight over the resources to do so. (And so the blue donut remains.)
For contrast, a few areas of the game that were “being talked about” maybe changing or that are “known issues”, any news about those?
- faction warfare
- not sure what the opinion on the sov system is these days
- industry index still has basically no impact
- ewar? idk.
- noticed today the bounty system is gone? not that the old one will be missed…
Balance passes, graphics and QOL changes are nice and appreciated, they really are, but they are not what I’m logging in for. Also still having to rely on external tools for the game to be remotely playable feels weak. Most of the jobs these tools perform aren’t “big difficult things”, but they make a huge difference.
Don’t want to whine too hard though, resource limits are a thing in the real world and if they’re spent making balance changes that’s not so bad.
All the best to you and the devs.