When wormholes were introduded into the game, claims about how the exits would be gank magnets came up back then. That didn’t materialise.
Here the risk is higher, but it’s still a site that needs to be scanned down. That’s not going to replace normal gank targets. Why gank a 60 million ISK ship that drops not much, when there are multi-billion ISK whales flying around?
By the time you’re dropped the can and begun the anchoring process you’re dead in a cruiser hull to a gank, if they kill you before you can anchor it they can just scoop the can and walk away, best bet is just run the site in a system off the main highways
Simpler to just fleet up with alt / friend and throw them a jetcan and let them scoop it with a tractor beam. Even easier with a noctis as it has bonus to tractor beam speed and distance so in that case not even a MWD frigate could catch it or much more difficult for it to do so.
I assume it will be like WH’s in that you will spawn withing x of the middle of the hole you came through so you could try to anchor the can before you started but you might not end up anywhere near it
Alternatively a mobile depot is also viable as it is invulnerable for days and has considerable cargo capacity so if anchoring before entering the instance is an option or even preferable then perhaps the depot is a safer solution.
Edit: But even if only deploying after leaving the instance it is still more safe as you don’t have to mess around with setting passwords and such, just deploy it and once done put the stuff in it. Though whether one can survive that long is questionable so deploying it before seems preferable.
True but still should take less time than one minute depending on distance. As we don’t know how the exit mechanics work this can not be answered until experimenting with it.
If you spawn within 2.5 km from the entry/exit location then pre-deploying is a good solution as it would take a few seconds at most to reach the safe storage instead of a minute+ in case of deploying then and there, however if you spawn at greater distances then it can be problematic, it all depends on how spawning mechanics work and what distance you spawn at.
However with a mobile depot you risk nothing as it becomes invulnerable for several days even if attacked so it can sit safely there even in hostile space and unless the enemy camps it 24/7 for several days (which only work in hostile space anyway as in empire you simply wait till suspect flag is over then you go there, laugh in their face, take loot, scoop depot and go on) you most probably can take the loot from it sooner or later, may take some patience in hostile space but still the chances are good.
yea no T3 cruisers … and now? whats the problem … i guess there are more then enough T1, Faction & T2 cruisers in game
cool … this guys pay good isks for this better modules
yes and that is good … no capitals and none of this new ships for alphas … i would have limited them to T1 only, no faction, no battleships & no capitals but …
true is that the guys in nullsec can run suchs pockets in very safe envirement … if your part of NS is safe you can get a lot of isk and have no risk to return
same atm with other sites in nullsec so there is no difference
nullsec drops the nice stuff and this players make billions on that … the risk is that someone comes to your place and start a big war and your isk printer is offline
i guess its ok as it is atm and its just the start … this new thing will get updates for a long time until the balance is ok …
There are plenty of excellent faction and T2 cruisers that should do very well in Abyssal Space.
I’m sorry. Prop mods are PvP mods? ??? plates and shield extenders? Ever heard of a passive shield tank?
At the moment, pretty much everything that is not T2 or T3 is available for Alphas. Since these ships will be pirate faction (confident guess), I imagine they will be as well.
Even if they cannot use this stuff initially, Alphas can just sell their loot until they make enough to PLEX an acct and go Omega.
The triglavian ships have their own specific skills for the 3 ships and the weapon system, unless these are added to the alpha pool, which hasn’t been mentioned, then they won’t be able to fly them
Like I wrote. The same arguments came up when wormholes were introduced and we don’t see gank fleets camping wormhole exits in highsec.
Here, the risk is higher because we absolutely know a single ship will be exiting within 15 minutes or so, however that risk is mitigated by how short the pocket survives before collapsing, so there is only a short window to happen upon them.
I’m sure there will be some hunters, particularly in low and null, but that isn’t going to be a gankers delite. That already exists with autopiloting Freighters, and they drop way more valuable loot.
I remember a time when you had to use a sluggish and blingy BC/BS-sized ship to do anything profitable PVE-wise. And even then, you had many options to avoid getting ganked most of the time. Today, everyone can make billions in a triple-WCS cov ops, T1 scanning frig or Venture. And soon, you can hide in an instance that nobody else can enter. And don’t even get me started about industry, which is now also available to everyone. What more do you want? Your own private server?
(Side note: Most of Amarr lowsec is empty! It’s as good as your own private server. So is most of nullsec most of the time… Get out of Jita for a few days!)
Yes, playing the game solo still sucks, and it always sucked. This is the beauty of it. To “win” EVE, you have to, at some point, deal with other human players. Eew! Humans! With wet, squishy brains for AI. Disgusting! You can buy ISK, skill points, ships, mods, characters, implants, skins, internet space Barbie outfits, multiple subs, drugs (so you don’t need to endure the full misery of your isolated online existence), everything. But you can’t buy yourself friends (or minions, or backstabbing bitches, or haters or anything that (arguably) makes this game actually interesting and worth spending time in).
And you can still play EVE solo. That’s fine, and it can actually be fun 1-2% of the time. It just sounds somewhat pathetic when you are asking for it to be easy and instantly rewarding without any risk or any kind of investment from your side, and if you measure reward in things you can buy for less than one hour of work in any real-life job.
I think its because there are gate camps in Aridia and the area is farmed by the few residents already. Russians. Actually it goes rather good with lore about Aridia. Flavor text for that region is correct in effect.
Your hopes are already shot. Only 1 char can enter any of these instances. The only thing that you have goin for you is the people that will be doing them in HS will be suspect on exit. For the rest this isn’t applicable, and in fact, we’ll be quite likely to have backup available simply due to being a local, whereas you won’t be.
This issue is mostly for new players, whom we do not need to be ridding of and people who always remain in HS. Initially the “mutathings” will sell nicely so people will be doing these but as the prices taper off and market becomes saturated with the drops from lvl 1 being suspect will be completely not worth doing anymore. At this point most of us will be doing these sites elsewhere on our ratting or even PvP alts to go deeper and get the better drops if for no other reasons.
What are you going to do then ? Cry about not having targets in HS ? Get out of HS and get your ass blown up silly then come here and make more idiotic whining posts about how hard it is to gank cause you can’t actually do any pvp ?
Do you have an actual written confirmation that this is definite, there is a massive difference between ideas that were floated by players and confirmed features, because from a game mechanics standpoint a suspect timer on exiting a deadspace pocket makes absolutely zero sense so i’m going to need an official confirmation not a “but someone heard from a friend of a friend that someone said it in the general vicinity of a dev”