Aim
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Increase proportion of alpha clones who are casual yet active players. Do this by giving them something unique to do.
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Increase game content across player base by ensuring omega players only have access to new skills by interacting via third party alphas.
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Increase existing revenue stream for CCP.
Mechanism
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Introduce new skills and modules that are alpha-only.
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Restrict access to alpha clones who already have five million skill points.
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Charge for access via set number of daily alpha injectors.
Suggestions
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Introduce new skills eg Space Janitor V – reduces salvaging outcome to a single cycle.
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Introduce new module eg Janitor’s MTU – expanded capability to pull yellow wrecks.
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(Insert other ideas here …)
Variation on theme
- Increase alpha access to existing skills but using same payment mechanism eg Mining Barge I (but restrict to covetor-only)
Rationale
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Main(?) revenue for alpha clones is missions but salvaging painfully slow – improving rate improves isk?
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Alpha have limited number sale contracts and trades – selling bulk salvage likely via omega or corp buyback?
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Access to yellow wrecks will encourage omega to shoot salvagers and/or get alpha-salvager in fleet
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Covetor only holds 7000 m3 vs 5000 m3 for venture but operates 2.5 x faster - better revenue for alpha but also increases number of gank magnets for everyone
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Alpha covetors increases content eg nul fleets with alpha covetors, high sec solo jet-canning
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Costs might be “reasonable” eg 20 daily injectors for Janitor V - plus 40 for Janitor’s MTU?
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Costs might be relatively punitive eg 10 injectors for Barge I – vs single 16 min skill training for omega, as trade-off for being a one-off payment
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alpha-only skills self-identifies clones and introduces new gameplay of “hunt the alpha”