I didn’t mention any specific new missions, I said how I hoped CCP were developing PvE content in general.
I agree entirely that to promote group work in hisec everyone has to take a part of the reward. I’m not so bothered about the winner takes it all approach as I often run DED sites where this exact competition occurs. It certainly doesn’t promote group work though.
I’d say treat the virtual km generated for the sotiyo as the prize split. Set a bounty on it and then cut it up by damage applied. Simple, straightforward, and anyone can take part. If straight ISK is undesirable then make it an LP reward with the navy of the faction space the sotiyo is killed in.
*doable in less than 60 minutes, login to logout
*dependable (the player is rewarded each time he does it)
*rewarding (in any sense: isk OR fun OR socializing OR doing other things while EVE)
*allow suboptimal tactics, aka reward creativity (say, run Level 4s in T2 frigates for the lulz)
*must be expanded regularly to avoid staleness
Really, because I’ve seen it work fine for casual players in multiple other games whilst hinging on some of these things you think are hurdles. Such as needing to ‘win’ rather than everyone getting a participation medal. That said, the need for content to be doable without a strong direction (or ideally a direction provided by the game) is important, as leadership is probably the scarcest resource in any game.
Holy… can I get one of those for my ship? Do not get in the way of that moon extractor.
Also, could we just mount capital tractor beams to the refinery to pull the chunk of goo? Better yet, could we just tractor it with a capital ship if it has a capital tractor beam on it? #CONTENT
What works in other games with a different audience may not work here … let’s see what happens, I’m ready to be surprised by CCP with a clever design. Though my hopes are almost non existent, after seeing one fail content introduced after the other with no visible learning curve.
Indeed, but in almost all MMOs I’ve played you don’t motivate the young masses with a bee hive way in the back yard, no… What you need is a bully to get in their face and try to take their lunch money.
How many HS solo players do you think can really be bothered with waiting a week to unanchor a Citadel or anything else?
I’ve seen some of your presentations in Nottingham and you talk sense…but…isn’t LS/NS small gang PVP more of your speciality?
Solo and Small corp players need something that isn’t a money pit as the new structures are.
Also, once again as many have mentioned in here, group PVE in HS is very likely doomed from the off. That’s what the CSM and CCP don’t understand…I hope I’m wrong, but I’m going to turn up at the first one and watch the mayhem
[quote=“Drago_Shouna, post:260, topic:21284, full:true”] Also, once again as many have mentioned in here, group PVE in HS is very likely doomed from the off. That’s what the CSM and CCP don’t understand…I hope I’m wrong, but I’m going to turn up at the first one and watch the mayhem
[/quote]
Its not doomed, it just needs a different angle… HS group PvE should come after you like a CODE monkey with too much free time, not sit in the back where it can be just ignored because its too much work for little reward.
So hmmm… What if as a stop-gap thing, they added cheap missions with no flavor text at all, like literally sapwn an anomaly in space for the mission runner to go clear with some variation of the content so it’s not as stale as the damsel ad infinitum?
Would HS PVE players be happy if it came to that to save on the dev time required? Do y’all even care about that text anyway anyway?
But that isn’the the main problem, the lack of solo/optional group activities are the reason most HS people are upset. Even the CSM admits that the new content will appeal to a very small fraction of HS; a group already well covered by Incursions.
The problem has been that CCP has always relied on a relatively passive way to collect data to determine what HS players are looking in development. Fanest and the CSM are dominated by members of large corps/alliances and living in NS or LS. Hisec,to them, is merely an area that they can sell their NS gains, generate isk by incursions or industry, and indulge in some random ganking for giggles. They’re not evil, but they have a lifestyle and needs far different than the average HS player.
Let us have CCP utilize these boards to mine data on this issue. Have the ISDS and the community coordinator go through all the postings and note ones that offer reasonable concerns but, more importantly, reasonable solutions to the game’s deficiencies. Compose a list and send them a message asking for their imput; perhaps having a framework of talking points/questions that helps CCP find the information they are looking for. Don’t rely on information come to you, actively seek the data.
By relying on data sources and opinions from groups that are not the main users of an area, CCP has had their development skewed off course in regards to HS. As long as development resources are turning to be so limited, it is important that CCP uses it wisely. Another form of “incursion-lite” is not what is needed now. Please ask directly the people who are most effected by any plans. Don’t worry, I’m sure that null will be fine.
Maybe when you qualify for lv1 missions that’s all you get, when you then qualify for lv2 missions you get a mix of both, same at lv3, same at lv4.
Ultimately you’ll be getting a mix of all sorts of levels, you could also mix them up with different factions etc so you’ll have no idea what’s coming. They’d probably have to re-jig the standings a bit, but they are nearly meaningless these days.
In that scenario you’ll have to have several ships or be prepared to refit, and don’t forget, the clock is ticking for the bonuses.
They could throw in a different mission each month as well just to keep up the interest.
Just a thought to shake things up a bit and stop the staleness fully setting in.
I no longer run missions but I’m pretty sure nobody who can run lvl 4 want to be bothered with lvl 1 or 2. My proposition is pretty just add a pool the agents of the correct level can draw from that is a new mission but without wasting anyone’s time with 3 paragraph of flavor text.