The solution isn’t ‘spawn more and make them more aggressive’ for a few reasons. First, they already spawn up to 600-something subcaps with the capital spawns on a separate counter, and they’re aggressive enough that if you’ve got an interceptor sitting 400km away (watched it happen) while your fleet is tanking the NPCs, the frigates will decide ‘ok, let’s dogpile him’ and warp right onto him.
More importantly: it doesn’t matter how many of them there are or how aggressive they are. All that does is force more of your attackers to be in logistics ships, just like in fleet PvP. They’re laser boats, so their strength is DPS, not volleyed alpha-strikes. As long as you can bring enough remote reps to match the incoming damage, and enough of a buffer tank to survive until the reps land (and again: lasers. Damage-locked to EM/Therm, use passive hardeners for the neuts), you can ignore them, completely.
And you have to ignore them, because there’s two timers in play. The first (only present on the kill, not the initial attack) is the repair timer. Sure, you can keep the repair timer paused with some of your DPS, but now you’re splitting your damage, and… the second is the ‘how long am I taking?’ timer. This matters for two reasons:
Reason 1)How many people are in your fleet? How long are they willing to sit there and shoot this thing for 2 BPCs? 200 people means at least 198 of them don’t get a BPC, even if the BPCs are immediately handed out to the fleet. If the compensation takes any other form, it’s going to be delayed. So payout’s not exactly… ‘push button, get bacon’. If it’s one guy multiboxing supers (and for the record, that was not one guy), then sure, maybe it’s worth it, but if it’s even 50-60, every 20m you’re fighting this thing is 20m you’re not out there making money some other way on that character. The longer it takes, the more it’s costing your fleet members just to show up. So they won’t.
Reason 2)The longer you’re out there doing it, the longer someone else has to come along and screw with you. And they will, if they think they can pull it off.
Between those, you want to run this thing as fast as you can. So, since you want to go fast, and there’s no reason to actually engage the rats who give no bounties and no drops themselves… why would you? Engaging them takes longer, which, as I’ve pointed out, is actively detrimental to your goals.
This is all stuff theme-park MMOs knew 10 years ago. Blackwing Lair, in WoW, was released on 12 July 2005, and by then the ‘spawn lots of adds and ENRAGE TIMER’ mechanic was already well-established in EQ raids. So while the AI on the EC is great, the structure of the EC fight… still some catching up to do.
The rats on the current implementation (the Sotiyo) pay no bounty, and drop no loot. There’s nothing to farm, by design. They don’t want people just going there and spawning limitless loot/isk and farming it for 3 weeks then killing it so it doesn’t despawn.