Primarily as a defence against wardecs
Except that the addition of more content (Cosmos, Events, Burners, Jove Storyline) over the course of EVEs history hasnât changed this retention rate at all.
Eh, if you just want immunity from WarDecs NPC corps are where itâs at. One man Corps are more about maximising the available Corp Contracts
Yeah we totally donât have A) a guy who lives in wormholes and scans literally every day and B) Multiple combat probers who have to use it regularly in high pressure situations and feedback totally wasnât given to them in summit minutes you are well able to check but have decided youâd rather be blinded by righteous anger than read.
Greetings
Not that I can contribute much for the topic because although my birthday traces me back to 2010 Iâm kinda new here but just decided to give you my high sec solo player perspective.
I have been reading lots of null secâ posts in different places almost advocating the end of high secâ players and pvers, let me tell you that there are place for everyone and that EVE is not really a only-pvp-game, as a sandbox you can do whatever you want, whenever you want and with whom you want.
Back in 2010 I thought that it could be cool to do pvp and joined almost the first corp that contacted me (lol) but that is not really my core-game-mindset, so now that I return I decided to go solo. You null secs might just start to say that this not a game for me but let me remind you that any ecosystem needs symbiotic relations and I bet that all null sec players send their loots to Jita or Dodixie and eventually one of my alts already bought/sale any of it. So stating that solo players that donât go for pvp donât have a role on EVE is completely wrong, we all need everyone.
I remember that one of the first things that bring me to EVE was the fact that we could have a new universe that replicates most of the aspects of RL, and I assure you that war is not the only aspect of Human life, so why are we assuming that EVE universe needs to have only war aspects, especially if we can go to exploration missions, planetary interaction, trading, courier, researching, industrial⌠all these RPG paths â and some others â are part of EVE, and all can also direct or indirect contribute to pvp and/or to pve players life.
As for high sec resident the major issue that I encounter is the lack of possible pacific interaction with null corps, having create a corp for business purposes I donât have direct interest on pvp but I would like to pursuit an economic path and wouldnât mind to establish some joint ventures (just for the sake of RPG because we can do almost everything, not only with a couple of alts as me but also with hundreds of them as some players have).
Overall I agree with @Drago_Shouna, @Jeremiah_Saken @Jeremiah_Saken, @Yiole_Gionglao, @Buoytender_Bob and @DeMichael_Crimson
As for CSM, I would agree that at least one of the members should be clearly committed with high sec concerns and not for null sec corps interests - at least even for that member would be easier in order to manage personal interests and not being obliged to defend something that is not really his/her reality
Being in a one man corp isnât a defence against a wardec.
1 man or 101 man corp you stand the same chance of getting wardecced if you stray near a hub.
Anyone wanting to avoid them has an alt in an npc corp.
I have multiple alts I still play casually with in hisec, and if youâd like to look at my past I spent 3 years in hisec (dabbling in low) before branching out to nullsec. In my personal opinion, one of the major problems is A) How predicable the content is and B) How much it actively disincentivised me from working with other players - even when I wanted to. I was part of a small 4 man social corp that got wardecced every now and again, and it was kind of impossible for us to do anything in hisec together. We could run lvl 4âs, but splitting the reward made it pointless, Incursions didnât exist yet and werenât sized appropriately, and we didnât have the income base to go risk stuff in lvl 5âs in Lowsec. So we just kind of chatted and eventually went to Lowsec together to do small gang PvP.
I fully recognise that solo content is a shallow pool, Iâve said so in the thread, but when asking for what drives people into enjoying that content, and what they want in it - and having tried to engage people on the past on this very topic - Iâve got nothing. The fork which gets a response is the one which is just bashing me for even daring to ask why you donât feel like more social PvE will interest you. If you want a CSM to fight for you, you have to bloody work with me and tell me what you want on a more fundamental level or I canât argue with CCP on it.
I think thatâs what a lot of people donât seem to get - âMore missions!!!â Isnât a boardroom argument that can get through because itâs been tried before; in COSMOS and Burners, and it hasnât worked to drive retention of solo players. I need to be able to make the argument that something will work and explain why, and simply saying âthereâs not enough contentâ is a tautological argument, I need to point CCP at what works for a demographic that outright refuses to communicate with me on the level I need.
A) read somewhere that your wormhole guy doesnât scan at (propablly isnât true) B) then you done a really shitty job, compare old window and new, and itâs not only my opinion, âfeedbackâ thread is full of complains C) Iâm really to old to be blinded by righteous anger D) scan +100 systems in one sitting then weâll talk about how âgoodâ probing window iteration is. Change for the sake of change is wasted resources. So how is your hisec pve experience?
As much as people might think so, we donât hold power over CCP. We did what we could do prioritise the worst issues (mostly visibility), but we have to wait until it gets another pass by the UI team to leverage that feedback.
And, I donât personally scan, so I didnât pass on much hands on as we had people with vastly more experience to do so - once again this is all in the summit minutes.
A) that is the main reason content will become stale so fast.
B) hisec wardecc is the main reason players do not want to cooperate, second is the very heart of EvE - backstabbing. But yeah if content would be scalable, for letâs say 5 man group, it would be fun I presume. Problem is withing the definition of hisec itself. What is hisec? what rules of engagement should be in it? hisec wars? Are they entertaining enough for both sides? First CCP must came to where they want it then start coding. Why do I need group content in hisec when it can be easily hijacked by ceptors? Goons fight with it but they are alliance and CCP change it because of them.
Jin you canât fight for things you want to change ( as you wrote in post summit rewiev) so if CCP donât bother with their approach to PvE youâll hit the wall that cannot be broken. Main problem is that there is no possible way to have a representative of, not even hisec, but pve oriented players. PvE in hisec =/= pve in null.
I donât want to remove current content like anoms or missions or adding more missions, but adding more variety to pve in general. I have no idea how much coding would take to increase unpredicability in single combat site for example, to remove triggers.
Thatâs why Iâm sceptical with CSM. CCP will do what they want eventually. Just to push feature anyway. It will be third iteration of probing window, now? Itâs not that I do not appreciate your work as CSM, most players thinks you just digging up your noses, but with hard to take decisions CCP always wins, like with citadels spamming. From your perspective as someone who talk to the devs directly is there someone who have a wider perspective on whole game or are they just tunnel visioned on the jobs they currently doing?
Corps never delegate any real power on these kind of organisms.
@Jin_taan, correct me if Iâm wrong but CSM is merely consultive⌠so how can we help CSM to become more âpowerfulâ within CCP ?
Ok, besides more missions etc my biggest bugbear is structuresâŚ
Why canât we have a smaller, more affordable Citadel etc that can only be deployed in HS? I donât mean a nerfed into the ground one either. I mean one that a one or two man corp can fuel without it costing 500m a month to keep facilities online. Is it too much to ask for something you can simply online to reprocess and compress with then put offline or take it down without it costing a small fortune or taking a week?
As you know the removal of poses takes away a whole play style without a reasonable replacement, to a mission runner or small scale indy guy just about managing to plex his account with a bit spare a Citadel or EC is way out of reach. Plenty have tried it, HS alone is full of god knows how many offlined structures right now itâs stupid.
So weâve gone from a casual style of putting a pos online once a week or two to having to have it online permanently or pay 200+? blocks to online it everytime.
Before anyone mentions using someone elses, been there done that and had all my sales cancelled when it didnât get fueled again or it suddenly had no refining facilities, nor am I ever going to trust bpoâs in one when it can take months to increase ME by 1 lvl.
I canât even think about how many different structures Iâd need to manufacture all that I can, from small ammo to Caps, I can use npc stations, but that leaves me heavily penalised with production costs.
But these are just my issues and the reason I have mainly played skill queue online for months and months now while finishing off some bpoâs. Others will have different reasons.
COSMOS and Burners are NOT Missions.
CCP hasnât tried to add new missions since they released Dread Pirate Scarlett -and it really wasnât new, just something that had been stuck gathering dust in a drawer, to say so.
âBut, but, we added spaghettiâ
Spaghetti are not pizza.
âAnd we added lasagna too!â
Lasagna isnât pizza.
âAdding more Italian cuisine doesnât works!â
Just. Add. More. Pizzas.
i think i get it now. itâs a slow cultural shift, going over many years, more thwn i thoughtâŚ
the goal is a population of people who hqve no issue living in a pvp/pve world, where both are mixed anyway. their problem is that one canât just flip a switch. there needs to be a gradual shift in society, where new generations grow up into new norms, leading to the end result.
a world, where pvp and pve is being dealt with using the same fittings. a world, where PvE people group up against gankers, instead of complaining out of impotency. a world where new players are grown into a society, where itâs the norm for CEOs to have defense fleets.
iâd take that, it sounds like a stable future.
and at some point, they can un-â â â â highsec again, because it wonât be filled with cowards anymore.
For me, definitely this, with golden standard being the Blood Raider event to base on. If you can spice this up with other professions like hacking, and maybe options leading to interesting PvP this would be great.
I like the good reward (boosters are useful, and can be traded) and the competitive part, to find the optimal way to beat sites, steal loot or shoot others doing them.
To be transparent, Iâm not a highsec player, but often solo grabbing interesting and worth content wherever I find and can. So these events should always be available in lower sec space as well, with better rewards.
Else I would like to see an easier way to improve standings (for my trade business) than running endless strings of missions.
COSMOS missions have some great storyline elements, but have special mechanics which can make them hard to understand and end up frustrating some players.
The place could really use a map. When you jump in / talk to any agent in COSMOS for the first time, a helpful page could say âOlâ Bob down the street pays top dollar for spaceship engine parts, but Gloria in the corner market has been cheated so many times you only get one chance with her. Also watch out for Slinky Slim, Iâve heard the gold mine he needs help with is really a rat-infested sewer.â
You will come into a system and see agents-in-space you can talk to, but many offerings have time limits, and the item you need may be unavailable due to competition and an unknown respawn timer, for a static area with the needed item. You may only get one opportunity with that agent to complete the mission, on the surface making it an RPG style âcharacter advancing quest.â
That is a fair answer to the complaints about how many times we have to shoot Zor or rescue a Damsel, but many players new to the experience:
- who didnât consult an out-of-game guidebook
- who didnât obtain the completion item in advance (guide helps)
- who donât think to check Contract listings for the item
- who are unwilling to pay the price a static-site farmer is charging
âŚmay leave frustrated, and not explore other agents who have different mission types to offer. COSMOS variety can go un-tapped due to a bad first experience. âOh well, at least I can count on the predictability of level-based missions.â
Different game play mechanics and puzzle elements (really intricate mechanics in the Sleeper Cache cosmic signature sites) outside the current level based mission experience are wanted in a revamp of those missions, low usage in CCPâs metrics for COSMOS missions doesnât mean new and redesigned missions wonât work or taking elements from COSMOS is a bad idea.
Except itâs not. It makes you vulnerable to them, man. If you wanted to defend against wardecs, you stay with your NPC corp and then never need to work about it.
Or you fold and reform since it takes less than 1 lvl 4 mission to cover up the price of forming a corp. After than, sweet 0 tax on your bounties and mission payout + bonus. It pays for itself quite fast unless you were to get a dedicated deccer to chain your new corps over and over at which point, he is burning more money than you are.
Yep. But letâs face it, thatâs all time and effort, and time is a lot more valuable than the miniscule taxes on your bounties. You can get more ISK. You canât get more time.