Invasion ship of choice

Hole is still explosive, if they didn’t do a last minute surprise change, just a bit less of.

Thanks! May the cat and mouse ship changes begin.

I suppose CCP dont like the idea of people doing it solo. Could be reason for change. Down side is more may start to become salvaged thieves.

At least on SiSi it was still relatively easy to solo a site in 20min with the right fit. But a lot harder as on TQ yesterday.

This seems to be both the “question” & “answer”. The patch notes refer to trigs “adapting” technology on the run, together with speculation that they are doing so in advance of an escalation on their part. So, looks like CCP is just deliberately changing it up so that we don’t get too comfortable with either fits or tactics.

That would be my observation, that waves were taking longer to complete in the conduits and that additional players had more time to get “involved” as a result. Not just salvaging though. A number of destroyers were acting a bit weird; my best guess is they were not jumping in late to salvage but to help finish off the last Trigs and claim part of the DED/LP rewards.

Contrary to what everybody says, I’ve been running the minor conduits solo with my NApoc until the last update, now their dps seems to have increased quite a bit and some fleet compositions overdps my dual faction armor rep. And even when there are like 4 more battleships on grid, say 3 praxises and a rattlesnake, I end up getting most wrecks with republic fleet valkyries and multifrequency crystals. 2 webs are absolutely necessary and killing the ghosting npcs first because they will disrupt your tracking and reduce your dps.

These being said a Paladin or a Nightmare would do a much better job at this than my NApoc, but still I’m proud of my ship here.

This is the fit I’m using:

[Apocalypse Navy Issue, Invasion Runner]
Heat Sink II
Capacitor Power Relay II
Capacitor Power Relay II
Core A-Type Large Armor Repairer
Core A-Type Large Armor Repairer
Centus X-Type Armor Explosive Hardener
Centus X-Type Armor Thermal Hardener
Centii A-Type Adaptive Nano Plating

Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Tracking Computer II
Cap Recharger II

Dark Blood Mega Pulse Laser
Dark Blood Mega Pulse Laser
Dark Blood Mega Pulse Laser
Dark Blood Mega Pulse Laser
Dark Blood Mega Pulse Laser
Dark Blood Mega Pulse Laser
Dark Blood Mega Pulse Laser
Dark Blood Mega Pulse Laser

Large Capacitor Control Circuit I
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Republic Fleet Valkyrie x7
Salvage Drone I x5

Imperial Navy Multifrequency L x8
Tracking Speed Script x1

This is something I have not took the time to figure out yet. I been just scanning down the rats in the invasion systems and having fun with those. I read in chat about people waiting for the conduits to come up, but have yet to figure out how. I will probably look it up soon, but if someone feels like explaining it, that would be appreciated.

I refit my mission running Kronos for invasion. So far so good. After a few groups I think I got a solid fit. Blasters with navy ammo, dual web, and dual tracking computers with tracking script for damage application. Sorry I’m on my phone and dont have a link for the fit.

Not sure how it would do in these conduits but it clears multiple waves solo without trouble.

So basically conduits appear on scan probe window before they appear in the overview, and as soon as someone clicks “warp to” in the scan probe window, it appears in the overview too. You don’t need to actually warp to the site, you can stop your ship. You just need to click the arrow icon. But since the buff yesterday it is very dangerous to solo them.

Easy dessie with salvager

Cool, thanks.

Tried out with passive fit nighthawk, was doing ok until wave with bs in them and they primary the NH you better start aliging to be able to warp out since they punch through shields really welle especally after the neuted out the exp resist mod :stuck_out_tongue:

Censured

I run a blinged out Vindicator solo. It can handle the small fleets easily as long as the fleets don’t call in reinforcements.

The key for battle cruisers and battle ships are stasis webs.

I can usually get between 2400 and 3000 dps every volley on frigs and destroyers because of my webs.

The other key for battle cruisers and battle ships is too take out the Triglavian dampening ships first and then the other ECM ships. Once the dampening ships go down, it only takes a few minutes to take the rest of the fleet out.

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My choice is definitely a bit overpriced, but worth it.
It tanks 5.350 - 8.150 DPS fully overheated for a short time and 3.000 - 4.550 DPS cold, cap stable.
There is definitely no stress doing usual Gate-Scouts from 7 to 28 enemies solo, including 1 - 2 Zorayas

Not sure what happens if I get trapped again against 50+ enemies at a Custom Office, where I once lost a weaker version (not cap stable) of this https://zkillboard.com/kill/76985072/ because I ran out of capacitor:

[Golem, Devil’s Right Hand]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
‘Page’ Capacitor Flux Coil I

Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Gist X-Type X-Large Shield Booster
Republic Fleet Large Cap Battery
Missile Guidance Computer II
Domination Heavy Stasis Grappler
Republic Fleet Target Painter

Dread Guristas Torpedo Launcher
Dread Guristas Torpedo Launcher
Dread Guristas Torpedo Launcher
Dread Guristas Torpedo Launcher
Bastion Module I
Salvager II
Salvager II
Corpus X-Type Heavy Energy Nosferatu

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Hornet II x15

Caldari Navy Scourge Torpedo x7252
Missile Range Script x1
Missile Precision Script x1
Antipharmakon Thureo x2

Damage application is even better than with RHMs and with 1.2k DPS it cuts through the enemies like a hot knife through butter. The NOS ist only a backup, in case I have to link it on a Zoraya, if too many Starving enemies come up. So far I did not need it yet.
The Range Script for the guidance computer is needed to hit any 40km orbiting Zorayas, because the Torps only have a normal range of 38 km (46 with Script)
Salvaging is quick and easy, due to a Mobile Tractor Unit and most of the times there are no wrecks around to give ninjas a reason to join me…

Well, 6.2b isnt easily “shaken from the sleeve”, but for the people who like to fly the Golem and got the money, its definitely a good choice.

Marauders are made for such tasks, so I think any other Faction Marauder will do it as well.

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To update this, I switched to Inferno Torps and its about 10-15% more damage taken by the Trigs
1236 Scourge to 1522 Inferno through shield and into armor to a frigate
1122 Scourge to 1302 inferno through armor

Nova (EX) and Mjolnir (EM) are all lower.

I also switched from the ‘Page’ Capacitor Flux Coil I to a Sentinent Damage Control.
The additional tank gives you also less stress in micromanaging and has no influencet o the cap, because you need less Shield Booster,

I already tried to stress the tank against ~40 Trigs, including 3 Cruiser and 1 Zorya. With the additional damage from the Inferno Torps you need only 1 salvage cyle to kill a Trig Frigate/Destroyer and a cruiser maybe in 2 cycles.

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