Is Ganking Too Easy?

I’m just trying to do that. Discussion is used to exchange information and should be used by both sides of the conversation to learn new aspects of an issue. Thank you for your contributions, at least the constructive part of them, because it gives me a better understanding of a few things.

And I’m not going to swing a banhammer or delete an entire playstyle. Even if I magically could do that, I would not. You are misinterpreting my intentions. Too bad.

At the same time, I think I’m going to stop talking to you for now, at least until you cool down a bit, because you’re starting to lose your temper. It is a waste of our nerves to continue the conversation in such an atmosphere.

No one grasps this, because you are against gankers.

No one is buying your lies: you can keep saying the words “I’m not against gankers”, but your ideas make clear you’re neither for gankers nor neutral to them.

Stop lying to yourself first, and perhaps then you can have a rational discussion with the forum community members.

That wont work because if your logi reps a criminal, they will also get shot by faction police. Dual reps wont work because faction police can nuet you. This again show a fundamental lack of knowledge and false assumptions on your behalf.

You dont know anything about ganking, or game design by the looks of things. How can it be an “early career” profession if alphas cant go safety red? Also the barrier of entry to be a successful ganker is extremely high. So why dont you just keep those dumb ideas to yourself?

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I was against gankers in past, while I was a fresh player. Nothing usual, me thinks. After a few years of playing, I understand more about the complex network of dependencies in this game and I simply accept the existence of a profession like ganker. I’m still not a big fan of this kind of activity, but I don’t deny the right to this kind of playstyle. That’s all.

But you obviously know better than I do how I feel about this.

And those are just two possibilities that you see? Then you have a somewhat shallow view of the issue.

Thank you for the advice, Mr. self-appointed psychologist.

Well I’m not 100% sure about this mechanic, so I have to believe you. However I’m sure that I saw at least twice ganker in Tornado near gate in 0.5 system, who was repaired by nearby logi, since facpo rats were circling around him and keep shelling him. He was tanking damage without a problem, and logi was not a target for facpo rats. Thanks for explanation anyway.

AFAIK you can fit batteries to counter that effect. Unless facpo rats neut like CONCORD rats, leaving you dry in seconds.

That’s partially true. I’m not an expert in this matter, and never pretended to be one. I’ve tried ganker path long time ago, so I have basic knowledge how does it work, but not a deep-know-how when there’s more complicated actions like synchronising multi-gank attempt against, let’s say, freighter.

OK, when I did ganker alt account long time ago, I could perform gank as alpha. I did not know about this change. On the other hand, during Crimson Harvest event, I saw fresh, few-days-old gankers characters already with zkillboard entries. So it seems some people do not hesitate to sub and follow ganker path from day one in game… or perhaps those were old ganker fresh pawns, for some reason. Wild guess.

I’m not negating.
We probably understand the term “successful” differently, but whatever.

Well, you see, I am exercising my right to write in a public forum regarding EVE Online stuff. You may not like it, but that’s the way it is. Your choice is to continue to dispute or ignore my posts, but you have no way to silence me. Anyway, thank you for the suggestion, but I won’t take it.

It has nothing to do about your feelings, which is precisely what’s getting in your way since they only exist in your head.

Whether you are “not against gankers” (your words) ignores whatever your feelings are. I provided feedback about your objective, factual, actual idea proposed and evaluated whether you are “not against gankers” based on that idea – and yeah, you’re against gankers. If you can’t see past your own feelings and can only react while feeling injured, well that sucks but tough: good ideas survive criticism and intellectually honest folks can address it. Merely “voicing an opinion” does not make either of those things happen.

Almost nowhere else in Eve is this “main activity cooldown in High Sec” idea, which might look like for other activities:

  • A miner mined too many rocks in Hi Sec, they have fewer and fewer opportunities until now they can’t mine rocks until they land the final killing blow on 5B worth of killmails
  • A mission runner ran too many missions in Hi Sec, they have fewer and fewer opportunities until they cannot any more until they complete 5 courier contracts > 10 jumps and >100M collateral
  • An explorer explored too many sites in Hi Sec, they have fewer and fewer opportunities to hack cans until they cannot anymore unless they visit every Nullsec Region.
  • A marketer traded too much in Hi Sec, they have fewer and fewer trade slots, until they cannot anymore unless they gain 1.0 Faction Standing.
  • and other silly equivalent “can’t play your game until you play something else” ideas, completely analogous to your proposed ganker one

So why would ganking – and only – get this objectively bad idea if you’re “not against gankers”? The answer is simple: it is against gankers, and against ganking as an activity. Objectively, it:

  • reduces ganking activity
  • is even more tied to a decades bad and flawed system (sec status)
    • …which means this affects low sec residents too (of course, analyzing this aspect is forgotten by every piggy-backer of sec status)
  • tries to say “but REAL WORLD piracy on the high seas” as a justification, which is objectively a waste of everyone’s time in a Space MMORPG Game set in a grimdark fantasy universe

Separately: You do realize that outlaws have always resided in Hi Sec, piracy has always been a core part of High Sec, and that such people live side-by-side? It is an aberration brought on by CCP that the balance has been so skewed away from this original idea. No, I don’t think you do, because your idea is fundamentally, objectively, and factually against this. If you were truly “not against gankers” you would be proposing ideas that revitalize these interactions. You aren’t, regardless of your feelings on the matter (and anyway, your feelings aren’t relevant here).

EDIT: Here’s what a “not against ganking” idea actually looks like:

  • Give Mining Barges the Battleship Style bonus of 2x Shield Extender HP and 1.5x Armor Plate HP
  • Reduce Mining Barge base shield and base armor down by factor of 0.5x and 0.67x respectively
  • Effect: People who already tank their Barges see no change to their already very beefy EHP
  • Effect: People who already do not tank their Barges see a reduction in their survivability
  • Effect: People who already tank their Barges will continue to be well-tanked
  • Effect: People who already do not tank their Barges will be accessible to fewer-man ganks
    • Effect: Reduces the number of alts in the game
    • Effect: Newbie gankers have a better ecosystem in which to participate
      • Further Effects: More social interactions (PVP is a social interaction), more grudges, more incentives to fly in High Sec just like in every other space in New Eden (tanked, using D-Scan, watching Local [if it exists], bookmarks, and alignment strategies).
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CCP have a habit of nerfing things the minute I try them out…and thinking it helps player retention…sigh. Back in 2021 they nerfed the Procurer just a month or so after I bought one. The end result was I gave up mining for a whole year after that. And so it was with ganking. I had literally only just set up my first ganker, an Alpha, when CCP decided to ban Alphas from ganking. So that Alpha was active for a week and has not been active since. I now have two Omegas that ‘can’ gank instead…though I really haven’t done much ganking lately as I’ve been too busy with other Eve stuff.

I’ll be getting my first Marauder soon…so watch out for an imminent nerfing of Marauders :slight_smile:

I survive in the game despite CCPs nerfs…not because of them. Take note, CCP.

As I just mentioned above, back when I started Eve I bought a Procurer. I used to be able to get it to 80K EHP or so as it had extra mid slots back then…for shield extenders etc. Then CCP nerfed the Procurer…made various changes and removed slots. The new EHP was around 60K…but by far the worst nerf was to align time, which increased to a ridiculous 18 seconds or so. I think they have since reduced that…but back then it was one of those all too common ‘stuff this’ moments in Eve.

CCP ganking

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Oh! I know why they did that. It’s because 80k HP is absurd. We’re talking about a T1 ship, here… the 60k HP that they brought it down to is, guess what, still rather absurd and very much in the ‘pass it by, we could get an exhumer for that much bother…’ zone. The fact that this was apparently the final straw for you just lends truth to the words of our savior, James 315: it’s never enough for the Highsec bear. CCP could never coddle or cater to highsec bears enough for them to not still feel cheated and demand more.

Now, don’t get me wrong, CCP has a very long list of unnecessary and unfun nerfs, but 80k HP is very much just objectively absurd and the procurer had that coming.

thats exactly how the german government worked oO no clue what youre talking but want to change the whole system

inform first! thinking second! talk third! pls lern this prioritization :wink:

nobody wants this ! we are just trying to show you what effects your changes would have but it looks you dont want to understand

whats wrong with a 60k EHP mining ship ? still more then you need if you would play active and dont be a ganking target

if you have 18 seconds aligntime you need to start your skillqueue
and this is a non fittet procurer ! use these slots called Low Slot or Rig Slot to improve this time.
btw… dont look at the EHP for the empty hull xD as i did this sreecnshot i had a full nirvana set in my head :stuck_out_tongue:

Nothing absurd about it when I consider that one can get a Gnosis to 102K EHP ( and yes…I have one such ). A Gnosis has half the mass of a Procurer.

Even a humble cruiser like the Augoror ( which ‘looks’ smaller than a Gnosis but has 1.2 times the mass ) can be gotten to 85K EHP…so there’s really nothing absurd about the Procurer, which is larger, having as much EHP.

Of course, I understand that gankers want targets to have as little EHP as possible :slight_smile:

Sigh. It pays to read everything a person has said, not just one sentence. I did say in the next sentence that they later reduced the align time. But for a while it was 18 seconds.

Everyone knows that suicide ganking is when a Capsuleer warps into an asteroid belt then moves really close to the Capsuleer who is mining then the ganker sets self destruct on their ship and waits for the timer. If done right and closer enough then the miner ship explodes from the blast also.

Ganking is not easy by a long shot.

Well Frosty, the way to stay safe is to pay your bills, then put a notice on your barge stating “Suicide ganking is not allowed, blowing yourself up in the name of Safety is strictly forbidden. Breaking the New Order is punishable by detonation.”

Dude, the point is that we all know that no one was ganking your tanked procurer at 80k HP nor at 60k ehp…

oh yeah sure you are that much informed that you know …

and still doesnt care ! if you get ganked its your fault cause you didnt pay attention ! and only this matters !

you just want a whole gameplay to get banned because youre hating gankers so much ( which i can understand in some ways )

You may give up on the miners, but I don’t. I believe in them, I think they can change and until they do so we should keep ganking them to help with their improvement.

Once every single miner has become ungankable because they follow the Code and take responsibility, the ganking will stop.

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Man I’m so glad that carebears look out for us and try to spice up the ganking routine. The game would literally be unplayable without their constant valuable game design inputs.

Which part of ’ I am a ganker’ did you not comprehend ?