Is Hisec ganking good for the game?

For active shield tanking resists are king.

I’ve not played in awhile but the kind of destroyer swarms I saw taking down industrials back in the day you’d need a couple of FAXs worth of remote reps to hold them up.

I suppose it depends on what you mean by “ganking.” I’ve heard approximately eleventybillion definitions for “gank,” from “it’s a synonym for ‘kill’” to hyper-specific definitions.

Generally speaking, highsec should be safer than lowsec, which should be safer than nullsec, but no zone should be entirely safe. So should it be and so it is.

I was in nullsec from May until this month, where I lost numerous ships. With CONCORD’s oversight, I’ve yet to lose a ship in highsec, but I’ve come close enough to see it’s entirely possible.

Attacking someone in highsec who isn’t a criminal seems like a losing proposition for the attacker, since there’s a high chance they’ll be graped by CONCORD. However, I suppose it’s possible someone could lock, kill, loot, and flee a target before the Grapes could respond.

Highsec needs elements of danger, or it would get boring rather quickly. Unlike World of Warcraft where hostile NPCs abound, EVE’s hostiles are clustered and easily avoidable, not to mention easily dealt with, more often than not.

Highsec needs that element of unpredictable danger to give it variety. If you fly to any of the major market hubs, you’ll notice they’re surrounded by numerous mobile stations of some kind. I haven’t bothered to investigate them or pay much attention, so I don’t know exactly what they are, but it’s crowded.

Imagine if every highsec system was like that across every asteroid belt and anomaly, all of them filled with AFK characters just mopping up the ISK to be made. There wouldn’t be enough resources spawning fast enough to supply every character.

If I wanted to, I could sit out in an Orca in highsec, guarded by a compliment of cheap drones, and I’d never have to worry one bit about rats. I could walk away from my computer, and come back every now and again to switch to a new rock, but I really wouldn’t ever have to play the game.

With the challenge provided by PvP in highsec, I actually have to play the game, pay attention to my surroundings, and make tactical and strategic decisions. That’s part of the fun I pay for. It makes the game worthwhile.

Being the carebear at heart that I am, I’d rather mine, but not in perfect safety. Highsec has nerfed PvP about as much as is possible while still keeping it interesting, and provides a severe handicap for attackers in the form of CONCORD. It’s almost too easy to avoid being killed by another player in highsec unless you’re setting yourself up as a target and essentially asking for it.

To maintain any semblance of balance in the game, there shouldn’t be any system immune to PvP, or it will bring the game to a grinding halt. I think 1.0 space is about as close as it should get, and as a carebear, I’m still tempted to say they could make it a little easier on attackers.

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In high sec the usual techniques are high alpha ships or a swarm of cheap high DPS ships so as to either instantly kill the target or overwhelm it before CONCORD can respond, not sure if it is still possible but people used to do stuff to draw CONCORD’s attention elsewhere in the system to delay the response as well.

Usually loot is scoped by an alt and/or the intention isn’t about the loot and just high value killmails or griefing.

One of the issues is there is a limit to a defence ability to engage these ships before they attack and the other issue is it is pretty much a one way street when they do gank someone with little repercussion unless someone does it on a main character they use often.

With experience and the right ships/skills it is largely possible to avoid it but not entirely.

The main problem I have with it personally is the lack of comeback - there are ways to balance that but they tend to not fit well with the established gameplay mechanics requiring special casing or are clunky.

EDIT: Not an entirely serious suggestion but illustration of making it less of a one way street - to be able to override controls in high sec and engage another player in a non-permissive manner would require the setting up of a per-corp Azbel like structure somewhere in high sec and then registering with some kind of “underground” like hacker organisation - while that structure existed it would make an implant available to your corporation which allowed a player with it fitted to over-ride the normal high sec protection. On ganking a target said organisation automatically “recovers” dropped loot to that structure for you based on who got last hit on target but the items were only available for release after say 5 days.

Obviously doesn’t do much when the intention is pure griefing but at least gives targets some kind of feeling that they can get pay back - if they are prepared to.

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I thought you quit playing the game?

He clearly did if that display of poor advice and lack of knowledge is anything to go by.

What bits is poor advice or lack of knowledge?

I’ve noticed there are a number of forum posters who write at length about the state of game mechanics, each of whom has stated that they quit the game years ago and have no intention of returning. Kinda weird.

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Where you admit to not knowing something you proceed to talk about as if you do.

Why, is this exchange going to add something or are you just going to blow off steam about how you think it isnt fair?

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And that precludes me from having an interest in the game? you are free to ignore my posts if they offend you so much.

It precludes you from having an informed opinion. The best reply to anything you write is, “Well, maybe you should try playing EVE.”

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You stated it was a display of poor advice/knowledge - it would be helpful if you are going to make that claim to point out what and where.

I’m just making reasoned points - there is no blowing off steam on my part.

And yet you can’t point out where my opinion is uninformed…

You said you didnt know if pulling CONCORD was still a thing for one.

If you say so…

Here’s the one thing you say that is reasonable and true:

If you were being genuine, you would explain what some of these are to be helpful.

That would be

I was purposefully acknowledging that I didn’t know what the latest status of that was in the game so people had the option of not taking my words as reference for the latest status of things - which is completely different to what you are accusing me of.

Those are all perfectly true statements… the only people who’d have problems with them are those who are defending cheap and easy ganking without any chance of comeback or a more interesting dynamic to it.

Personally I never lost a single ship to ganking while I played, some of that luck but mostly due to doing enough ganking myself to understand how to avoid overly exposing myself to it - largely using Prowlers and warping to either the gate at zero or a ping.

You realize the freighter dude could multi box too right? LOL. Get wrecked. Several peeps have posted successful strategies, but no strategy is 100% successful nor should be.

The state of ganking is fine. Even a solo player can easily avoid le gank. Also you seem to be fixated with courier contracts. If I ever used them, I wouldn’t make them huge, knowing that a large freighter is a gank magnet.

I get you’re trolling and I get that no answer is going to satisfy you. As someone who is actually in the gank channels daily, there is surprisingly little ganking going on.

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I was accusing you of not knowing things that you use as evidence to support your claim that its unfair on you.

Im sorry you disagree, but maybe sharing the ways youve found not to get ganked would be more productive.

A lot of it only comes with experience - there are some things you can tell people like using blockade runners for moving valuable items, etc. but other stuff like avoiding pipes and hubs where ganking is more common, fitting ships or using ships in a way to make them less desirable targets or more chance to evade the gank such as not sitting at the warp in location for sites and/or doing silly things with grids so if someone scans you down in a mission you have more of a chance to avoid them or to make other people look like more desirable targets, etc. only comes with experience.

I’d like to see the High Sec gankers go into Null and bring havoc to the Null empires, where the real value lies, those deep space modules, long forgotten in stations, brought to High Sec and given to those in poverty, to truly be deemed, Saviors of High Sec.

You literally just described a number of them. Discovering them through experience makes no difference if you can describe them in words.

See this is the thing I find really hard to let go;

People who say “gankers have it too easy, but Im experienced so its the new players who lise out, not me Im grand”.

So you are saying gankers dont actually have it easy, not against you, because you know ways to make it hard, but you purposefully dont tell new players because you want to either reduce competition (which I could accept as a viable excuse, best time to jump is when some other guy is getting ganked) or because you want to use dead newer players as an excuse to support making ganking harder or impossible in HS.

If it was the first one, Id have no objection, but

Says you are just wanting it to be removed or at least hampered even further to the point of it ceasing to be a threat at all.

If its so easy and cheap, how come you avoid it? And why cant you share that with others like I and other carebears who support ganking in the ecosystem do?

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Against someone with the resources I had no gankers didn’t have it easy - but it was possible - if someone really wanted to kill one of my more expensive ships they could setup on the other side of a gate, etc. and catch me on the way out where I had less chance to avoid them unless I was scouting ahead - but not so much for my hauling. But new players don’t have that, the full range of it can’t be imparted let alone the ship requirements unless they brought characters/injected skills and are far too easy targets on the other hand.

I’m not saying remove it - just make it less of a one way street in terms of consequences - nothing unfair with that and nothing I wouldn’t be prepared to do myself - as I’ve mentioned before I’ve done my fair share of high sec ganking and probably would do it occasionally in the future if I still played as well - but I like something which is a bit more of a challenge.