Is Hisec ganking good for the game?

Read the thread.

We have been through this. I asked you a question to resolve it, and you claimed you already did and refuse to repeat or point to where.

Yet you feel all this energy to beat a dead horse and drive this in circles.

I no longer even care what your explanation could be. You obviously do not care to resolve this.

Your responses only prove that you are responding. It doesn’t prove anything about listening (or understanding).

My opinion can be changed, as I’m always open for convincing arguments. You’re probably right that your opinion will not change though, as that requires listening, which you don’t seem to be doing.

Anyway, I might drop it when I’m no longer interested in responding. But when you keep posting things that just ask for a response, you’re keeping me interested in responding.

Hi Dracvlad, I’m one of those people who have suggested ‘adapt!’ as an option rather than doing nothing, vomiting all over the forums, quitting, or any other of the available responses.

I’m also one of those people who believe that the intention of some of the respondents in Nerf Ganking threads is to agitate for the removal of ganking in Highsec altogether, and the conversion of part or all of the area to a safe space.

I don’t know enough from reading your posts to state that you are such a person; you do say that you don’t wish ganking to be removed from the game, and I have to accept that.

But there are some contributors who will not accept the existence of non-consensual violent encounters in Highsec, and it is those to whom I largely address my remarks.

I can often tell, by the moralising and hectoring tone they adopt, that they equate being ‘defenceless’ in Highsec with being personally vulnerable in some way, and unable to strike back at their tormentors in the way they would wish.

They represent an extreme position, I allow, but it is they whose voices clamour for ‘just one more nerf to gankers; just one more little buff to our freighters, our barges’.

As James 315 said, aeons ago, they’ll never be satisfied with that one nerf. Gankers - who have proved themselves to be quite canny innovators - will probably find a way round it; and so it goes on, until the only option left is to remove the activity completely or, like some other playstyles, nerf it to death.

I believe that you don’t want that, Dracvlad, but you can see where the logic of the argument takes us; the hysterical anti-ganking crowd (not the reasonable ones…) will never accept that Highsec ganking is a balanced activity, if they aren’t winning it.

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Are you really unaware of what security status means outside high sec?

I’ve shortly mentioned it before in this post:

But if you want to know more, I recommend you read System security - EVE University Wiki

System security is relevant everywhere, in every system.

CONCORD response timers are only present in high sec.

You cannot replace system security with new names based on CONCORD response timers as a large part of the game that has system security doesn’t even have CONCORD response timers.

Its funny that it ends up being the gankers who constantly adapt to new nerfs. And yet its always the anti-ganking crowd that accuses gankers of being scared to adapt to new nerfs.

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Hi-sec ganking is bad for the game so long as meaningful revenge cannot be attained by the victim in a reasonable amount of time, which I would estimate to be a month.

I won’t bother detailing any mechanics for effecting this as it would be a waste of time.

How long do kill rights last?

About a month. But all they get you is the perp goes yellow flashy when activated. Then you get to blow up a throw away ganker ship, he blows up your ship, or he gets away…assuming you can actually find him and get on grid with him…which is a hell of a lot of work to do with one specific ganker.

Even to a dedicated anti-ganker, kill rights are not of such high value, and all they really do is prevent one single gank…maybe. They certainly are not the answer to getting meaningful revenge for anybody at all…not by a long shot.

So when you say about a month you mean 30 days. Which is a month 5 months of the year and 1 day short for 7 :slight_smile:

At any point the victim can take action. I mean how sweet would it be to time it just as they are trying to hit a juicy freighter………costing them the killmail and the 100’s of millions in the cargo hold. And if you arnt interested in doing it yourself sell the kill right.

It’s all right there. Meaningful revenge for your own specified time period.

Nonsense. Everybody either adapts or quits.

Because they belly-ache and cry so much when anything resembing a nerf to ganking is posited. And they don’t adapt individually so much. What happens is one of them adapts and the rest copy his homework.

You are horrifically confused. Show me on the killboard where you even activated a kill right.

@Ridley_Rohan you know CCP has said the average age of the playerbase is 33,

This means that pretty much the upper 90 percentile are Adults, and most of that are adults with jobs, already out of college, in the military, etc,etc…

If High Sec, Losec and Nullsec are concepts too much for these ‘Adults’ to comprehend…then they must be stupid.

However I see almost every player i have encountered is able to grasp the concepts within seconds of a short explanation.

Your argument is baseless and it is you that needs to pull your head out of your afocal point of contact.

Oh yeah, btw… High Sec and Low Sec are both Empire Space, learn to EvE.

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I never have. What’s your point?

You mean a kill right doesn’t last for 30 days?

You mean you cant chose when to use it during those 30 days?

You mean you couldn’t scout the pilot you have a kill right on and time its use to interfere with their operations?

Nice ALT trying to bait me back into the trolling spree.

But good on you after 8 years of attacking defenseless structures and corvettes and finally go after an actual combat ship even if it was in a large gang. Do more of that and trolling on the forum might lose its luster.

Pound sand.

…by virtue of your lack of experience.

So am i wrong saying a kill right last 30 days?

Am i wrong saying at any point in that 30days you can activate it?

Am i wrong saying that you could scout the ganker and use the kill right at a point that interferes with their operations?

I’m confused.

I think most of the more committed gankers are -10.00 status perma-flashies anyway, so killrights would be unnecessary; you can shoot them wherever you see them.

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But we keep getting told that they use new alpha accounts all the time lol

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Who the Feck are you talking to Dipshit??

Not sure what Alt of whom you think I am, you on the other hand have always been a dumbass with this argument of yours.

Same thing for years.

Do you know the definition of insanity?

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