Hardly is there ever a High Sec fleet of anti-gankers ready to deal with the gaskets.
Yesterday I watched numerous ganker fleets gather in Uedama and then spread out to different regions.
I shot down a few pods and downed a Catalyst. The ganks still succeeded.
Combat of this type in Null would take at least five to six minutes, but in High Sec, ganking takes less than 15 seconds.
If you take all of the ISK from World War Bee II and compare the loss of ISK to High Sec ganking, the rewards the gankers get far exceed any rewards that actual combat in Null would generate.
The main contention is that the reward for ganking in High Sec, maybe 500 million per freighter haul, compared to 50 million losses in ships is the problem.
Ganking is to easy for High Sec compared to a standing fleet trapping a carrier on a gate.
Those in Low and Null have to be weary and vigilant that a dictor won’t drop a bubble or have their fleet pulled away from the gate by a command destroyer and ruin their gank.
But in High Sec, there is no bubble drop or command dessie pull that the ganker has to be concerned about.
Therefore, a fleet ganking a freighter in High Sec, on a gate compared to the same fight in Null or Low does not have any comparable risk involved nor apparent risk.
The only risk the gankers come across are DPS and ECM along with Reppers. Even these ships are susceptible to unknown alt gank fleets that can form and attack the anti-gankers while their other toons wait the timer out.
Freighters do need an overhaul to defend against the gankers.
Freighters should have a slot to fit an x-large sized shield or armor repper.