Is Hisec ganking good for the game?

Except

It is good.

Dont forget, like many others, there a lot of us so-called PvErs have no problem with the balance as it is, and think ganking is good for the game.
I mean, tbh I dont care that much about the game, but its been good for me because Ive made isk off others misfortune without ganking them. Many people do. Including ironically people against ganking.

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I keep seeing here and there that at some point, data was presented regarding ganking and player retention.
Anyone can provide a link?
–If it’s just words from an interview, keep your link. I’ve seen peeps lying to cameras and mics many times before. So, numbers and data or please, dont.–

Also, someone implied that a fat ISK wallet is in direct proportion with gains for the Company.

Maybe I’m illiterate on the matter but… isn’t an In Game thin wallet more prone to pay RL money for playing?

Help please.

More likely to buy Market PLEX I guess?

Look, I don’t wanna sound noobian… there are many things I’ve never done in EVE. I’ve played for a really long time but believe it or not, I’ve PLEX once and tho I has los increibles millions SP, I have never piloted a Capitol. Hence why I’m cautious.

Of course I meant that if you have a fat wallet, why worry using RL money when you can PLEX?
This voids any logic but some peeps keep repeating it.

I know PLEX was once bought with RL sometime and the loop goes around but why engage in a conduct that never turns ISK to PLEX then?

If I wanted to keep it rolling, it would work best if the rich got richer so they can PLEX from those who invested RL. IDK if I’m clear on why it is not quite crystal for me.

In my opinion, the only way to connect real life profit with In Game assets is when PLEX are destroyed in a gank or any other action, not when all other items are destroyed… That is different as it’s within the game.

If you buy PLEX off the Market, then there is demand. If there is demand, then someone will fulfill it.

More PLEX will be bought out of game to sell in game.

I have no idea what this means, sorry

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fixed… sry sometimes I just don’t translate well

Interesting as those are confirmed facts. Or are you disputing them? If so, how?

Are you saying your ganking experience exceeds Aiko’s? Or saying you played within that 7 year span?

Yet you’ve self disclosed you’ve never been in it. Being aware and actually doing it are two different things entirely. Again, you’re attempting to speak on things you have no real experience with. and yea, abyss runners are getting ganked as they come out :smiley: Its glorious.

Still not showing where I said the things you claim… I think you’ve had long enough.

This is the problem with all the **** posting and assumptions - you have little idea what my involvement has or hasn’t been with the game in the last 7 years.

You’ve completely misread yet again my post and the context I posted in - abyssal deadspace even in combination with other PVE activities doesn’t produce the demands and destruction PVP does in Eve but if the game was different it isn’t impossible to have a similar level of demand driven from destruction in PVE.

Apparently its been everything but playing :smiley:

Bro we sitting at 1841 posts right meow. Some of us got jobs and lives and stuff, we can’t just post in forums of games we don’t actually play yennoe? I’ll find it eventually :smiley: I know its all you got to look forward to in life bruv.

Oh? Really? You think so? Have you ever been in an abyssal deadspace, yes or no?

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You’ve had more than enough time. Truth is like most of it you are making stuff up.

Whether I’ve been in an abyssal deadspace or not has zero relevance to the point I was making - again you are arguing with a point you’ve made up in your own head. You are literally just rolling around in your own fecal matter but unfortunately replying to me when posting.

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LOL right cause you’re in charge of my life and the time I spend it on right?

And I notice you dodged answering the question out right. It has total relevance to my point. The fact is you’ve never been in abyssal deadspace. You have no idea whether or not its the same as PvP. Much like anomics, abyssals tend to be stacked against the player. You can luck out and get easy rooms or RNG into a stacked devoted knight room.

I’m sure you’re feverishly researching abyssals right meow and I’m sure you can vomit out workbench fits, but you’ve never actually flown in there. In other words, you got no clue cause you’ve never done it.

Your entire premise of your argument is that you are qualified to talk about EVE. No matter what sophistry or argument you use, its taken out by one simple fact. You don’t play anymore. Nor have you for several years.

TLDR, you don’t play nor have you for years. Despite what you want to believe, it doesn’t qualify you at all to talk about the current state of the game. As this thread goes on, I am more and more behind only active Omega accounts being able to actively post. It is clear to see that non-playing bittervets have an agenda to actively hurt this game.

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WARNING: This has been discussed ad nauseam and despite all of the data analysis and conclusions presented multiple times looking at the data in related sets with different time periods, discussions inevitably devolve into flames, because everyone on the internet has a PhD in data science and just knows better

CCP have never presented data on “ganking and player retention” as such, although at times their wording has referred to it (see discussion in point 2 below).

It has generally been an extrapolation of what CCP have said in relation to loss correlating with higher retention (but CCP recognise that there are multiple causes. Even without cause, the information is still actionable).

  1. this presentation on the data science of EVE from CCP Quant
  2. this post from Sibyyl (RIP) links to CCP 2015 Rise’s presentation about the trial period
  3. CCP Rise’s 2014 presentation about players that were subbed
  4. This post by CCP Rise in the old forums

There are others too, but these are the immediate ones I could find again.

Queue someone coming in and pointing without actually understanding what it means “correlation does not equal causation”, someone else saying “CCP didn’t analyse the right data”, “CCP’s conclusions are wrong, they don’t know what they are doing”, “14 days is too short and so that study means nothing”, “90 days doesn’t mean anything”, “still playing in month 4 isn’t 90 days”, “In 2019 Hilamr said that was all wrong”, etc.

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Interesting…

Not only this… but how people allow misinformation.

I always try to bring claims to basics and the usual result is around 70% of claims are inaccurate to some extent.

I wouldn’t speed up to conclude that somewhere was stated that data shows ganking is good or bad for retention. Not that it’s false but… where are the numbers? on the other hand, I’d venture to say that on interviews, editorials, articles, presentations etc… usually there is biased or hindered info. or deceiving rethoric.
Which is not debatable because there is a paycheck at risk somewhere.

I will remain open to receive any link or direction where this comes from.
Going as far to assert that ganking is good because it increases player retention requires some backup, in numbers, better.

Thank you for the links. I appreciate it and I think peeps posting are welcome to revise their position.

The other part I failed to explain earlier is that I find difficult to connect fat ISK wallet–in game destructuion–ganking is good for the game (Company).

If something generates PLEX demand in game, it is ISK. Big chunks of ISK. Why would it be good to destroy assets ( other than poor choice of phisycaly transporting them --PLEX-- as it used to happen a lot )? Destroying assets only increases expenditure of ISK that could have been placed on PLEX purchases in the first place.
Fat wallets are healthy for generating demand for PLEX. Destruction through ganking, etc acts in the opposite direction. IMO.

It is good to blow things up for keeping the economy within but I don’t see how a gank --and at what quantity level-- would even tickle the gears outside.

But maybe I’m wrong. I know little about economy, etc.

There is a huge ISK surplus in the game and good demand for PLEX.

So PLEX is a way to transfer ISK in game (CCP have previously incidated that each PLEX changes hands on average 4 times before being used).

So:

  • ISK poor people that lose assets, need ISK
  • They can purchase PLEX and then transfer it in game, for ISK
  • “Someone else’s ISK” is then used to purchase assets to replace loss

Instead of the ISK remaining in a wallet, it gets converted into assets, just by a different player; and PLEX is involved in the overall exchange.

Since PLEX involves a real money transaction for CCP, then destruction in game is good for the company.

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Understood… thanks for the explanation. I thought destroyed assets had a primary effect on ISK wallets which then made difficult to complete the loop.
Never considered a great percentage of influx both ways. Thanks again. I appreciate it.

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Go back to this post and read what it is responding to and the exchange downwards again:

I’m the one saying that it potentially is possible for PVE activities to generate a large enough market demand without necessarily requiring PVP but the current opportunities in Eve Online don’t reach that level - regardless if abyssal related activities are a good driver of market demand and hence the economical system of Eve due to lost ships it isn’t even in combination with other high intensity PVE going to substitute the full scale that PVP drives it as things stand so the exact level of it is meaningless to my point. It is still not going to replace that PVP driver alone.

You said yourself it is the only PVE activity anything like coming close to PVP destruction and in the context of what I was talking about that doesn’t cut it so it is irrelevant to my point. Besides you seem to be mostly posting about the closeness gameplay wise to PVP when the context is the volume of material loss to it generating a demand and hence driving an economy.

How would you even know if I was wrong? You don’t play. You also don’t know how the indy changes/scarcity is affecting the faction ship market making worms/gilas steadily more and more expensive, hence more attractive gank targets since T4-6 abyss payouts are pretty big.

Add to the fact that RNG in the abyss can really ream you plus you may get ganked coming out if doing it in an unsmart system.

But you don’t know any of this cause you don’t play. Never said abyss outshines PvP, but it does affect a lot of PvEish modules/ships.

Again, you don’t play. Your opinion counts for nothing in terms of gameplay or what should be done about gameplay.

No worries, I’ll be starting a thread soon calling for all non-active Omega/alpha accounts to not be able to post :smiley: I expect to see you there.