July Release - Strategic Cruisers

Checked with Pyfa, even two neuts would not kill my cap stable Loki.

3 Likes

Alpha.

None of the T3Cs boast the EHP of their older predecessors. Gankers are having a field day with them

3 Likes

So the guy that taught me the fit could go toe to toe with my rediculously active-like passive rattlesnake… no ship would ever break until kingdom come hehe. it’s kinda funny. But In reality some opportunist will always land in and seize the opportunity. But yeah, while the fits are pretty tough, the ability to target in a reasonable amount of time with it makes you an unlikely aggressor for most hunting situations. Given that the T3C’s always lose you skill when you lose one - tied to the limited amount of applicable DPS you can induce with… I suppose this is balance enough already? The wacky fun thing though is that you can fit a covert cloak and an expanded probe launcher still while tanking like that though. If you want nullification, it does cut your hps ability in half but this is still quite acceptable for most situations. Then of course there is cost factor -In that you cannot use T2 fits -they have to be bling -leaving you with a minimum 1.5B boat, or 2.5B-3B for the best performance. I am sure not afraid to fly her in hostile turf. _I don’t see where they can make many more changes to strategic cruisers without rendering some other category useless, or making the T3C useless itself. Don’t get me started on the HACs already… So it seems to be a good niche right now. It will dominate WH space without question. Yes it is OP, but you pay a price for that OP in the skill loss, and that you have to invest in multiple skills that are specific to that ship. Perhaps if they nerf anything, it should be even greater skill loss -you lose one to the main group and one random subsystem. As far as not having the EHP and gankers having a field day, this is simply because capsuleers don’t know how to fit these ships yet. It’s a complete rewire for many -and tanking in a way that many are not comfortable with , initially. The key though is max skill and Tactical Shield Manipulation to be level 5. this is the one area I am still at 4 on -it’s a long time to train (17 days left for me with a 4x multiplier). Without this, there is a good chance of getting enough damage at once from a decent size fleet hitting you… you will go pop. I did. it took a long time but when I had dozens of ships on me all bent on one thing and me not able to control range (everyone -even tackle could kite me with my AB fit -they didn’t even need webs)… (Although at the time I wasn’t max skills either, it would be fun to try to get blopped like that again now, but the loss of skill makes me think twice). hehe

1 Like

Tactical Shield Manipulation L5… the counter to a fair share of the alpha… (but not all) :wink: On SISI, there are still 2 BS class ships that could take me down, albeit while my skills were lower. SPeaking of which, I shall go play there now with max skills and see what happens, I’ll post results!

2 Likes

How do you compensate for the skill loss each try?

you wait, or spend ISK and skill back up.

2 Likes

but on SISI just use the command “/copyskills” -every 24 hours.

1 Like

I want back my “beaked” Legion :sob:

5 Likes

Great shot!

1 Like

when i die, i want CCP to lower me into my grave, so i can be let down one last time :slight_smile:

3 Likes

So @CCP_Fozzie delivered another semi thought through nerf…

Basically force T3 to carry a shitload of mods and subsystems to complete tasks that previously did not require any refits… Then fail to fix the mobile depot refit mechanic to allow for a refit using the FIT button. Need to frakin’ do every single mod manually losing more time being vunerable.

Again, well done CCP… Another half broken ‘update’ that will probably never get fixed as the team is already off to something else…

Only a few weeks till the Dual Universe adventure starts so it’ll be good…

2 Likes

I feel like you don’t actually use T3Cs and therefore have more or less completely misunderstood the effects of these changes…

So I have been looking at the changes to the t3 cruisers and I like it so far. Three subsystems for four base systems are quite enough and you can make strong but not too oppressive builds.
Looking at the logi setup(s) of two of them, I wanted to ask two questions:

  • Are the logi subsystems meant to be single use?

  • The bonuses are confusing. It states “10% benefits of overheating the remote repair module(s) per level”. Does the bonus apply to the +15% overheat bonus of the module or does it mean you get +50% repair amount?
    It looks like the former is the case, meaning a meager 0.4 second cycle time.

1 Like

It would be a 10% per level bonus to the overheat bonus, though a .4 second shorter cycle on a module that’s already going to be cycling about every 4 seconds isn’t a small change in practical terms. That means more rep output and faster rep switching.

Not really sure what you mean by this one? Are you talking about only using one of the bonuses at a time or something else?

2 Likes

Cade,
I was looking at the medium remote reps. A medium remote shield booster cycles once every eight seconds. With heat you get down to 6.8 seconds and what I saw on SiSi was 6.2 seconds on the tengu subsystem with the rep configuration.
So far I haven’t checked the remote armor repair modules but from memory I know it cycles every 6 seconds and with it was 5.1 seconds.

I thought you get a cycle time bonus and a repair amount bonus.

What I mean with single use was, a Guardian and a Basilisk usually cap chain each other so they can run the prop mod and the reps at all time. The tengu or the legion have logi setups but since you don’t cap chain with them I thought in a fleet setup they would rep each other, going with the “augmented tanky” subsystem.
Looking at the two I figured, you can solo-logi with them and my thinking was, if that was the intention?

Come to think about it, I think you can simply logi with both a tengu and loki or a proteus and legion, all doing the same thing.

Remember, I am still investigating on field logistics and the new subsystem look interesting enough to fiddle with them - well until I saw the price tag gulp

2 Likes

Throw the relevant Command Bursts on top of that as well and you get them down to something pretty close to 4 seconds. Most of the time if you have Logi on grid you’ll have Command Bursts as well these days, since they pretty massively increase the effectiveness of your Logi so unless it’s a very small fight there’s no downside to swapping a Logi hull for a Command Burst fit one, and with T3Cs you could reasonably have some hulls do double duty.

Nope, Remote Shield Boosters/Armor Repairers only get a cycle duration bonus. If you check the module stats the heat bonus is listed as a Duration bonus.

Ah okay, I just wasn’t sure what you meant and thought some more clarification there might help. Generally speaking it looks like CCP’s approach was more to create interesting options more than having any specific role in mind for these things at this point.

I think they’re just sort of going for something similar to but different from the existing Logi setups. I know you can get them cap stable with quite a bit of repping power on there but the fits are far from cheap to pull that off.

The other problem they run into is that as BC sized repping platforms they’re pretty squishy compared to Logi Cruisers, so there are fairly few times you’d want a T3C Logi over a Logi Cruiser when both options are available.

Obviously stuff like Covert drops are another thing entirely since the T3C is your only option.

Yuuuuup, they’re about twice the base hull cost of a Logi Cruiser and the mods required, especially if you go for deadspace Medium Reps, are pretty pricey.

1 Like

Proteus seem’s to be the weakest now, and then tengu. Havent seen a T3 in a fleet fight aside from an FC ship since the patch. Might have nerfed these a little too hard. I was looking at the proteus kill board used to average 22k kills a month now down to 11k. :frowning:

Loki “seems” OP but for the time being its not oppressively OP same with the Legion. So I guess they are just in a good spot. Tengu/Proteus not so much. I dont have any direct suggestions, the DPS on the proteus looks anemic and both proteus/tengu are having fitting problems form what I’ve read. Tengu CPU and Proteus PG.

Localized Injectors or hyperspatial or both need a non-warp speed bonus for Proteus.

2 Likes

You should probably actually read the stats on the ship before posting.

Both have a non-warp speed bonus, though in the case of the Hyperspacial Optimization part of that is in having 2 low slots.

But if you look at the Proteus compared to the others before the nerfs it’s been dropped from a pretty solid first place in overall use to about the same level as the others, with the only outlier currently being the Loki which is probably in for some mild nerfs.

2 Likes

Cade,
I just field tested the logi-gu and I have to say she is pretty awesome! Rep amount looks okay to me, I just need to settle on a fit.

1 Like

Yet perhaps counter-intuitively, they’ve all risen in the zkillboard stats for pvp.

Prior to the change, all 4 were rarely in the top list of ships and since the patch, the Loki, Proteus and Tengu have remained there, with the Legion fluctuating in and out:

image

Not bad for ships that have been nerfed. Obviously still seeing a lot of use and a lot of success, to the point that all 4 are regularly in the top 10-11 pvp ships based on the zkill ratings approach.

3 Likes