Yup, the one thing you have to watch out for is how much damage they take now. The sig radius changes along with the tank drop are no joke, so you have to be careful how you use the things.
Cade,
yeah I noticed but as luck would have it, the shield booster defense sub allows you to take some punishment along the way. And now even range is your new friend. If I guess this right, the rep power is a littler over a scimitar with 4x large t2 remote shield boosters, well with heat but who doesnât want to use heat on a t3.
If the guestimator is correct, the tengu is a 400m logi.
Just over 500M.
53k EHP. Reps 305hp/s with burst (323 with drones) cold
[Tengu, LogiX]
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
10MN Afterburner II
Republic Fleet Large Cap Battery
Republic Fleet Large Shield Extender
Republic Fleet Large Shield Extender
Adaptive Invulnerability Field II
EM Ward Field II
Medium Remote Shield Booster II
Medium Remote Shield Booster II
Medium Remote Shield Booster II
Shield Command Burst II, Active Shielding Charge
Covert Ops Cloaking Device II
Medium Remote Shield Booster II
Medium Remote Shield Booster II
Medium Remote Shield Booster II
Medium Capacitor Control Circuit II
Medium Semiconductor Memory Cell I
Medium Capacitor Control Circuit II
Tengu Core - Augmented Graviton Reactor
Tengu Defensive - Covert Reconfiguration
Tengu Offensive - Support Processor
Tengu Propulsion - Chassis Optimization
Hobgoblin II x5
Light Shield Maintenance Bot II x5
Active Shielding Charge x300
edit.
This also works with the Nullifier subsys, if you drop one shield extender.
Upgrade to Gistum A-Type Medium Remote Shield Boosters to get 407hp/s (425 with drones) cold.
Yup!
You can actually get way more than a Scimi with Deadspace reppers but that gets pricey pretty quickly. On a ~350m hull though it could be considered worthwhile
Iâm kinda half wondering if weâre not going to see a shortage of these reppers soonâŚ
On the subject of the Proteus being the weakest, I agree completely. What makes all other T3Câs stronger is their ability to use a high damage, capless weapon system, in the form of HAMs, which can be overheated to achieve a dps surpassing or approaching 1k
The Proteus does not have this option. The drone subsystem allows you to achieve around 675 dps with drones and around 300 dps with hybrids. However, both these weapon systems can be neutralised with neut pressure and destroying drones.
Furthermore, on paper the Protues may be able to achieve the highest dps with blasters but this is counteracted with severely limited damage projection. In almost all cases, it would be better to use a different T3 that uses HAMs.
At the end of the day the Loki is the best T3. This is not due to it being OP, itâs down to the fact that the others (mainly the proteus and tengu) having limitations/weaknesses, in the form of the Tenguâs kinetic damage lock and the Proteusâ weaknesses mentioned above.
Fit cap booster and murder them.
You havenât flown much in w-space tech 3 -fleets have you? You would be capped out even with a cap booster fitted.
Thatâs only one use-case though.
The Proteus has pretty good DPS with Blasters and Drones and not every use-case, even for PvP, requires capless weapons.
When you have to be within 5k to apply your damage and then fit a cap booster to protect against having that damage switched off, itâs better to just go with HAMs.
Use railguns and win?
Oh wait it w-space. So the following happens. w-space blobb 1 enters the new static(s). Static one is empty, so they probe and take a look. w-space group 2 is from east-east-east europe and not very good.
W-space group one flies to an exit wh. 89373895678926479126479356924568956935 proteus decloak and make them regret probing that day.
Again, not every combat situation has neuting as a serious issue, in others you fit a cap booster anyways.
Also Blasters arenât the only option, you can also run Rails which have pretty decent range and DPS themselves.
Not every hull needs to be amazing or even equally usable in ever situation. I feel like youâre overly focused on the one situation that applies to you and then complaining about things that were true even before the T3 rework. The Proteusâ guns have always used cap, drones have always been able to be destroyed.
True but that was not my point!
I was attempting to point out why the Proteus can be considered to be the weakest option. Yes, you âcanâ fit a cap booster by sacrificing a mid slot⌠my point was that the other ships donât need to do that.
To run their guns under neut pressure. They still need to depending on fit and situation, just like the Proteus doesnât always have to fit a cap booster to be effective either.
My point was that âblasters use cap and drones can be killedâ isnât really a particularly good argument. Itâs incredibly narrow and completely ignores all the times in the last ten years where a drone or hybrid boat has found itself top of the meta for one reason or another. If the Proteus is weak itâs not because of its weapon options.
Also, looking at the kill/death stats on zKill, itâs not looking particularly weak. The Loki looks like itâs over performing by a fair margin, but the other three are all within a pretty close grouping of usage with the Tengu and the Proteus about even and the Legion very slightly below them, so the Proteus is probably fine.
Itâs not really though is it?! I didnât say blasters and drones have always been poor⌠I simply said that, post-patch, the Proteusâ weapon system options are not as good as the other T3C.
Just because blasters are good for ganking and sentry drones used to be really good on the ishtar, doesnât mean the proteus has weapons systems that compete with the other T3Câs, which is the point I think you are trying to make.
Itâs not about the weapon system. They had the same weapon system pre-patch and were used as mainline doctrine by many corp/alliances. The total package is sub-par but thatâs not because of hybrids or drones fault.
Iâm in somewhat of an agreement that the new proteus is underwhelming. Iâve heard a few success stories on it, however when I look at it comparitvely to other ships with similar purpose/roles, it seems lacking. Itâs a bit difficult to balance in that regard as well, since it used to be so popular and weâre trying to avoid too much overlap between the races.
For the most part I believe it could use a little more base speed and possibly a bit more PG on certain subs.
Also seconding that itâs not so much the weapons as the platform they are on that now lacks.
Youâve kinda cropped out the other half of my point there as well as my point about it not actually seeming to be particularly weak. As I said, if the Proteus is weak itâs not because of the weapon options it gets, plain and simple. Every weapon has trade offs and things you can do to offset those trade offs. Thatâs the same for Missiles, Projectiles, Drones, Hybrids, and Lasers.
No, my point is that the weapons arenât actually bad theyâre just different and they have different trade offs. Maybe those mean those weapons donât work well for your particular set of use-cases, but it doesnât mean the boat or the weapons as a whole are weak or bad.
Unofficial motto of Eve balancing: Your use-case is not the only use-case.
Also this, except thereâs not much evidence available that itâs actually under performing or being used less than the other two that arenât the Loki post-patch.
Incorrect. The loki did not have a good subsystem for HAMs like is does now.
I get what you are saying and i agree that not every T3 has to be good in all areas but honestly, what is the Proteus good at now?
It used to be good because it could deal 1k plus dps at close range⌠but now all the others can do that while being 20k away from the target! i.e in neut, and scram range.
When mentioning zkillboard stats I think you are misinterpreting me saying âthe Proteus is weaker than the restâ as saying âthe Proteus is â â â â and nobody is flying itâ.
Instead of arguing whether the Proteus is weaker or not, iâll just state what i feel CCP should have done to give the Proteus the same capless weapon advantages as the others, as itâs pretty simple!
Increase drone damage (or allow it to use 5 heavy drones) and hit-points on the drone sub and then remove the turret bones.
This would give it the same pre-oveheated damage as a T3 using HAMs and the trade off for not being able to overheat would be the damage projection (e.g. drone control range).