Lancers are killing unsuspecting pilots

Not this kind

Meh. Nobody really cares what you think. Whether ships are destroyed by npcs or other players, destruction is good

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Thats just your opinoin

Yeah there is a Drifter Crisis going on…they only do this in Crisis systems, just like Incursions, or Trig Invasions.

“Bro its just in incursions systems”
“Bro its just in incursion and trig systems”
“Bro its just in incursion, trig and drifter systems”
“Bro where did high sec and all the players go??”

Thats a meme in text form but still needs some work. But you get the point.

Scripted NPC attacks like that are a lot more predictable there than destruction elsewhere in the game where players can legally attack each other.

If people play EVE because they want to have a happy safe space game they’re mistaken, ship loss and danger is a big part of this game.

So why exactly is it a problem if people lose ships, Bakster?

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Actually it is not, it is mine aswell, which means - you are WRONG !!!

Destruction is Good

disaster-girl-burning-house

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If you want safe, go play Echoes or Farmville…

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The fact this makes him upset is further proof that you’re right and destruction is good. :thinking:

:blush:

Same applies to you. :wink:

Besides as Zeara noted it is the opinion of many, including ones whose opinion actually matters. :blush:

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the change that triglavians ignore 0.0 players was pretty sad, as triglavians were the only proper NPC playing just like players .. not blue = shoot it.

One could argue that JF’s were too safe previously, you can jump out of hisec direct to your nullsec haven. And previously warp direct to the gate and jump out of lowsec with little real risk, though there was some risk when you undocked. Previously you had to rely on the JF pilot warping from the station instead of aligning and you then had to hit with a lot of DPS before they could cancel the warp and dock. That was very circumstantial and difficult to pull off, but some people did it, but people had to just align and only warp when they reached the required speed to be safe so it relied on making an error.

This is more direct and is fine as far as I am concerned, because lancers have to be properly applied. For me this is correct game balance.

When I say correct game balance I need to be clear on why. For hisec previously with unlimited bumping, a single account player having to dock up and wait out a bumper sitting in Uedama was unacceptable, as there was no real counter as such. In this case there is, you can jump to another lowsec system and get around it.

I am not sure about the mode of operation of these people, was the lancer dread cloaked on the gate grid ready to go or was it cynoed in as the JF warped, that entails risk for the people doing this. For me a JF is something that needs to be guarded despite logistics being something that many alliances let people do solo with their multiple accounts of course.

I hope that this post helps.

I agree with you on the Lancer and JF balance, but I think Uedama ganking is equally acceptable.

There are many counters to getting ganked in Uedama ranging from ‘scouting’ to ‘not going there at all’, ‘different ship’ and ‘letting someone else who knows better haul your stuff’.

Nobody forces you to go through Uedama in a certain ship, just like you say a JF can find a different LS system to get past the lancer. They could try a different time of the day too, just like someone who is trying to get past Uedama.

A choke point is a choke point.

Nobody forces you to go through that particular choke point in a vulnerable ship at that specific time.

There are other (ls) routes, wormholes, filaments, safer ships, hauling contracts…

I can go on but I feel like you’re irratically against Uedama ganking and unable to see the many tools you have to deal with it.

That is a feeling, and an incorrect one at that, in any case the key aspect was the unlimited bumping mechanic which no longer exists, and therefore why I am happy with the current balance. I did not make that clear enough in my original post, sorry about that.

Unlimited bumping was indeed unbalanced, it’s nice this has been fixed.

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I have modified my post to make that clear.

Null sec should be the most attractive and vibrant space

Each part of space should be attractive in it’s own ways.

But I don’t see what that remark has to do with this thread, Bakster?

It’s just logorrhea. Not noticed yet?

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