You don’t know what you are asking for!
Right now wardecs are a tool the players may use however they wish. It is a simple game mechanic, you pay ISK, CONCORD looks the other way one week.
What you are asking for is Fozzy Sov for wardecs, seriously. Do you really think it is a good idea that CCP engineers some kind “win mechanic” and transforms free form wardecs into some kind of “minigame” over night with a fixed purpose which has nothing at all to do with what actually happens in the sandbox.
No, this is all complete BS
What CCP should do is what they did years ago when they looked at the sandbox as a kind of enabler. They should provide more tools for both sides so the narrative and game play of the war remains an emergent property and not some shitty minigame.
For example fix locator agents so they provide intel about active targets. Give the defender the possibility to interfere with the locator service so they can hide. Stuff like that.
EDIT:
I think there are multiple reasons about why people wardec other people. Fun may be one aspect, but what always fascinated me in EVE was that the whole merc aspect actually works, in that peasants pay you to brutalise other peasants, it is also fascinating because in there is something for carebears and wardecers alike.
So another tool could be an expansion to the contracts system but not directly tied to the wardecs mechanic. So for example one group of miners hates another group and wants them to be gone from the ice field. So they create a contract that says, reduce the amount of mined ore by that alliance, corp or list of characters to 50% of the previous week. They set some amount of money you get if that happens and some sum for penal damages if you fail the contract.
This is only an example. Wardecs would be one option to try to fulfil such a contract, to gank or bump them another, infiltration yet another one. All parties should see the conditions of the contract, so the targets may be motivated to make the contract fail.
There could be any number of such contract conditions:
- Mining amount
- Drive them away from a region
- Desolve Corp or reduce member count
- Destroy amount of ISK
- Remove specific Deployable
- …
It doesn’t really matter if much of that makes even sense. The important thing is that it is a free-form tool and not some given minigame CCP dreams up and thinks that is good gameplay, because let’s be honest, they are terrible at that. This enables stuff to happen in the sandbox in an emergent way.
Maybe this idea is complete ■■■■ because of some obvious reason I completely missed. But that wasn’t the point of the post. The point was again, that there should be more tools to enable emergent gameplay and less fixed shitty minigames.