Amazing changes.
As to your question regarding additional suggestions.
*let us mapp the loot-all button in shortcuts?
*add a compress all button? For on grid compression and make it mappable?
*increase online bookmark folders to 5 (yes i understand server issues. Possibly a manual sync option?)
- Alliance
- Corp
- Alts
- Public (eve scout, etc.)
- Utility (like trading escalations or any other situational folder)
*Add another skill or two for additional jump clones. I have several clones in the same station and swap between implant sets. Because of this my clons are concentrated and regional mobity is reduced. Or be really generous and make that the existing skills give us more jump clones?
*Add another skill or two for further reducing jump clone cool down. Sometimes i jump at the end of a night and can’t relocate at start of next day.
*this one will be controversial: a structure that can be anchored and needs to be fueled to let you jump clone in and out of a WH. Or a service module that is installed in the Astra to do so. (QOL for WH PI alts.) Or simply let us homestation in a WH.
Meaningless tasks like this need to be reduced cause if i’m commuting a empty jump clone in a shuttle im not PVP or PVE ing. I know that if all toons live in a WH it’s not a problem. But as someone who does HS, LS, NS and WH content it is.
The jump clone QOL changes can be integrated in to the EVE lore with the Interbus changes.
We know the lore permits it as jumpcloning to a WH is possible in Thera so is homestation setting. (we can assume that SOE has that technology)
Lore wise you are not relocated to a new jumpclone as soon you jump trough a WH. Even if it collapses.
Lore wise when a abyssal trace colapses you get relocated to a new jump clone as the connection is lost just like when you get poded. This does not happen in WH space.
So lore supports the ability to jump clone in and out of WHs.
(change my opinion, lol) ![:slight_smile: :slight_smile:](https://emoji.discourse-cdn.com/twitter/slight_smile.png?v=12)
*the compression window in space needs more work. If i click compress. I don’t want to click compress again. Yes. Its nice that i can see what’s happening and do multiple ores at once. But same was able to be done by shift clicking. From a UI perspective It is a downgrade from the old way of on grid compression. Just from the UI perspective. The new compression mechanics are A+
*let me compress moon ores if the structure has a reprocessing plant. It does lets us do asteroid and Ice. A structure compressor should be able to compress moon ore. Especially that an orca can compress moon ores.
*let the porpoise compress ice. For Shattered WH ice mining fleets.
*i want the resists to go up even more. Back in the day we could get the resists up way more. Giving remote reps significantly more weight. I understand that the resist changes were added to increase the destruction levels. But it had a negative impact on several game play styles.
*Show the J-systems on the map. Just like before Thera expansion. This is why you were able to light a cyno in a WH. There was a possibility to see the LY distance and jump. Technically i would pressume you can still do it if the WH you are jumping to is in the same constellation. I should test it on sisi.
*I would love the ability to claim a WH. If you dont want to give full sov gameplay i understand. (several game mechanics at play) but let us at least anchor something so people know who’s house they in
OPINION: Also if full sov gameplay is added to the WH’s it would provide breathing ground for many smallet corps and alliances to incubate in. as sov would need to be taken before a medium structure can be anchored.
OPINION: we know from lore that WH stabilization technology exists. Let WH players anchor some structure to do so. Make it use fuel. This way if they find a connection they like they can keep it running for longer. It would permit a readout of exact mass left on the wh and need to be anchored on one side to work. And if destroyed the wh finishes it’s cycles normally.
Also the wh would still have max mass and would die when empty. The structure would let it live longer so prevent from changing state (not go eol) those wh’s would be dependent on the daily mass regen.
A bigger version of this structure can also regen some mass per minute?
*let me anchor more then 1 command center per planet. This way if i im limited on number of planets i can still extract the othe ressources needed.
Those who want to argue/elaborate on my opinion feel free to do so.