Little things / Small QoL suggestions (old)

Suggestion: Ability to have multiple columns in the watchlist window, so you could potentially see more of your fleet as logi

Suggestion: Copy Contract should be able to select from stacked items

Keywords: ui, inventory, contracts
Note: Currently copy contract only works if you have the exact stack size in the contract, meaning every copy you need to split stacks manually and don’t save much time at all

When I’m creating contracts for new players to set up for Manufacture An Item dailies, I have to split multiple stacks to get the exact right sizes before I’m able to create contracts. Instead of being able to make a contract for 2k tritanium from my stack of 1m. I have to drag, enter amount, drag, enter amount, etc, a hundred times.

Suggestion: Copy Contract should be able to create multiple identical contracts

Keywords: ui, contracts
Note: Currently copy contract creates exactly one contract,.

Suggestion: Compare window should remember the selected columns from last time you compared this item type

Keywords: ui, items, compare
Notes: This only works if it’s per item type, eg. Ammo, or Hybrid Charges.

Suggestion: Orbit should either orbit at selected speed as close to the requested distance OR should orbit at the requested distance at the maximum speed possible to maintain the orbit

Keywords: ships, piloting, orbit
Notes: It’s silly that right now neither your requested speed, nor your requested distance is respected.

Suggestion: Orbit should allow you to choose the orbit plane around the target

Keywords: ships, piloting, orbit
Notes: Being able to choose the automatic orbit plane would allow pilots to do a certain amount of fancy piloting tricks without relying on constant clicking in space and fighting the ui lag.

Suggestion: Allow players to properly manage remote inventories: move items, unpackage, split stacks, etc

keywords: ui, inventory, personal assets
Notes: The things you can and can’t do at range are fairly arbitrary, and it would be a lot less of a pain if you could, for example, take items out of a container without flying to the station. It make no more or less sense than being able to remotely repackage the same container, which you can do, or split stacks, which you can do but only through a workaround in the contract ui.

Suggestion: Allow players to drop a mobile depot for public, fleet, or corporate use

keywords: deployable, structure, depot, corporations, fleets
Notes: It would be neat if a player could bring along a mobile depot to help their fleet refit. But currently, it can only be launched for self, and then every pilot has to bring their own. You already can’t do refit with a combat timer so it’s not going to change PvP significantly, but it will let people do interesting flexible fits.

Suggestion: Retire the current ship inventory window, instead simply show the inventory window and select the current ship

keywords: ui, inventory, ship
Notes: I close this window every time it opens, which is often and always by accident. The proper inventory window does everything this window does, doesn’t create an extra tab, and has much more functionality.

Suggestion: Remove the resizing limits on all windows so players can manage their screens better

keywords: ui, resize, tabs
Notes: Windows like Wallet, Market, Industry, and many more - have hard resize limits that force them to take up a lot of screen space, even when in the background in tabs.

Suggestion: Allow sorting of Local Chat by character status (Eg. At War, Terrible Standing)

keywords: ui, chat, war
Notes: In some systems, like Jita, finding if there is a war target in local is RSI-inducingly bad. Having to scrub up and down through hundreds of characters to find one that has a certain icon - it’s awful. The current system creates a big information disadvantage for high-sec mass-wardeccers vs their targets with the bad ui.

Suggestion: Fix the exploit of pre-reinforcing a War HQ structure in order to get a 5 day timer during a war when the intended timer is 1 day.

keywords: ui, war, exploit
Notes: With the current system, it is a big advantage to the attacker in war to attack their own structure to prevent the defender from being able to attack the war HQ for 4 days longer than the war system is intended to allow.

Suggestion: Allow a player to change the output location of industry jobs they create

keywords: ui, industry
Notes: The default output location of jobs is often wrong, since players can usually copy from BPs they are not allowed to take. Allow players to correct a mistake in output location after the fact without having to cancel the entire job

Suggestion: Allow cancel and delivery of jobs remotely at any range

keywords: ui, industry
Notes: There’s no huge advantage in being able to deliver or cancel a job at range, but it is a huge pain if you have a job in a distant system, and have to travel just to let it finish. People even have to create GM tickets to cancel jobs in hard to access systems. Imagine an evicted wormholer - they couldn’t use that industry slot again without creating a GM ticket.

Suggestion: Show the mission type for storyline agents remotely or allow remote acceptance

keywords: ui, missions
Notes: Storyline agents give random mission types, which means you need to fly to the agent, then figure out what ship you need, potentially flying somewhere else and back, before you can actually do the mission. Let us see what ship we need before we fly there. If you allow remote acceptance, add a little time to the time bonus to account for flying there after accepting.

Suggestion: Do not charge a broker fee when you submit a market sell order with a duration which meets an existing buy order.

keywords: ui, market, sell order
Notes: Currently, if you sell to a buy order but you have a duration listed, you are charged a fee but the effect is exactly the same as if you have no duration listed (except you are not charged a fee). Stop making us switch duration as an extra two clicks when we’re doing both sell orders and direct to buy sells.

Suggestion: Allow pilots or an ACL list of pilots to access corporate hangers outside of your corporation

keywords: ui, corporation, hangars
Notes: It would be handy if you could let your alts across two corps share hangar access without having to log them both in sequentially or in parallel.

Suggestion: Allow pilots to change how Estimated Value is calculated. Let us choose Jita Buy/Jita Sell (or any other region)

keywords: ui, market, inventory
Notes: Let’s not require an out of game tool to figure out whether something has a value, especially when we provide a value but that value is often wrong, sometimes by a lot. You could also just use Jita Buy/Sell all the time, since it’s the value pilots are really looking for - but that’s less flexible should trade hubs change.

Suggestion: Allow pilots to sell from containers.

keywords: ui, market, inventory
Notes: Having to move items out of your Sell container to the inventory, then sell them is an extra step made more annoying by the fact that you have containers in the main inventory that you need to work around.

Suggestion: Allow pilots to hide unpackaged containers in the main inventory by default, or otherwise exclude those containers getting in the way of mass sell/repackage commands

keywords: ui, inventory, containers
Notes: When you have to move items to the main inventory, you have to filter or work around the containers there so you don’t accidentally repackage them and have to do a bunch of work re-sorting the inventory due to the mistake. It’s a pain.

Suggestion: Add an option to relist an expired contract directly without having to delete then recreate it.

keywords: ui, contracts
Notes: If you’re not at the contract station, it can be a pain to relist an item that expired due to timeout, since the items get mixed up with the rest of your items.

Suggestion: Make Ctrl+Click or something else the same as double-click on PI extractors to reduce RSI from spam-clicking

keywords: ui, pi, ow my hand
Notes: The best way to restart a pi extractor is to click, then double click, rapidly, on each of them to get to the restart ui window. This works most of the time but is finicky and annoying and is a lot of clicking. Let us do this action we have to do many many times with a single click. Better yet, just let us right click a planet and restart all extractors.

One suggestion per thread. @Shandir

Suggestion: Allow us to assign an overview icon to “Self” so that it shows in chat windows
Keyword: UI, Chat
Note: It is not possible to assign an icon to self, which means you show up in local without an Icon. This catches the eye as it looks different, it is also the same as a neutral is displayed by default. Allow us to choose e.g. a corp icon to put next to ourselves

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Suggestion: Launch for ACL on Mobile Tractors etc
Keyword: Gameplay, PVE
Note: Give us the option to launch personal structures with one of our ACLs. This way we can launch items for ACL, and use alts to pick up items.

Suggestion: ACL Based Hangar Storage
Keyword: PVE, UI, Alts
Note: Less of a little thing admittedly, Allow for some kind of shared storage outside of corp. To be used for players to share materials between Industry Alts, etc, but seperate from Corp

Suggestion: It would be really nice if the CRAB linking animation went away after the beacon finished linking. It’s a known issue but it is quite annoying.

Suggestion: Drone Activity Indicator
Keyword: UI, Drones
Note: Currently the name of the done type often hides the activity of the drone because the drone window is made very small by most players to save UI space. A simply color indicator could make it much more easy to see on first glance what the drones are currently doing. In the example below, the first two drones are fighting, the third is returning and the last two are idle.

2 Likes

Suggestion: Multiselect + stack splitting

Keywords: UI, items
Note: when multiselecting + shift dragging items, a popup will appear asking how much of “the item” shall be split off. But this is only applied to the first item.

This is useful for PI material.
Or for loading Ammo.

Suggestion: reduce number of modal popups

Keywords: ui
Note: often errors are encountered which cause a modal dialog popup, which interrupts gameplay makes you unable to pilot your ship until you press [ok].

For example: “not enough space” which pop up if you move multiple items to a ships cargo which do not fit there.

Suggestion: setting for MTUs to only pull wrecks

Keywords: deployable
Note: useful for mining fleets

Suggestion: Notification for when an industry job finished

Keywords: industry, notification
Note: Research, copy, invention, manufacturing, reactions.
How is that not a thing?

Suggestion: Multiple item contracts which have all the same items should show a “price per item”

Keywords: ui, contracts
Note: when looking at a list of “multiple item” contracts that sell the same item, I wanna see which one is best in price per item.

Suggestion: When switching ammo, display the optimal and falloff range in addition to the amount of ammo in the cargo

Keywords: ui, ammo, weapon
Note: With sniper ships fighting at different ranges would be easier to see the ranges directly in the ammo selection. Otherwise, you need to create a notepad entry to compare the ranges with your different ammo types to find the optimal ammo.

1 Like

Suggestion: Make evermarks transferable to players
keywords: evermark
note: most dont get used on alts, and some mains

Make evermarks transferable to other players and out of corp wallets like isk. my alts have over 600k that they wont use, but my main would.

Offer: HomeFrome Rayds. Misuse of raid area game mechanics
Keywords: HomeFront Rayds
Note: It’s useful to fix this, otherwise raids are not always busy and no one is fighting

Essentially, a frigate flies into the raid area at 5 mn and drives 400 km into the distance, all the restlessness chases after it, essentially leaving the trucks’ reps empty… at that time another team comes in and kills the trucks without fighting the NPCs. And the frigate warps so as not to exceed 5 people.
And the main thing is that there are not 1 but 5 such frigates at the same time, all raids are written as busy, but in fact there is 1 group of frigates flying that take away all the respawns and the other group farms whoever they have time… It turns out that newcomers cannot get into the area at all so as not to receive the status of a criminal.
Suggestion: limit the range of NPC flights on roadsteads to 20-30 km from the place where the truck appears. The meaning of battle in the frontier area will return and they will stop using this unhealthy mechanic. Thanks for understanding! )

Suggestion: Eve Vanguard Option
Keywords: ui, client
Note: When using the smallest Eve Launcher Client size, have an Eve Vanguard option or icon as part of the top-left options Menu

delete limit for contacts or enlarge it to 2048 or more

after 20 years of EVE many player reached the limit of 1024 contacts
i run an open fleet for ice mining and reached this limit months ago
i cant add a new fleet member without deleting an older contact

1 Like

Suggestion: Add total SP / injector count info to skill queue

Keywords: ui
Note: Useful for understand how long is the queue and how much injectors/sp it will need

Please add the ability to see how much skill injectors (or total SP) is required for current skill queue. Or write somewhere how much a queue will run. Or both.

Yes, it says 11 days per injector, but I need to do heavy math :wink: calculating days.
Thank you.

Read the first post and edit your post accordingly