Suggestion: overwork the Columns and appearence of Station Hangars/Containers
Keyword: Station Hangars, Containers
In List Mode the Column of “Size” is not filled
In List Mode please add a Column of the Module stored in Hangars and elsewhere
that indicates High/Medium/Low/Rig-slot and others or make the Attributes shown
or make the shown Attributes customizable
(that is helpful to sort Modules in Containers)
Suggestion: Remove Sub 2 Second Locktimes Keyword: pvp Note: In rare cases, it is possible for gatecamps to setup a sub 2-second lock time and scramble ships that should be immune to locking with a sub-2 second align time. The mechanics involved require jumping in and out of the system repeatedly until the server priority of the attacker is increased to the point they can do a sub-2 second lock.
This mechanic is unfair and unintuitive. The convensional wisdom is that a sub 2 second locktime makes you immune to being warp disrupted from leaving a gate, and only vulnerable to bubbles.
Suggestion: Fix Monitor Ammo Hold Interactions Keyword: ui Note: The ammo hold on the monitor has never really worked great. In order to load charges into your Monitors Probe launcher you need to open the cargo and right click on the charges you want to load and then press “Load Charges” instead of just clicking rightclick on the probe launcher and loading it from there. Another even bigger issue is that if you change from combat probes to scanner probes via the “Load Charges” Interaction, while the combat probes are already loaded into the probe launcher the combat probes in the launcher do not return to the ammo hold but instead go into the main cargo hold. The main cargo hold of the monitor is 0.0 m3 so you will be 0.8 m3 above that which prevents you from docking, warping and alot of other interactions until you dragged those probes from the main hold back into the ammo hold!!!
Proposed fix: Make it possible for the Probelauncher to take probes from the ammo hold and if you change those probes deposit those probes back into the ammo hold.
Suggestion: Ability to rearrange planets in PI window Keyword: ui, planetary interaction, industry Note: Being able to rearrange planets in the PI window would be useful for workflow.
Suggestion: Center scanning probes around signature
Keywords: probe, scanning
Note: in WH life, I can spend 1-2 hours scanning routes to highsec daily. It would help a lot of the probes can be centered on a signature that is emerging.
@CCP_karkur CCP, thanks for a high number of “little things” implemented in todays patch, it makes us (me at least) feel that suggestions put here have a chance to make it ingame
Suggestion: Move ‘Jettison’ menu item far away from ‘Compress’ such as to the bottom of the right-click menu.
Keywords: jettison
Note: Often when trying to ‘Compress’ it is too easily to accidentally select ‘Jettison’ because they are next to each other in the menu. Would be best to move the ‘Jettison’ menu item to the bottom of the right-click window.
Suggestion: Ability to see cargo volume when hovering mouse over ship in hangar
Keywords: ui, ship hangar
Note: It would be useful when looking for a ship, in the hangar, with enough cargo space to haul stuff
I was browsing through the ships in my hangar to find out which smallest ship I could use to haul specific amount of items to some other location. I can’t do this quickly without entering Show info for each ship. The quick view panel shows only ship’s name, est. value and volume. But not cargo space. Maybe it could be made customizable to choose which ship attribute to show there instead of est. value and volume?
It kind of is useless for me atm …and I would like to see something else there.
Notes: The watch list window disappears when you sign in each time.
Keeping a permanent window available without having to initially add someone to the watch list to create the window would be really nice - it retains part of your UI if you remove pilots from the WL so would be nice to keep it in my interface for each login.
Suggestion : Make Price History in the Market always display prices to 4 digits.
Keywords : UI, market
Notes : Showing that the price of Tritanium has been ISK 4 for the last year is not useful.
It is painful to have to scroll in until enough gridlines are visible to see what the actual price is, and it should be trivial to implement since many prices do show four significant figures.
Suggestion : Add a search function to the saved locations tab in the Locations window.
Keywords : locations, search, UI
Note : Only having search on systems and NPC stations seems unnecessarily restrictive.
Suggestion: When using the scroll wheel to zoom in maps, make the map zoom around the cursor position, not around the centre of the window.
Keywords: UI, map, zoom
Note: Every other program in the known universe with graphical input uses this convention. Only Eve doesn’t! The right click to pan is maddeningly cumbersome and all my instincts and muscle memory want to pan by zooming out and then in around the point of interest.
Suggestion: Multi-fit from a container should also check the root hangar.
Keywords: Multi-buy, multi-fit, hangar
Note: When using Multi-fit, I can specify to fit from a container. There’s a function to buy missing items, however when buying them, they appear in the root hangar and not the container. If the multi-fit also checked root hangar, then buying the missing items would then fix the problem. Alternatively, if the Buy All button could buy the items and send it into the container that Multi-fit was fitting from, but I feel like this might be a more complicated solution.
Suggestion: Remove or lower the sensitivity for tagging hotkey timeouts
Keywords: keybinds, tagging, timeout, fleet
Note: Impactful in fleets for both PvE and PvP
When using hotkeys to tag targets in a fleet, pressing the hotkeys too fast will result in a timeout preventing further tags from being applied both from hotkeys and context menu
When running PvE content like incursions, this means the fleet is left waiting for new tags or someone else has to take over
In PvP this means the fleet may end up with no targets to lock in unison
The limitation feels unecessary, or at the very least, overly sensitive for what the engine should be able to handle considering it’s just adding a letter/number to an entity in space
Suggestion: Ability to select ‘Find in contracts’ and ‘Find in personal assets’ from the market browser
Keywords: UI, Market
Note: Currently cannot check your own assets or find on contract items selected in the market browser and have to add items to your quickbar to gain this functionality
Suggestion: reducing the spawn range of NPC’s in C4 combat anomalies
Keywords: WH, jspace, Class 4, WH PVE
Suggestion: Bring the spawn range in for C4 anoms to 10-50km from the central structure
Hey guys, just, thanks so much for doing this and iterating on it. This has been huge for Eve, can’t tell you how excited our entire group is to see you guys fixing some of these smaller things, it’s been awesome.
A super small QoL for lowclass WH space that I couldn’t thank you enough for would be to bring in the spawn range of the C4 combat anomalies. Currently C4 space is kind of a wasteland, especially from a pve perspective, and a big reason is because those spawns literally happen 150KM apart on some of those sites. This restricts the ability to efficiently run these sites to only marauder pilots, and only if they have an MJD fit.
If these spawns were just brought in to no more than 10-50km from the central structure in the site, it would open up a massive range of possibilities for ships that could run them effectively which would in turn open up C4 space as decent farming areas, which has the possibility of really invigorating the space. This would be HUGE for most of us lowclass guys, as well as giving us a decent alternate source of income instead of being almost exclusively restricted to C5/C6 space for decent isk.
I know this has been asked for a million times in the past, I just can’t stress enough how huge of a positive change this would be for lowclass space.
if you are docked, having same windows open that you undocked with would be very nice. for example the hanger, items, ship cargo etc. I had to make hotkeys to re-open them every time i dock again. THank you! keep up the good work
Suggestion: Feedback about the size bug in the customs office in Orbital Skyhook
After the Customs Office updated Orbital Skyhook, a volume error bug appeared. There were no items in the Customs Office, but the volume was still occupied. This is a very serious bug. Please reply if there are plans to update it.
Suggestion: Ability to drag items using the split tool The current drag-and-drop project can only split the quantity of a single item. It will be very useful to add an equalizing tool. For example, if you want to split 10,000 items into 5 parts, you need to drag and drop 5 times. When using the splitting tool, just enter 5 and it will automatically split into 5 parts. share