Little things / Small QoL suggestions

Suggestion: Hide pilot name in local in low/null security space
Keywords: ui, chat
Note: In high-sec CONCORD required identification for pilot, but in low/null there is no one to do this. If any pilot sees the unknown in his grid, then the latter appears in the locale as identified.

Suggestion: Remember the location of the fleet window.
Keywords: ui, chat
Note: For many people the first thing they do after they log in is to join their standing fleet. It’s pretty annoying to always having to open the Fleet window.

1 Like

Suggestion: Ability to counter afk campers

Keywords: cloak, exploit, afk, camper, camping
Note: Ability to counter cloaks

Afk cloak campers should be counterable
1 Person should not be able to afk camp entire ally sov.
Only new and struggling players are affected by AFK campers anyway.

I’ve read few ideas and also their suggestions in other similar games, even in eve clone “Second Galaxy”.

  1. Give cloaks activation cost so they can’t be Perma on
  2. Give cloaks fuel cost
  3. Give cloaks a cooldown so you have to recloak
  4. Add module or new probes to scan cloaky ships
1 Like

Suggestion: Allow Shareable Station Inventory or Ship Hangar Between Characters (Not at Corp Level)
Keywords: Inventory, Ship Hangar, Access List
Note: Will be huge relief to owners of multiple characters and NPSI fleets

Allow us to share our hangars using the ACL Access List feature similar to Bookmarks.

5 Likes

this…please

shameless plug again Multiple chat channels in a single window

2 Likes

This is not a small thing and there is a whole thread for this.

It’s also a stupid idea.

1 Like

Suggestion: While a module is “red-cycling” click it again to return it to “green-cycling”
Keywords: module, combat
Why: If you accidentally turn a module off it would be nice to be able to turn it back on without having to wait until the cycle finished

6 Likes

Suggestion: Chat channels filter - Block Hypernets , Block Contracts

Please add filtering options that will allow us to filter out any comments that contain contracts or anything due to the hypernet.
originally an idea from @Dav_Varan

6 Likes

Suggestion: Towing module
This would let you tow one ship behind your ship to another system through a System gate. This could be added to any ship as long as the ship is bigger than the ship in tow!

1 Like

While this would admittedly not affect a great many players, it would be very simple to implement, and merely is something that probably should have been there all along :

Please add a “Delete All” button to the Moon Probe and Analysis window.

Currently the only two ways to delete results are to manually delete every single one, or to log off. Closing the window does not clear it, nor does moving system or docking (even though these actions will disconnect and lose probes that have been launched and have not yet returned data).

2 Likes

Suggestion: Right-click color tag.
Keywords: UI

I think it can be useful for example for fast reship or etc.

6 Likes

This is an absolutely amazing idea. I cannot +1 this enough

1 Like

Suggestion: Drag & Drop Calendar events (from calendar to chat / mail / info / descriptions)

Keywords: calendar, ui, community, chat, mail, corp descriptions, character bio

(with view privileges according to invitations or something).
The calendar is so under-used, yet a powerful utility. I think this could go towards more usage and better corps/communities.

1 Like

Suggestion: No instant aggro in the first stage of abyssal deadspace
Keywords: PvE, Abyssal Deadspace
Note: Prevents losing ship and pod due to a disconnect while jumping into abyssal deadspace.

4 Likes

Suggestion: Ability to switch between account settings without logging out.
Keywords: UI, Launcher
Note: Useful for having different UI/Overview settings depending on your current activity but also nice to move characters between monitors of different sizes and not having to adjust the UI.

3 Likes

Suggestion: Add clone jump costs to the automatic pay system, much like jump bridges.
Keywords: UI, clones, wallet
Notes: Would be nice not to have to confirm trivial costs when clone jumping in citadels.

3 Likes

Suggestion: Change Primary/Secondary Attribute display on character sheet skill category tooltip from two rectangular icons into a 66/33 pie chart

Keywords: ui, attributes
Note: Elucidates the value of primary vs. secondary attributes succinctly

Since the primary attribute contributes 2/3 of the speed at which a skill trains, and the secondary attribute contributes 1/3, changing the tooltip to include a circular icon with a 66/33 split would make it more immediately clear to a player that does not already know this. Example:

4 Likes

Suggestion: Put market orders list back into the wallet
Keywords: UI, Market
Notes: We don’t need additional window on our screen - there’s already a ton of them. And we don’t want to open a market first then open this old-new window. And we absolutely don’t want to place additional icon on our sidebar(the only “ok” solution i’m forced to use now): it’s already full of icons.
Though there’s a lot of space into the wallet - just put it back pls!

2 Likes

Suggestion: Improve the Orbit and Keep At Range menu items
Keywords: UI, Usability, Customization
Notes: Currently, the Orbit and Keep At Range menu items need a right click to select an option and if a custom range is required, the value needs to be entered into a dialog box. On top of this, the ranges are limited. How about allowing players to customize the set of values in the right click menu? And how about adding a drop-down menu with the chosen ranges that is activated by click-and-hold on the target menu? An alternative would be to add an outer radial menu containing the player’s custom values to the current one when Orbit or Keep At Range are selected.

2 Likes