Suggestion: Display SP needed to next level
Tags: UI, skills
When you are training a skill there is practically no way to see how much SP you need to reach the next level.
Mouse hoover on the skill in skill tab will show how much SP you have now and how much SP is needed for level 5.
The only way to see how much SP is needed to next level is to try inject SP to the skill. You can’t try to do this if you don’t have any unallocated SP.
Suggestion: From the local channel, be able to right-click a system you were previously at, and set the destination to that system. (i.e, backtrack)
Notes: It is not uncommon to trace a safe route back, being able to quickly set a route would be nice.
Suggestion: Ability to Duplicate UI settings across accounts
Note: Helmar presented data that showed the average player has 13 accounts. Having the ability to duplicate your UI settings would be ideal. If there was a way to import UI settings after setting one account up would make things so much easier and less frustrating.
The correct wording would be something like this:
“Capacitor recharge time +20” - this makes capcitor recharge 20% slower (longer recharge time).
“Shield recharge time -22%” - this makes shields recharge 22% faster (shorter recharge time).
Similar problem exists in some other places too. For example in the fitting window the “capacitor recharge time” is incorrectly called “capacitor recharge rate”.
Then there is the Power Diagnostic System I (and its variants). On that module you can see the following bonuses:
“Capacitor recharge rate bonus 7,50%” - this makes capacitor recharge faster.
“Shield recharge rate bonus 7,50%” - this makes shields recharge faster.
This is all very confusing and the wordings should clarified.
Suggestion: Add some missing GUI keyboard shortcuts common to many/most GUIs.
Keywords: ui, keyboard, shortcut
… In all edit fields: Ctrl-Backspace for backward-word-delete
… In all listviews: F2 for rename/change-label (where applicable, ie ship names, bookmarks, etc)
Pi has been updated just a few years ago (less mouse clicks) And this isn’t the place for something like this. Put this in player feature & ideas. This thread is for small stuff that devs work on in free time. That’s why it says little things.
Suggestion: Increase the importance of leveling the weapon specialization to the fifth degree
Keywords: Weapon specialization
Note: Now the damage increases by only 2%. maybe better to have 1>5 levels give 1%1%2%2%4%.
Suggestion: Berserk drones
Note: When you turn on the overheat on the drones, they become berserkers, speed/accuracy/range increases by 15%, signature decreases by 15%, structure decreases by 1% from maximum to self-destruct. Overheating cannot be turned off.
Suggestion: Make ‘Loot All’ command bindable and/or change default focus in Loot window.
Keywords: ui, key, loot
Notes: Please allow the ‘Loot All’ command to be bound to a keyboard shortcut. Failing that, or in addition to that, give the Loot All button in the Loot window the initial focus so that you can just hit Enter when the window pops up. Yea, TAB-TAB-ENTER works now, but less keys/clicks is always better.
Suggestion: Display current drone mode (aggressive/passive) somewhere in the Drones window.
Keywords: ui, drones
Notes: As it is now you have to click and open the Drones popup menu in the upper left corner to see what the mode your drones are in and that can be a pain in the middle of battle.