Little things / Small QoL suggestions

It does save and build links and routes. What it doesn’t do is keep the launchpads in the same sort order.

Suggestion: Opening anchored Secure Containers (or any anchored container in space) should not count as Viewed under the Mark Wreck As Viewed and hide it.
Keywords: UI, wrecks, containers, anchorable containers, mark as viewed, hide viewed items
Notes: Anchorable containers disappear from your overview once you opened them, if viewed wrecks are set to hide from view. This is confusing and counterintuitive.

Suggestion: Reduce morphite cost of Capital Armor Repairer II modules.

Keywords: Capitals, industry

Currently, capital armor repairers require 10x more morphite than capital shield boosters. This feels like a typo, as the trend does not hold true for any of the subcapital modules. This also has a knock-on effect of making the CONCORD versions really expensive.

Suggestion: Allow pressing ‘k’, ‘m’, and ‘b’ for money input fields to automatically append 3, 6, and 9 zeroes

Keywords: ui

When I need to input some amount of money in an input field, I always have to mentally count how many zeroes I’ve pressed already. If for example I want to transfer 245 million so someone, It would be somewhat easier to input ‘245’ into the input field and then just press key ‘m’ to input the remaining 6 zeroes.

not every country follows that logic..

plus if you hover over a field where numbers are input it tells you how much it is… like when im sending isk to an alt, it will tell me with how many zeros i’ve input how much isk it is.

plus if you hover over a field where numbers are input it tells you how much it is

you seem to be missing the point of the suggestion. It has nothing to do with checking how much is already input.

Suggestion: Republic Fleet Faction Missiles

Keywords: Ammunition, LP Store, Lore, Market
Note: Minmatar not having access to own faction missiles

Minmatar should have their own faction based missiles which can be obtained through the LP Store, or mission NPC drops, rather than restricting the availability to just Caldari, Guristas, and Mordu’s, simply because of them sharing the fact that half of their ships, same as Caldari, have missile based bonuses, so those who are aligned with Minmatar don’t have to source them from the player market, or sacrifice their standings to earn LP with the opposing side.

2 Likes

Suggestion: Time left on mission bonus reward in Opportunities Window

Keywords: ui, mission, qol
Note: Easier access to time left on mission bonus rewards

Right now you only have “Expires in 6d” etc on the preview mission card, indicated with a hourglass that gets red whenever its close to expire. Would be also nice if say a money-symbol next to it after you accepted a mission, that keeps track of if the bonus time is about to expire instead of having to click into every single accepted mission to get that time.

when you get mission info before accepting, you can see how long you have, to run it before you lose the bonus.. the bonus is usually a few hours..

I know, but if you have accepted lets say 5 missions and some of them have longer time left than others, its a nice way of knowing what to prioritize instead of having to click through all of them to check if any are lower than the next one you have planned to do. Especially those of us that run distribution missions, and one mission takes you to another system when you deliver but pick up two new ones etc, its nice to know time left instead of just 100% going by shortest distance

Suggestion: update PI interface

Keywords: ui
Note: Useful for setting up new planets/etc

I know that PI has the easy reset button, as well as the templates now but I’d still like a better UI interaction setting up planets for the first time, especially how the game interacts with resource extraction nodes.

basically, when you setup an extractor and select all of the nodes for it, sometimes (especially in low graphics mode) it is really hard to see the extraction node points to move them.

Also when you move them sometimes instead of moving the node point around you end up spinning the planet around. It would be simple to change things so that right click and drag would move the planet around and left click and drag would move the individual node things around or what not. also making things more auto lock to edges to form essentially hex grids would be a nice feature as well for PI.

I know this is technically a bunch of things for PI but it’s all interface driven for the one part of the game

Suggestion: Show Blueprint ME/TE and runs without requiring hovering

Keywords: ui, manufacturing, inventory, icons
Note: Useful when manging lots of BPC’s and BPO’s

When looking at blueprints in the inventory it would be nice to be able to see the ME, TE, and runs on the blueprint icon without having to hover over the item, this would make managing large amounts of blueprints and management of mixed types easier.

Suggestion: The “Quit Corporation” should be removed from user right click menu entries in Fleet Chat to avoid misrecognition with Leave Fleet.
Keywords: UI, fleet, right click menu, quit corporation
Note: Leave Fleet and Quit corporation have both the Red Exclamation mark and convenience gets me to go for the first red ExMark instead of the sublevel Leave Fleet option. Instead, Fleet options should be available in the first RC layer when you click on a Fleet Chat member.

2 Likes

PI:

Let us name our Launchpads and Storage Facilities

2 Likes

Suggestion: Add filter/checkbox to hide injected skills with 0 skillpoints.

Keywords: ui, skills, filter

The current “My Skills” filter option on the skills page shows all injected skills. But skills that I have 0 skillpoints trained in like “Remote Hull repair” sit there taunting me…it’s grayed out, while every other skill is trained to 5. I have no interest in putting a single skillpoint into that skill (or others), and my OCD gets triggered.

Since we can’t eject those skills from our heads (I’d love that option too), please let us ‘hide’ them with a filter option.

Suggestion: Make market “Collapse all Groups” button affect sub-groups.

Keywords: ui, market, button function

Pressing the “Collapse all groups” button on the market window will collapse all of the top-level groups. But all of the subgroups remain as they were when you click to open them again. Please have the “Collapse all groups” button also collapse the sub-groups.