Suggestion: Resistance Rigs should show the same resistance type icon that Resistance Modules display on the module.
Keywords: UI, modules, rigs, icons, resistance types
Note: Except for reading a tooltip, there is no way in the fitting window to see which rig is installed.
Suggestion: When in space, Inventory auto-focuses on Search. Change please.
Keywords: ui, inventory
Note: This makes you unable to close inventory with just the key you opened itThe inventory, while in station, does not focus on Search as it’s started. You need to press Tab first. I would prefer the Inventory in space to behave the same.
Suggestion: Put new items at the top of inventory
Keywords: ui, inventory
Note: It is hard to find the new items if the inventory is very bigI think the new items are put in inventory respecting the current sorting choice,
but I don’t think that is very helpful.
Suggestion: Fix how the tab key works in inventory
Keywords: ui, inventory
Note: Tab cycles over something when pressed, but you cannot see over what…If you focus on the Search box in inventory, and then press the Tab key it will defocus Search. But, you cannot see what else if focused. If you keep pressing Tab for ~10 more times it will focus Search again.
P.S. I made multiple suggestion for Inventory, so maybe a bigger overhaul is needed. But hopefully these changes are simple to get.
Suggestion: Support CTRL + Backspace (and CTRL + W) when writing text
Keywords: ui, text
Note: CTRL + Backspace deletes the last word when inserting text, very usefulCTRL + BS is supported by Windows; CTRL + W is used in Vim for the same thing and am used to it.
It would be useful when writing in chat. Or, it can help you reset a search quickly.
Suggestion: Add the radial menu to more windows
Keywords: ui, radial, menu
Note: The radial menu does not work in a few windowsAdd the radial menu functionality:
- for combat anomalies in the Probe Scanner window
- in the Personal Assets (when possible to warp to station)
Suggestions: For the Fleet Member filter of the map, have the system with the FC show a different color.
Keywords: UI, map, filters, fleet members, fleet
Note: Make it easier to use the map to figure out where your FC is when you are too afraid to speak up on comms or in fleet chat sneakily want to catch up to your fleet.
Suggestion: Add implant set information to the info window of implants in the set
Keywords: UI, Implants, Info window
add a section of the info window similar to the ‘Used with’ section in the info window for Launchers and Turrets
What does this do?
Suggestion: Put a toggle into the Fitting window to ignore implants while simulating a ship.
Keywords: UI, Fitting, Simulation
at the moment you need to clone jump into an empty clone to check if a fitting works without implants.
Suggestion: locking a target will no longer cancel crystal selection.
Currently, a lock completing will cancel crystal selection in your guns (the selection popup will lose focus), this is very irritating, because you often lock first and switch crystals after, often forcing you to redo the selection process (and messing up small ship pvp).
Keywords: ui, pvp, lasers
Suggestion: Include Deliveries Hangar in Personal Assets search
Disregard edits, it still seems to function as I initially observed. However, if you were to scroll through you personal assets rather than use the search tab, the assets in Personal Delivery Hangars do show up
Keywords: ui, personal assets, search, fear of never finding my stuff ever again
Note: Allow me to search for assets that exist in the Personal Deliveries hangar
When I undock from a Keepstar, it’d be cool if it looked like I spawned out of an actual hanger space traffic looking corridor thing, instead of a wall.
Keywords: Art Team, Client suggestion, Graphics
Suggestion: Implement existing relic/data mechanics for older sites
Keywords: exploration, relic sites, data sites, event sites, cherrypicking
Note: Removes an “anti-fun” mechanic from the game, improves availability of salvage materialsNewer sites implemented in more recent years have anti-cherry pick mechanics (rogue drone relics, event relic sites, etc.). They despawn once a can has been hacked, and respawn elsewhere. However, relic/data sites from other factions (sansha, angel, etc.) do not have this mechanic, and instead stay in space for quite a while even after someone has taken all the valuables and left junk cans behind.
While doing so could lower the price of salvage materials, and directly impact my income streams negatively, I would still prefer to see this implemented. Finding a cherry picked site is not only a waste of time, it’s annoying and anti-fun. They take time to scan down, risk to warp to if in hostile space, and then it turns out someone has taken all the good stuff away. Instead of feeling like an intrepid explorer, I feel more like I’m a janitor cleaning up after inconsiderate and rude passerbies.
Suggestion: Ability to see security status and station type in the market order tables.
Keywords: ui, market
Note: Reduces friction when buying and selling goods in different areas of spaceWhen browsing orders for items, add a column for security status and a column for structure type (player structure vs NPC)
Bonus: enable customization of columns that are shown in the order tables in the market browser
I have to change my sec status filters constantly. I’d rather list all and see sec status in the listings.
Suggestion: Put a toggle into the Fitting window to ignore implants while simulating a ship.
Keywords: UI, Fitting, SimulationIn addition to @Aghira’s suggestion of simulating with and without implants, add a section in the fitting window that displays bonuses from implants and boosters from active clone. Should also allow simulating implants to a fit and see the benefits instead of just putting them in the cargo and using out of game tools to calculate benefits.
Suggestion: Allow short-hand text input for larger amounts
Keywords: ui, info, market, text, input
Note: It is extremely difficult to make sure I have the right number of digits when refitting/setting-prices. Suggestion is support “Suffix Notation” for inputting numbers: “3b” for 3,000,000,000, “2m” for 2,000,000, “1.25t” for 1,250,000,000 etc.
Suggestion: Provide reinforcement information in structure information cards.
Keywords: ui, structure, information card, reinforcement
Note: I can’t locate any information on the Ansiblex’s reinforcement information in-game. At least, not via the information card, which would be most intuitive.
Suggestion: Add attention-catching animation for new entries in broadcast history
Keywords: ui, broadcast
Add any kind of animation for new broadcasts in broadcast history. So that during a heated battle as a dps or as a logi I was able to immediately pay attention to a new important broadcast of a target, or a request for reps/cap, or a location to align to. Any 1-2 second background/text blinking will do. Similar to how watchlist indicates who is taking damage.
Suggestion: Stop Locations and Fleet windows from overriding hotkeys when in space
Keywords: hotkeys
Note: i’m using letter/number keys for hotkeys, not F-keys, if that’s important for context
Case 1: when ambushed, click in locations window to align/warp to a saved bookmark, then press a hotkey to try to do literally any important action like turning off prop mod, or turning on cloak. Result: the Locations window “consumed” the hotkey, the actions didn’t happen, you died.
Case 2: during a heated battle, click in fleet window to switch to broadcast history, and/or to clear broadcast history, then try to broadcast for reps with a hotkey. Result: the Fleet window “consumed” the hotkey, no broadcast happened, you died.