Little things / Small QoL suggestions

I prefer the old ore names. They were differentiated by their icons.

3 Likes

That was only the case on the overview. In the market browser and in the inventory the old names was creating a mess.

However renaming it to for example Veldspar Grade-II is not the greatest solution.

It should just be called Veldspar-10. Peace

1 Like

Keywords: UI, Daily Gifts

Please provide an option to only show the Daily Gifts when there is a gift for you to redeem. When I log in for a second or third time in a day, it is annoying (and tedious) to have to click past the (very noisy) gift pop-up window.

You can disable it entirely

That’s true. But I want it to show the first time I login for the day when there is something available to redeem as a reminder to redeem the daily gift. I don’t want to be reminded 2, 3, or 4 times for something I already redeemed.

Keywords: UI, Skill Queue

I would like the ability to hide skills from the skill catalogue that I never plan on training for a particular pilot so that I can see how that pilot is progressing towards “completion.” The “My Skills” view is not sufficient for this because there are skills I might want to inject in the future that I have yet to purchase, OR there are skills that I injected at one time that I never plan on training and that cannot be removed. For example, I have reprocessing skills injected on multiple pilots that I did not retrain after the skill points were refunded during the reprocessing changes a few years ago.

Suggestion: Popup to name containers

Keywords: cargo, container, name, naming
Note: Useful to find newly assembled cargo containers and less clicks needed.

When assembling new cargo containers a popup would be nice to name it, similar to when assembling ships. Typically you would want to name it anyway and can get lost in the myriad of other containers you’ve forgotten to name in Jita. :laughing:

PLEASE! I know it may not be “little”, but we have been asking CCP for this since 2010, maybe longer.

Suggested logic: Add to killmail if at time of trigger (time of killmail) pilot was (a) In fleet with final blow pilot (b) On grid with the kill (c) Was in a T1/T2 Logistics ship of any size (Frigate, Cruiser, Force Aux)

While this omits other scenarios, such as T3 Logi or any ship which fits or uses a remote healing module, this logic would be good enough for simplicity. We don’t need perfection here, we just need a simple way to acknowledge logi pilots in 80% of most common scenarios.

Thanks!

Suggestion: Make new Info window page open up within active info window

Keywords: ui, info window, items
Note: useful to keep different info windows with different information

When I am exploring the informations example of industry tree, I open several “info” windows - shift+click and i look and evaluate both or several data at the same time; however the new info page opens inside last opened info window, instead of inside the “active window” - which is currently focused.

QoL_infoWindow

1 Like

Suggestion: Give option for Breacher Pod Launcher for ‘Auto-repeat off’

Currently there is no setting for this in the right click menu, auto cycling a second pod on the same target is less than ideal, would be nice if it didn’t auto cycle.

Suggestion: Show number of skill points in skill plan
Keywords: skill, plan, ui

Would be nice to see how many skill points are in a plan so I could more easily plan how many skill injectors I would need to purchase.

1 Like

Suggestion: Added pilot section to Fitting window.
Keywords: skills, implants, fitting, ui

I cant help but think this has been suggested before but we could really, really use a pilot section in the fitting menu so that you can preview your build stats taking into account your skills and your implants/boosters. It would have a “use current” that it defaults to but you should also just be able to build your character there so that you can easily see the effect of specific skills and boosters. It would also be nice if this section had a multi-buy option like the fitting window as well, so that you could buy just the equipment, just the skillbooks/boosters, or the entire thing. PYFA has been doing most of this for ages and I think its time we had it ingame :smiley:

Suggestion: CTRL Click Drones

Keywords: ui, ux, drone window
Note: Poor UX

Not able to select multiple specific drones in bay. Able to shift select, but not CTRL click it select specifics.

1 Like

Suggestion: Drag and Drop drones to watchlist to assist/guard fleet members

Keywords: UI, UX, Drone Window

When you fly logi for example and your watchlist is dozens of people it’s hard to go through the assist command menu and find the small tackle you want to assist your drones to

3 Likes

Suggestion: Swap the emblem positions of the Skiff and Hulk in the Ship Tree.

Keywords: UI, Ship Tree, Mining, Exhumers

Note: Currently, the Exhumers Skiff & Hulk are not aligned vertically with their T1 Mining Barge counterparts. May of been an oversight.

To maintain role-consistency and visual logic, the Skiff (tank-focused) should be on top of the Procurer, and the Hulk (yield-focused) should be on top of the Covetor. Swapping these emblems would fix a long-standing oversight and make the progression much clearer for old and new players.

3 Likes

Suggestion: List the Character Name in the MCT redemption window

Keywords: UI, MCT

I have three characters training on one account. I want to apply a different number of MCTs, it is currently not possible to know which character will get the extra training time:

Please add the character names against each line so people know which character will get the extra training time.

5 Likes

Suggestion: warp fleet mates from autopilot route list

Keywords: ui, autopilot, fleet
Note: ease travel for fleet boss

When I am fleet bossing around it would be nice to just right click on the next jump in the autopilot route listed top left and select “warp fleet (point)”, example from overview and from autopilot route:

Suggestion: yellow highlight of the next waypoint in the basic right click in space

Keywords: ui, autopilot, menu
Note: Useful when overview is a mess.

When I’m traveling sometimes i dont know which structure to go to, or which gate is next, and I right click in empty space, go through the menu only to find out that yellow road of autopilot waypoints is not highlighted in this menu. It would be great if the yellow markings of the pre-set route would be marked here as well.


(poor example of the screenshot, a better one would be Jita undock)

2 Likes

Suggestion: Make Structures and Drones obey overview settings

Keywords: UI, Overview

Currently drones and structures do not obey overview settings. Examples:

  • A station who’s owner has bad standings with me still shows because I have docking access, when it should be hidden because of the standings.
  • When duelling in a fleet (so folks can see what is going on in a tournament setting), drones still appear in purple (i.e. part of fleet) when the owner ship is correctly shown as “being in a limited engagement with”. The drones should also follow this view.

Suggestion: Show in the Agency when an Epic Arc will be available again instead of when it was last flown.

Keywords: ui, missions, epic arcs, agency

Note: Clearer, as the player no longer has to find out the exact date themselves.

2 Likes