The words above the main ship HUD that often says stuff like, “Orbiting”, “Approaching” and “Warping” with some additional descriptions – these words should be movable just like the targets and damage windows associated with the HUD are. The words always float high above the Ship HUD and interfere with other placements.
Suggestion: Make HUD Target Positions Follow Overview Selection Order
Keywords: HUD, targeting, overview, target order, target priority, UI, UX
Note: This would let you visually organize your locked targets by priority
Allow players to set adjustable targeting‑panel positions on the HUD that are ordered by the sequence in which they select targets from the overview, so primary threats appear in pre‑chosen priority locations once locked.
Suggestion: Add the Agency feature of Combat Exploration/Cosmic Anomalies to the map for map route planning. This would help to plan a route if I were to go out in my heron to do exploration. I could easily hit the ‘nearby’ systems that have 3 or 4 sites instead of just 1 if they are available. Making a circuit becomes much easier for the capsuleer. Or in the event of wanting to do escalation hunting I could go to the systems with the most combat sites as plotted on the map. Admittedly I may not know what they are because they are not in the adjacent system wherein the Agency clearly shows Burrows, Refuges, Yards etc…but this information as an option to be displayed on the map would make this much easier to see where clusters of these sites reside.
Suggestion: The F9 system map needs a collapsible list of in-system celestials and orbital bodies like the system Show Info has in the Orbital Bodies tab.
Keywords: UI, map, system map, f9, celestials, orbital bodies, show info
Note: Make it easier and more straightforward to use these bodies in the map.
Suggestion: The DLC window needs a “Open Redeem Window” button.
Keywords: UI, DLC, daily login campaign, redeem, item redeeming
Note: Go straight from that window to redeem received objects without annoying manual window opening.
Suggestion: Hide Metenox without access in Inventory
Keywords: ui, inventory
Note: If I open my inventory in space I see a bunch of “Moon Minerals” entries relative to the Metenox Drills my alliance has installed. I don’t have the ACLs to actually open them though, so they are useless spam to me. I should not be able to see them:
Suggestion: Replace minimise window button with Collapse/Expand
Keywords: UI, qol
Note: When multiple windows are stacked, there is little room in the top bar to double-click and collapse/expand the window (see image). Shortcuts can already be set for min/maximise, but collapse/expand is likely more widely used to save space.
Image: Red area shows only double-clickable area when multiple windows stacked.
Suggestion: Different group for combat and core probes
Keywords: D-scan, probes
Note: I only want to see if there are combat probes on D-scan but sometimes there are so many core probes out its hard to tell without scrolling. Currently can’t see one without the other.
Suggestion: The Pie Chart sections in the Wallet Overview tab should animate/get bigger if you hover over them in the list on the right side.
Keywords: Wallet, overview, pie chart, income/expenses chart
Note: Make it easier to discern the individual parts.
Suggestion: Allow us to sort the Buy Items window by type, name, whatever.
Keywords: UI, market, buy items, buy window, multi buy
Note: Clicking Buy on ta fitting adds all items of the fitting in a random order to the Buy Window, making it hard to compare that list with another fitting, for instance.
Suggestion: Hover over a name in local to see label/tag attached to it
Keywords: Ui, local
Note: I want to assign tag/label (ex “cyno”) to a pilot and see it when I hover over their name in local
Suggestion: Skill catalogue popups should not intercept mouse pointer
Keywords: ui, Skill Catalogue
Note: In the “Skill Catalogue“ tab of the “Skills” window the popups are an impairment to inspecting the skills covered by it. As the popup provides no clickable item it should just be “transparent” to the mouse pointer, so that moving the mouse on one of the skills covered by the popup will close it and open the pointed skill’s popup instead:
I can now confirm that this has been fixed. Thanks CCP, you the best .
Now, the next thing is to fix the broken ‘Notification Feed’ thing. That thing might be so broken that I believe that thing has to be rewritten from scratch to be anywhere near to be in a ‘working good enough condition’.