Hotkey the Cargo Deposit function on Upwell structures to make depositing ore, ESS money etc faster ![]()
QoL, UI, Upwell, Hotkey
Suggestion: Volume values should always and everywhere have separators.
Keywords: UI, tooltips, numbers, separators
Note: The tooltip for the hangar item volume shows the value with separators, the tooltip for an item stack does not.
Suggestion: SKINR tools for Tech 3 Cruisers
Keywords: Legion, Tengu, Loki, Proteus, SKINR
Note: SKINR paints can be made for almost every other ship in the game
With the SKINR system being so successful it would be wonderful to have the ability to make skins for the Tech 3 Cruisers, I’d happily made a skin for each configuration of subsystems for the ships I use.
Suggestion: Dragging items onto the Cargo Hold icon should (preferably) put them in the monitored hold.
Keywords: ui, cargo hold
This would be handy for, for example, grabbing PI from a customs office and having it go into the PI hold, rather than the main (and small) inventory, which is what happens currently, without needing to open a window.
Increase NPC Buy Order Volume for Triglavian Survey Database
Keywords: Market orders, Triglavian Survey Database
I sometimes have large stacks of Triglavian Survey Databases that I need to sell at Concord stations. These stacks easily are bigger than the 1111 pieces you have there on the NPC buy order. Practically, this isn’t an issue, because you simply can sell the first stack of 1111 pieces, then the NPC buy order refreshes and you can sell the next pile immediately right afterwards (no delay).
If those stacks become larger and larger (e.g. 6000+ pieces), selling the same pile multiple times, makes things tedious. Hence increase the NPC Buy Order volume for Triglavian Survey Data at Concord stations to a higher value, e.g. 11,111 instead of 1,111. This does not have any effect on the market, but saves some useless clicks.
Other such products (e.g. Sleeper Data Library) have a NPC buy order volume of 1 million. There, the problem does not occur.
Update: Was delivered as part of 2026-03-18.1 (NPC Buy order size 999,999 pcs)
Keywords: Athanors and moon mining stations. All station types, bullying smallish to medium sized corps that cannot defend against bully alliances. This is making the small to medium sized corporations harder to survive especially in Highsec.
Note: Stations like moon mining mechanics need to change to stop bully type alliances that go around wardeccing 100 corps a day blowing up people’s stations preferably moon mining stations just to take their cores and modules to resell back on the trade hubs.
CCP should consider changing the mechanics to moon mining stations so that these bully corporations and alliances cannot get the core, modules and the items inside that drop which is given to the attackers after the station is destroyed.
It makes it very lucrative for the attackers to just keep wardeccing and killing 100’s of stations a day. This is making it harder for smaller to medium sized corps who cannot defend against this type of bullying alliances to survive.
It should change to if the attackers kill a station then everything gets destroyed including the core and the modules inside making it less lucrative for them to keep wardeccing and killing stations like this all the time.
The mechanics are all wrong here something big needs to change or limit the amount of corps they can wardec and stations they can destroy in a day. I think the mechanics of moon mining stations need to change a bit especially in Highsec. This allows smaller and medium sized corps who cannot fight back against them to survive a bit longer.
There was no difference before the core was implemented, you still had corps wardeccing and getting assets.
Suggestion: Selling Items with Immediate setting to Buy Orders (without creating a sell order) where BO have insufficient volume, the Sell Items window should not close until the stacks are sold.
Keywords: UI, selling, market, sell order, sell items, window, buy order
Note: It is really frustrating to right click several item stacks repeatedly to sell them off when the BO volumes are just too small to take the entire stack.
Suggestion: Show Mobile Depot* Inventory in personal Inventory window
Note: I want to see in my personal Inventory my Mobile Depot* i have activated somewhere in space, but if it’s empty it shouldn’t show up. ( * = Mobile Depot and their Variants)
Suggestion: Skill plans showing SP required to complete
Keywords: ui, skill queue, skill plan, skill points
Note: Easier overview of required SP to complete Skillplans
When I set up skillplans to do something in game/fly a new ship, I would love if the skillplan overview window would show me required SP to complete it, in addition to the days training we currently have. It would make it easier to calculate how many Skill injectors I would need to shortcut this training
Suggestion: add right click option on sigs to “center probes here”
Keywords: probe, scanning, ui, hotkey, right click shortcut
currently if we double click on a sig to center it on screen our probes are in their previous position meaning you need to zoom / pan to grab them and move them, would be nice to have an option to center probes on the sig, also a hot key to do this would be nice, we already have an option center probes on our location (mostly useless, only handy for scanning the ass end of a Wh you just jumped thru)
it does do this… see pics
simply add the skills to your que and it will show you how much sp it will take

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Suggestion: give us a way to split a stack of items into multiple stacks of a specific amount.
eg. split a stack of 10k items into 10x stacks of 1k each.
Suggestion: Toggle for global notifications
Keywords: UI, notifications
Notes: Global notifications, like “You have entered Amarr space XYZ. Criminals will not be tolerated.“, “ABC has started warp scrambling XYZ“ or “ABC has accepted a duel from XYZ.“ are ranging from being of very limited interest to anyone to being completely useless. The spam is very noticeable when a group of pods with a criminal status are traveling through gates. It’s also present in front of major trade hubs. Since there might be some players who are interested in these, I think it’s better to have a toggle to disable them than to remove them completely.
Global notification popup should serve to display messages which are relevant to your ship. There wasn’t a single instance where I’ve cared about a message like “ABC has started a duel with XYZ”, an action which is completely unrelated to me, my ship and what I’m doing. Messages can be classified into “messages related to your ship” and “messages unrelated to you or your ship“ (other categories possible), for easier toggle implementation.
I wouldn’t hold my breath for that one. Even Personal Assets are delayed 5 minutes because of the amount of data that needs to be fetched and processed and the frequency of players opening the assets window.
Market orders was a tab in the wallet until Photon UI came. One of the most illogical decisions was to split Market orders and the Wallet into two separate windows.
Keywords: UI, Utilities, hotkey
The ask: Please give us the option to pop up a window that displays EVERYTHING time. Extra points for giving it the ability to be pulled up through a hotkey.
The reasoning: Many groups schedule fleets, activities, and events based on EVE time. Having the ability to pull it up and not having to ping a chat channel would be very helpful
Look at the bottom left of your screen.
Suggestion: Ability to swap MTU grab order
Keywords: tractor, deployable, pve
Note: More control on mission workflow
When using a Mobile Tractor beam Unit it’d be great if you could switch the priority of items drawn in.
Currently it grabs the nearest wreck or can, but I often wish it’d grab the furthest first for long range missions, and then nearest first for other situations.




