Suggestion: More effective & New SkinR skills
Keywords: skinr, skills
Note: Changes to make SkinR more useful with incremental changes. Aims to get design cost/time to Winter Nexus sale levels.
I’d like to see bigger changes, making skins be massively cheaper, based in part on ship hull cost or temporary consumables with durations. Until then maybe some smaller changes to the existing skills could be quick wins. Aims to be similar to how it was during the Winter Nexus sale, then people can make skins throughout the year and during future sales the sale amount could be less (20% maybe) so its nice but doesn’t feel you should only make skins during sales.
Time to produce skin skills
The reductions per level are odd 1,3,6,10,15%. Maybe just make it 5% per level. You offered 90% reduction during sale at Winter Nexus, so obviously ok with it being much faster.
Basic Induction, Induction Efficiency, Advanced Induction Efficiency, Peak Induction Efficiency
I had (2,0,0,0) in the above and upgrading to (4,4,4,3) and my times were
Tier 2 design: 11h → 4.5h
Tier 8 design: 3d 1h → 2d
Tier 11 design: 6d 2h → 4d
Tier 13 design: 9d 2h → 6d, Feels high when there was huge reduction during Nexus.
Number of saved designs skills
Studio Management: +5 designs per level, is fine
Advanced Studio Management: The amount per level is odd, +10 at 1, +10 at 2, +20 at 3, +25 at 4 and +30 at 5. Just make it +20 per level to keep it roughly the same.
Maybe add another level of skill:
Peak Studio Management: +200 per level (yes that would be a lot but I’d like to create dozens of variations per ship if I could).
Batch Skills
These are the weirdest set of skills, making a few copies of a design is nice, but the cost of designs is too high to do many. Also the description could really use adding the word ‘copies’ into it to making the meaning much clearer that its letting you make more copies of the same Skin.
Batch Sequencing: Again what is with the odd numbers, just make it +5 per level
Mass Sequencing: The first skill increased number ‘to’ an amount, this one increases ‘by’ an amount, is weird for players to read, just make it +10 per level
Industrial Sequencing: Did you really think players would be starting 750,000 Plex worth of jobs at one time and that a sizable percentage of the player base would buy copies of that particular design! Maybe make it reduce the cost of copies in a batch job. "10% reduction per skill level to the total sequencing cost in multi-unit SKINR job."
Parallel jobs skills:
Kinda of ok, first skill point is just +1 so that end result is even numbers, which seems unnecessary, surely just making it +2 per level and having the amount of jobs you can run be an odd number is fine?
Parallel Sequencing: +1 for first level, +2 jobs for the other levels
Multi-thread Sequencing: +2 jobs per level
Cost of sales skills:
Surprisingly these seem broadly ok, if the base costs weren’t crazy to begin with. Starts at 20% easy to reduce to 9%, and can go as low as 5% with max skills.
Paragon Relations: Fee reduced by 1%
Paragon Partnerships: Fee reduced by 1%
Executive Paragon Partnership: Fee reduced by 1%
Number of skins for sale skills:
These seems fine, though I find it odd you put in batch skills to promote making 1000s of skins in a week, but then expected the same player to only list 1% of them at a time.
Hub Promotion: +1 listing per level
Hub Algorithm Optimization: +5 listing per level
NEW SKILLS:
Sequencing Job Cost Reduction skills:
You reduced cost 50% during Winter Nexus so you are already ok with lower cost. You want new players to come into the game, they will expect reasonable personalisation, the cost now is just too high for the usage you must want. Reduce it a lot. Each skill below would require level 4 in previous to unlock, like the other sequencing skills.
Sequencing Saver: 5% sequencing cost reduction per level
Sequencing Super Saver: 5% sequencing cost reduction per level
Sequencing Producer: 5% sequencing cost reduction per level
Sequencing Super Producer: 5% sequencing cost reduction per level
These would be quick to skill up to 4,4,4,3 and give 59% cost reduction and if maxed would give 68% cost reduction. I think even with that the cost would be high, but at least a step in right direction, would be quick win and broadly similar to the sale price from Nexus and we can stop feeling like we should wait until next similar sale to produce more skins.