Would be nice to be able to individually control individual drones, possible keybind settings, main use I could see is quickly splitting salvage drones or heavys / meds / lights on specific targets.
Note : Almost killed me a few times, if the jump bridge is in line with a gate/bookmark, it will supersede everything and block your path. Very important please adjust.
Suggestion: The Low Sec Warning notification should have the part “System is X.Y Security Status” color coded for better clarity.
Keywords: UI, warning, notification, low sec, wormhole
Note: Same goes for wormhole space notifications.
Suggestion: Allow the market price ticker (the moving price bar) to be detached from the Regional Market window, so it can be kept visible anywhere on the screen at all times.
Keywords: UI, Market, Quality of Life
Note: Currently, players have to keep the entire large Market window open just to monitor real-time price movements. Making the ticker a standalone, minimizable, or detachable UI element would greatly benefit active traders and industry players. It would also be cool in my opinion
Suggestion: Add an icon for deadspace, like we have icons for many other effects that affect our ships already (EWAR, system-wide effects like EDENCOM/Triglavian, metaliminal storms etc) and show that icon when we entered deadspace.
Note: Deadspace grids currently are very unintuitive. They are totally invisible to players, and have many special rules that make them inconsistent to other parts of space. You just have to know where deadspace is and where it isn’t, where it starts and ends. And there’s no on-grid warping, no combat probing, no bombs, no deployables of some types, we get dragged to a single entrance spot, etc. Please make it visible to players when they have entered such a deadspace grid, and what the rules are that affect such a grid so we aren’t left guessing.
Suggestion: Ability to stack or cancel cerebral accelerators in order to install a new cerebral accelerator.
Keywords: Skill Training, NES, Services, QoL
Note: Allow use of store items when online time limited
I have 4 hours left on my cerebbral accelerator. Have to start my 12 hour shift in less than 4 hours, so I can’t take advantage of the service for at least 16 hours. I’m also a sailor so I can forsee times when I will be offline for days and I would like to pre-install the accelerators. This also encourages more people to purchase the service.
Suggestion: Dropping a link on a chat tab adds it to the text input box and highlights that tab.
Keywords: UI, chat, links, text, input,
Note: Make it easier to drop links of stuff like contracts, killmails or from other chats in different chats.
Suggestion: The Manage Autopilot Route window needs actual management options.
Keywords: UI, autopilot, route, route management, management
Note: Delete all waypoints, optimize waypoints, include/exclude JBs, safety settings, routing settings are all not available in this window. You have to use the [A] tooltip for that. That’s not what Route Management means.
Suggestion: In the right click menu, show a little “ship” icon next to the celestial you are currently located at. When you are belt ratting, its a pain in the ass to repeatedly go down the list to find what belts says “Look at” vs “Warp to”, then to go to the one below it. A great “little things” qol increase would be to have some type of indication in the right click menu about where you currently are located.
Suggestion: Unify how text import works, eg. for fittings.
Keywords: UI, import, fitting import, multibuy, corrupted imports
Note: Explanation below.
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Yesterday, I tried to import a fitting from my alliances website into Multibuy. As per CCP style rules, it has [ ] around the name. Multibuy didn’t like that:
My Idea is a small update in the LP store and how you purchase items.
I would remove the Purchase button replacing it with a check box. Have a singular button at the top and a running total of LP in the items selected to purchase. If the LP total would exceed your LP available it won’t let the item be checked.