Suggestion: Drag systems, stations, structures from the Show Info or search results into the Manage Autopilot Route window.
Keywords: UI, autopilot, routes, route management, waypoints
Note: I can already drag stuff around in that window, so I should be able to drag new stuff into it as waypoint.
Idea: Sharing current route paths.
So imagine: right clicking Route and a lil menu box pops up at your mouse. Then click the option “copy route”. This then generates a file of the order of shorthand links that represent each system in their order (the ■+◇). Then when you paste in chat it gives a hyperlink “(un)_route”. This hyperlink is only temporary for as long as the user has this as their active route. When someone clicks on the link it will ask “Copy Route?” If user clicks “Yes” then that route is then made into their current route.
Since the game already uses an abbreviated system of the boxes, it shouldn’t be too difficult to link their sequence in the chat.
For ref: My route for Federal Cartographer minus the 105 jumps i already made. (533 total)
Also why doesnt the map update quickly on how many systems you visited? It was a week before my progress of State Surveyor showed up on the map.
Suggestion: ALL geometry that can get you stuck inside or interact with your ship HAS TO HAVE the option to be added to the overview/brackets.
Keywords: UI, objects in space, geometry, overview, brackets
Note: I just got stuck in these GINORMOUS boulders in a Haven and would have died if the rats had not been occupied with something else. These HUGE fluff boulders can decloak you, can get you stuck in the Wiggle™ and yet you have no way to tell where they are or how far away you are from them.
I strongly agree with this. It should be clearly visible whether and why I cannot cloak up, or whether moving to a particular, seemingly empty spot in space will decloak me.
Suggestion: All Beta/Test/Alpha/Preview features need to be listed in a static Test category under User Interface in the settings.
Keywords: UI, settings, feature preview, feature test, beta
Note: The “Try the new map” is under Gameplay, where it makes no sense, as it is a UI feature. Other test features should be there as well and the category should be always visible (with a Nothing To Test ATM info if you are not exploiting players for free labor).
Suggestion: Allow sorting in the item hanger by-
high/mid/low slot
rigs
ammo
drones
I like to organise my hangar into containers and being able to group items by their fitting type for moving would be helpful.
Reminder: Use suggested format of QoL
Keywords: ux, forum, capsuleers
Note: Useful for admins to glance over and see your idea in an instant
When people are suggesting stuff, please use the format that is from original message; reading your latest posts is very challenging because you are not following the format:
- 1 suggestion in each post
- keywords are optional but not more than one line
- elaborate below as much as you need to carry the poitn across
Suggestion: ACL Hangar share, Account shared items
Keywords: ACL, hangar
Note:
most of us are multiboxing anyway and having multiple characters spread across different accounts. It would be a huuuge QoL improvement if we had an easy way to transfer or share items between our own characters/accounts.
I know alt corps are an option, but they aren’t always practical. If all your characters are in your main corp, having to log out, switch accounts, and set up contracts every time you want to move an item or container between your own characters is a lot of unnecessary hassle.
Something simple as an account-to-account asset transfer system/ACL system but for containers or hangars, with appropriate restrictions/security, would make managing alts much smoother and less tedious
different games have this option already, we are just behind even when Eve Online was the first MMORPG ![]()
WoW has Warband
SWTOR has Legacy Storage
D4 has the Shared Stash
Suggestion: EVE UI Saving option
Keywords: Able to save a character UI and overview.
So when reinstalling eve it can be applied without adjusting everything again. And also that it will be usable on alts.
Absolutely something that should be part of the launcher. Until then, use this tool.
Suggestion: Sort Ships in Station Hangar by Ship Class
Keywords: ui, spaceship, station
Note: Keyword search applies to ship class
When docked in station it would be extremely helpful if the Search function responded to ship class as well as ship name - ie; typing Destroyer would show all the Destroyers in the hangar, etc.
Suggestion: Removing unused Capital Component blueprints from the game
Keywords: market, industry, manufacturing, blueprints, research
Note: Would stop people purchasing and researching blueprints which have no use.
Currently each faction has two capital ship component blueprints which have no use in the game. I noticed this when purchasing some for research to make copies and sell them. There is no way to sell them back to the NPC’s so currently said blueprints are useless to the players and any ISK, time and opportunity cost research slot wise is completely wasted.
My suggestion is to remove said BPO’s from the game. That way players would get full refunds for said BPO’s (if possible refund players per ME/TE rate so they get full refunds for research) and any new purchases would not occur. As how the situation currently stands it is very disappointing to buy blueprints, only to later find out they are in fact completely useless and you just wasted your ISK.
The blueprints to remove are
Capital EM Pulse Generator Blueprint
Capital Graviton Pulse Generator Blueprint
Capital Laser Focusing Crystals Blueprint
Capital Superconductor Rails Blueprint
Capital Particle Accelerator Unit Blueprint
Capital Plasma Pulse Generator Blueprint
Capital Nuclear Pulse Generator Blueprint
Capital Thermonuclear Trigger Unit Blueprint
I would also recommend that the finished products of said BPO’s and any copies would be removed from the game as well due to said reasons. Not having any use.
Suggestion: Left Clicking on the HUD Ewar icon should cycle through all the relevant targets.
Keywords: UI, hud, ewar icon
Note: Make it possible to push objects into Selected Items or CTRL click to target them or switch to what is actually attacking you among the already locked objects.
Collectors may want them. Theres a lot of stuff in game that arent useable, that ppl trade
In the corporation show info window it will list every station that corporation owns closest to farthest and also tells you the system security that station is located in.
Suggestion: Allow Exploration ships to fit Mining Survey Chipsets.
Keywords: mining, exploration
I’d like to see exploration ships able to fit Mining Survey Chipsets so you can use them them to examine resourses effectively before deploying mining ships. The functionality could be reduced to scanning individually targetted nodes to maintain a distinction to dedicated mining ships. Currently, It seems a little clumsy to, for example, scan down a gas site in your explorer then fetch your huffer, only to find the site is largely depleated.
Suggestion:1000 Item Limit Extension
Keywords: Inventory Management
Note: Friction. The 1000 hanger item limit even for a non-industrial player is very annoying. Increase hanger item limit.
Suggestion: Ability to see total required skillpoint in a skillplan
Keywords: ui, skilltraining
Note: Useful when deciding how many free skill points or injectors to buy
When looking at a skill plan it would be useful to know how many free skill points or skill injectors I need to finish the plan. The number of days is already display but I need to do math to see if my free skill points will finish the plan.
if its a common thing that you need solved use EVE Mon as it allows you to minmax sp and training plans by calculating attribute mapping as well


