Suggestion: Divide stack for multiple marked items
Keywords: ui
Note: Useful for setting up contracts, or sorting amo for your ship
Enable to divide stack for all marked items and not just for one, like it is right now. Thank you
Keywords: ui
Note: Useful for setting up contracts, or sorting amo for your ship
Enable to divide stack for all marked items and not just for one, like it is right now. Thank you
Keywords: ui, multibuy, market
Note: Useful buying stuff from a saved fit
When I’m buying stuff from a trade hub with Multibuy using a saved fit, some items can be already in an item hangar. It would be nice to indicate them to avoid buying more copies than needed.
Show the number of jumps to the closest LP store
Keywords: LP, Loyalty Points
Notes: When looking at the LP points we have, it shows us the corporation, the number of LP and the closest Loyalty store. Could it also show the number of jumps to that loyalty store. Currently you have to right click > set destination on every store to see how close it is. Buy showing us the number of jumps we can easily go to the stores to trade in our LP.
You can also do: Click Station link → Click System link under the Location tab → Route tab tells the route (with your current Auto Pilot settings) and how far it is.
Your suggestion is still nice though.
Keywords: QoL, UI, Inventory Management
Notes: Useful when you want to split an item stack - for example ore like Lyavite or any other item you’d want to split into multiple stacks of specific quantity.
It quickly becomes very tedious to click’n’drag each time you want to split a stack of item into multiple stacks of certain quantity, Shift+Click’n’Drag → input quantity → Click or hit “Enter” every single time. In my example I use Lyavite which can be mined for a specific mining mission or from the Sansha Incursion site Nation Mining Colony (with proper preperations). This ore is typically sold as a multiple (stacks) of 255 units, as this is the minimum quantity required to complete the NMC sites.
I would also think it to be useful for any Corporation, or Alliance, members that often have to mass create contracts for their members for things like doctrine ships+fittings (if not done with multi-fit).
Simply put a checkbox in the “Divide Stack” pop-up, with a text like “Split entire Stack?” and repeat “split stack” action so long as the remainder is greater than the specified quantity.
Suggestion: Add a Optional Small Gap Between Modules 4 and 5
A small UI/QOL suggestion: add a little extra spacing between the 4th and 5th module slots on the HUD, for all three rows.
With eight modules displayed in a continuous row, it can be surprisingly easy to lose track of which module corresponds to which F-key at a glance. A small visual separation (gap or line) would naturally divide the rack into two groups:
F1 F2 F3 F4 | F5 F6 F7 F8
It wouldn’t need to be a large gap, just enough to make the 4+4 grouping immediately recognizable. This would make quickly identifying module positions much easier without adding any additional UI elements or clutter.
Ideally this could either be the default or an optional HUD setting.
Keywords: chat, standings, channel, labels
If I or my corp/alliance has a label attached to another player, alliance, or corp when setting standings, it would be neat if the label icon appeared next to their standing in chat channel member lists like it does in the character info screen, and one could mouse-over the label in the channel user list to see what the label(s) are. This would prevent having to click and show info on characters to see if they have labels assigned.
Keywords: ux, market, groups
Note: Useful when switching from item to group market window tab
In market groups with many items it would be great if the UI stayed at the scroll level of the item you just switched to and from, back to the group tab.

Video: example of camera not focusing correctly when more than a few items in the same market group.
If all the mods are not active, set it so it hides the passive. That may help, unless youre referring to mining stuff.
Keywords: audio, Project Discovery
Note: The “dings” drive me nuts
Can we get a toggle for the Project Discovery polygon click “dings”? I know it’s been around for a while, but it would be really nice to be able to turn those clicks off, without affecting all the other sounds. If each polygon is 5 or 6 vertices clicks, the dings become a lot.
Suggestion: Multi Buy Window needs a text search field.
Keywords: UI, market, buying, multi buy, filter, search
Note: Make it easier to look for specific items in a MB window, eg when you buy fittings.
#100
Suggestion: More a bug than a improvement: Clicking on a signature bracket in the F9 map does not remove the highlight in the Probe Scanner
Keywords: UI, probe scanning, probe scanner, highlight
Note: CTRL A highlight all results in the PS window, then click on a signature in the F9 map, this highlights only this sig in the PS window. Now CTRL click on a sig (because you don’t want sigs to be deselected) in the PS window and suddenly, all other sigs are highlighted again, but not the previously clicked and the just clicked signature. This is confusing and frustrating. Clicking a sig in the F9 map should deselect all sig results in the Probe Scanner window and not just fake deselect them.
Keywords: keybinds, PI
Note: Easier planet view interactions
Annoyingly everything seems to happen with “left mouse” whenever I try to move my Templates or Extractor heads I sometimes missclick and the whole planet whirls around and I need to relocate my facilities
Keywords: keybinds, PI
Note: Easier arranging of factories and/or extractor heads
Snapping factories to the closest item on the planet would save time organizing setups to nice orderly clusters minimizing link distances
Keywords: ui, fleet hangar, watchlist
Note: Helpful to interact/right-click a character’s ship. Reduce extra clicks.
When clicking someone in watch list, put them/their ship in selected item window. I know this wouldn’t work if they are not on grid. Or add ship contextual commands to the right-click menu from watch list, like open fleet hangar
Keywords: UI, Inventory, Filter, Clipboard, Copy, Paste
Note: Manually setting up filters for Mobile Depot refits gets tedious very quickly.
To make refitting in space less painful, a commonly used trick is to set up inventory filters that we can then use to show only the modules our next intended fit uses. Setting up those filters however, is an unnecessarily tedious process.
We can already easily export fittings via the Clipboard copy function. Now I would like to be able to take that paste and import it as a filter for the inventory. It should be enough to have every item be added (to the same filter) as Name → Starts with… → ItemnameFromClipboard, and the conditional set to Any.
People can then edit the filter to rename it or tweak it further.
Suggestion: Skinr needs copy features
Keywords: UI, skinr, copy
Note: Copy pattern to other slot, copy color in next slot/all slots, stuff like that.
Suggestion: Drones under active attack should flash or have another indicator that tells me this information without having to wait until the first shield damage shows up.
Keywords: UI, drones, drone window, attack indicator
Note: Make it easier for humans to see which drones are under attack.
No, you cannot clearly see which ships attack which drones. For instance, in a combat site only the frigs start attacking my drones while the rest of the room keeps attacking me. They only attack one, and I want to know which without having to wait for the shield bar to drop.
The fact that your ship no longer has npcs or players attacking you should be an indicator they are attacking your drones
If you’re flying solo, which I suspect most of these players are, you can tell when a rat has aggressed your drone rather than you because their lock icon on the overview will be yellow rather than red.