Local Comms Blackout - Discussion Thread - Part Deux!

You’re really overestimating the value of maps for hunters, tbh.

If you removed all statistics from the map, the systems people tend to rat in would… still be the systems it makes the most sense to rat in.

If you look at any given regional map and can’t pick out most of the high volume ratting systems, you’re just not thinking about it very hard. Geography and true sec alone will point you to most of the good places, and it’s not like ratters really move around much, so once you’re familiar with an area, the map isn’t giving that much away.

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agreed. but still, being able to look at npc kill rates and mining activity is all intel for the hunter, nothing really helps the miner . just a very skewed playing field atm.

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Let’s get this " Local provides instant and infallible intel", shall we?

Instant and infallible, local… Meaning something blips on arrival in some system, implying an observer.
Even before BO, I did not see many peeps PVE at the High Sec frontier. In other words, that “immediate” part is flawed, as there is no PVE happening on that first blip. The PVE group, dweller of an inner system evaluates and responds, giving time to fun. But that would be PVP, not PVPucho.
Next scenario: The PVE had no eyes in adjacency. Immediate means something blips within the PVE system and you begin to engage warp. Chances of PVE to survive… meh.
Next scenario: Your PVE setup is a bait. So it leads to battle. But that’s not PVE… out of the question.

A cyno gets lit. No chance for anything but PVPucho. Ah yeah… someone will cherrypick: " but, but you… you can have erm…, a bait setup… and, and respond…" calculate and we’ll see what’s needed and if it is immediate and so terrible to know that such thing is happening within the system, well it’s immediate in action and detection. 1-1=0.

You could say that BO gave intruders the chance to go further in, passing the above scenarios and get into a fight… now, that’s PVP! but, you wouldn’t do that to a donutbrella, would you?

The immediate means that someone gains in favor of the event and it’s measured in time. If not, and if both events (attack and defend) occur simultaneously, they get nullified. So this “immediate” is dependent of an observer remotely located, in which case the chances of anything but PVPucho increases greatly.

What was it so wrong on allowing PVE to re-arrange and establish a battlefield in response? Either the incomer wanted easy kill or was contemplating the panorama.

But if you wanted anything else to happen, why bother? Was there absolutely no confrontation before?.. so much, that it truly needed a lifesaver? that’s debatable. And I believe there was more to confront and more to respond IF there was a catch and if there was time to transform a PVE operation into a Battlefield.

And that catch is abundance of objectives. The rest is PVP.

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Local made absolutely no sense, why would you have a live player list for every zone in a PvP game focused on strategy / surprise? That’s nuts. Local should never have displayed everyone in system. I barely have even PvP’d but the amount of carebears whining over this change is immense.

How can people actually claim null was safer than hisec? If you do not live in nullsec please check killboards.

Note: Local does not tell you who enters the system but when somebody enters a system, types something and leaves, it tells you they left? Maybe I am wrong. If not, it is fantastic.

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Reiterating points, if you change a game radically, give us a way to move our stuff for free, since you have just basically told a bunch of people AFTER you changed the rules, we were playing it wrong. After such a long period of accepting it, that is unfair to all us small operators. I get macros/bots, but you are ruining game for a lot of people who do not bot. And the only way to really fix bots is just instituting a game activity time limit for PVE.

Next, I am so tired of 'leet PVP guy whining until they their way, because those easy kills actually have a chance to evade him/ That is the problem, PVE ships by nature are forced to be fit differently AND spread out to be effective. SO, you have to basically survive the one on ones and have a die to the blob, since no way for fleet to form up and save you. if you want to PVP, how about fight OTHER PVP ship, what they actually shoot back?. aw poor baby.

This makes cloaking ships far worse than they were before, and that is due to the extreme game design stupidity that is cloak plus cyno.

Local makes sense for Gawd sakes, why would the gates NOT tell the controlling entity who passed through gate. If anything the invader should be blind, not the defender.

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They do not like small operators apparently. They like people who has a lot of firends who watches the gates all the time and ready to counterdrop tons of ■■■■ in need. So, go join one of the biggest alliances.

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Because it does not give us any advantages and makes life harder for us. But well, I have more time to type stuff in the forums now.

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Love how the Petty Bourgeoisie of New Eden think they are the small operators.

Its like 19th century Paris in here.

More Absythe, please.

Change it back.

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You know, you could take the opportunity to broaden your horizons. Shake things up a bit for yourself. The ones that are mainly affected are miners and ratters losing instant intel from local, and the warning pings from eyes in the pipeline and chokepoints. That means the ones who are affected… are primarily the ones who’s doing the most mindnumbingly dull drudge work Eve has ever had. Ratting and mining are the least input worthy activities out there, and are about as stimulating as watching paint dry on growing grass.

Now this isn’t entirely true anymore, because there’s a new factor at play. With no local, you don’t know if there’s enemies around and even d-scan can only tell you that something is there, not whether or not it’s an enemy or friendly.

This… is fuckin’ fantastic.

The situation is now such that it must be adapted to. I personally think that’s a fantastic situation to be in. Things that there’s a reason to do now, that wasn’t there before, in no particular order: Create new fits capable of surviving hunters. Either something fighty, something zoomy, something deceptive, tanked out the arse and with cloaked support nearby, something new and potentially mad (I don’t know, Blops Ratting or some absolute nonsense like that) and so on. Organize defenses! Set up camps at the routes to the bearing lands, get fights and so on. Have PvP wings doing their thing while coordinating with the bears doing their thing. I mean, you already should have been doing this, but not everyone has the super umbrella after all. Change up how you bear, perhaps? Ninja a few sites here, skedaddle a few pockets over and do a few there, another pocket and a few sites over yonder etc, become less predictable than “System X Y and Z are the ratting systems in this region, always”.

Hell, have some fun! Go rat and mine in enemy space! You can cheapfit ships for it and have some fun with it. Enemies seeing mining ships on d-scan aren’t going to think they’re targets when it’s in their own space. Hell, seeing Myrms or Ishtars or something on d-scan is going to look friendly too in their bearing space. Suddenly you have a great fight on your hands, after having made some isk for it in the first place.

There’s so much more you can do now that wasn’t possible with local running. So your bearing now requires slightly more work to be “safe”, so what? Nullsec was never meant to be safe, and that crap was boring for everyone including the bears. Adapt to the new normal and have some damned fun with it. Let nullsec be less predictable. Fly stuff you can afford to lose, bear enough in it that you’re isk positive if it dies, and just stop caring all that much when it does.

Or did people forget this game was kind of supposed to be a game, and not just another job where you make bank accounts larger, mostly for someone else further up the food chain?

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needing more eyes on gaes means more accounts. its that simple, its about the metrics not gameplay

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If only some of the people spent their time growing a backbone instead of crying and whining just because they’re too scared to undock.

Oh well. Thanks for always being a never ending source of salt.

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I think I will not discuss with you on anything since you just look down upon people. You are a great man, a great PvP’er we are not. You have the backbones, we do not. Ok.

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Today I got up in the morning, drank coffee with croissants.
I looked at the screen where 2 days ago I brought Cyno into cloak. I look, the producer was tired of pressing the button every 2 minutes of D-Scan, out of his 10 friends only 2 remained. Of his 3 alts, only 1 remained, the rest were unpaid.
He called 20 friends and killed him 5 times.
It’s a pity of course, but he could not adapt, pressed D-Scan a little and was able to pay alts for only 2 days, and his friends turned out to be people who have a family and work. He had to leave. The era of chaos has begun.

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for me to hear you to comment not such a way makes me feel proud at least that’s the way it’s really supposed to be doing. Why go to the trouble attacking other players and stead of going out there and using your tools that they give you to go collect and build your fleet and battle factions not players. For muffley go out there and get the people from Amar. Or go out there and battled the caldari. I mean everybody’s attacking the simple player every time. Somebody new comes in cause he gets attacked until he gets his finances drawed out and he can’t get anything new. That’s not a fair chance for everybody.

But they may get killed themselves doing so. Kill the bears with no scram no web because they are fitted for pve, but not for pvp. It is easier and less risky you know.

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I’m going to tell you something that’s probably going to blow your mind:

It’s possible to rat in a PvP fit.

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Good point. I did not know that but I will try asap. Thank you for blowing my mind and for teaching me.

Ok, you just showed my point far more clearly than I could with that one sentence. Thank you.,.
Simply by undocking to play the game makes me far more vulnerable due to CCP provided intel than I ever was before. The only way to NOT show up on intel is to not undock to play the game as i choose.

Put another way - How about CCP add a popup that tells your highsec war targets you have undocked and are on your way to try and kill them - Would you see that as balanced?
OR would you see it as CCP giving away too much free intel and so disrupting your chosen play style?

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