This has been obvious at CCP for many years.
Big fights attracted media attention, which attracted new players, which put more money into CCP’s pocket. Much of which sadly was diverted to other and many failed projects that also took development time and Devs away from Eve.
The “long term vision” based around new sov, structures, rorqual changes, etc - Failed at the new sov but rather than stop and see if it could be fixed, CCP management forged ahead and released one broken update after another compounding on the poor game play around FozzieSov until - Here we are today.
Many players could foresee what was coming and many more tried to warn CCP of their mistakes and lack of foresight but CCP management had a “vision” and right or wrong they were seeing it through - The people who spoke out against FozzieSov, Rorqual changes, 1 week to kill structures, Haw guns for Titans and the many other things that have got the game to where it is now - Were told, you are just carebears, fools, you don’t like change and the one that scared me the most - CCP know what they are doing.
Now due to years of, (no other words for it) “neglect”, poor decisions and inaction by CCP - They are once again forcing change on the player base without looking at the long term affects it will have on the game.
Even now we are seeing some of the less favourable outcomes of BO, one of those being, large dominating groups are getting bigger. Another being large swathes of Sov nul abandoned, systems where there was hundreds of players online every day are now all but devoid of life - And CCP’s answer to this, forge ahead with the “era of chaos”.
Alienating a large % of your player base in any game is always bad - doing it in a game that is nearly 20 years old and has always been very niche …
CCP need to stop now, take a good hard look at the state of the game, not just the MER, I mean really look at what is happening at a grass roots level and formulate a plan that will bring about “real” change.
The time for secret squirrel development is over - Talk to the players, look at the area/s of the game you want to change with open eyes and most of all, get away from the “easy fix is best fix”.