Local Comms Blackout - Discussion Thread - Part Deux!

That’s big talk for someone in one of the large mercenary blocks. Why don’t you step outside of your massive capital umbrella and move into J-Space where help is more than a cyno away if you think having no local is so good?

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Oh yeah, and since you’re so “for change and content” why not just push to open J-Space to cynos… Y’all holers are all talk when it comes to the blackout, but if I had a dollar for every wormchicken that ran back into their hole with their tail between their legs I’d be a rich man… Easy to run and hide and then turn around and complain about the same thing…

Let me see if I get this straight…

Cave man hits rock with rock. (ok, laser) Bigger cave man comes and hits smaller caveman with rock. (ok, laser) Smaller caveman dies from falling rock.

Advice to smaller cavemen…

Stay out of falling rock zone!

I’m not the one whining… lol Apparently you need to re-read a few times until comprehension settles in.
I like the changes. Also… while caps can be made in a hole and are generally made and then used for anti eviction… think of it more like this. Null gets to have caps too, however their caps can leave the hole (if hole is =< C4 space they can’t). Null also has sov mechanics, which jspace doesn’t get, which means there is less grinding down in the defender’s hole than there is in null.
I really wish morons would stop comparing null to jspace. They are not even fuckin’ remotely equivalent.

And to the other retard also spouting the “whaaaah jspace blah blah”, I’ll repost this. Just for you two plus the rest that will come after with no clue about what the hell they’re talking about.

Sure, wormholes are just like nullsec, if you take away null’s:

  • asset safety
  • ability to make and use supers
  • static gates
  • ability to spawn in home station (always have to spawn in hi/low sec)
  • moon goo
  • static respawning asteroid belts
  • ability to use jump-drives. so now you have to haul everything in DSTs or smaller
  • gates that are one-size-fits-all. You can then only fit certain size ships in some gates. Also they close when you have too many ships go through, or at the most in-opportune moment.
  • static gates – having to scan down every gate (hole) all the way back to highsec. And the last jump is a frigate hole so can’t be used for logistics, because murphy’s a bloody f’n AARRAGH!
  • ability to own more than one system (reasonably)
  • ability to jump-bridge between owned systems
  • ability to even own the system you live in… we have to fight for our space, ya knuckle-draggers.
  • extra sov grind with fozziesov (or any sov mechanic)
  • other stuff I’m not pulling off-hand

Don’t compare wormholes to null. its stupid because they’re not comparable.

Please stop spouting the utter nonsense you hear others trumpet.
If you know fuckall about wormholes, then think more before posting.
Otherwise, you might want to try out jspace, learn a new facet of the game you likely have no real experience with. It is definitely fun, lots of small gang fights.

shamelessly copied from local salt thread

Also another note for the dude talking about my activity – yeah… wish I had more kills. But I have been having fun as a logibro for my corp so other people can get on kills. Cause that is what logibros do.

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Must be ship spinning if you have time to post on here so regularly… Especially when it’s just to troll…

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So you clearly understand that j space and k space have significant differences, but still somehow come back to the ivory tower logic of I’m safe in my hole and I get fights when I decide to go out of my hole, but fights that can come to my hole are limited que the “I’m an expert on null space while I hide in j-space”…lol

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Been there, got the t-shirt, and while I appreciate its nuances, it’s not for me. I mean, I pretty much started my career in j-space. Did about 8 months before going back to k-space because I couldnt stand having to waste half of my gaming time scanning new routes every day.

I’ve also done small-alliance ■■■■ up in Fountain (right after fozzysov with Empyreus). Wouldn’t mind going back to that style of gameplay, but I’d rather stick with my group of existing friends tbh :man_shrugging:

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You go on taking the fun from the players and the players will sooner or
later taking the fun away from you, together with your jobs.
What you create there atm is pure CHAOS and it has nothing to do with
logging in for fun anymore. Havent played in 10 days today i logged in and
had a black local…
To all the HighSec Carebears or people just lost some stuff in the War, STOP WHINING its EvE
I am playing since 2004 and EvE has changed a lot since but this ■■■■ is just not fun enough to even log in anymore and many of us do atm just for the skillpoints but do nothing.
:slight_smile:

If I need or whant a ■■■■■■ up local i move to WH Space again…so feel free to do so.
The guy here on top whining says it all in one sentence: … the casual player like he is…
:sunny: cheers and have a great weekend… i will have for sure, without EvE…
:slight_smile:
BRING BACK THE LOCAL!!!

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Can you please biomass after giving your ■■■■ to a newbro?

They’re about as welcome as a dingo farm next to a daycare centre, IMHO.

Please. Invaders only have to hit the iHub and all the ADM’s drop to zero. They don’t care about medium structures and once all the fortizars are gone defenders will struggle to field capitals.

Amazing how people get annoyed when you tell them how to do their gameplay?

And what do you have against newbros, exactly? We had one in a fleet just a bit ago, flying a bait procurer. He seemed to be having a pretty good time. I’m sure he’d love your stuff, and you’re not using it anyway.

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its the WORD i dont like … you are not my BROTHERS even when playing the same game, beeing in the same Ally or corp. My BROTHERS having beer and parties together with me
You have messed up the word BROTHER …NEWBRO… :smiley: :smiley: :smiley:

and i guess many of us knowing the REAL REASON for this changes… its the GSF … the IMPERIUM… CCP doesnt like they get fatter. I am in GSF and i am proud of it…was better a couple of years ago but its still kind of family to me…
We just came back from a War wich was not really a war because instead of defending and fighting, our Opponents were hiding and running and complaining we shot their structures…We would have liked to shoot them but they made themselfs invisible. :stuck_out_tongue:
what a coincidence all the new things came when the war was over :wink: :smiley: :smiley:
cheers

What an advertising coup for CCP! Were not gonna take has feed right into the advertising machine!

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“We just came back from a War wich was not really a war because instead of defending and fighting, our Opponents were hiding and running and complaining we shot their structures…”

World War Bee ?

Nah. Mercenaries fight back.

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Did you not notice how we finished up in the north because of the ‘new stuff’, like the drifter attack that preceded the Blackout?

Really now, just stop. Please. The beatings testing will continue until morale improves.

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I know this will fall on deff ears, but thank you CCP, you have given people who have no skin in the game unlimited access to space they have no claim to.

Local may have been OP, but that doesn’t mean you go to the other extreme to prove it was? How clueless can you be as developers?

If owning SOV has no benefits, then why do it? What is the gain for working for it. What is the goal in eve? If holding up in High or low security space is the ultimate goal of the game, then you have won…that is what people do.

If hardening the F… up as your song suggests is the goal of the game, then develop toward that end?

I noticed that since the implementation of your “ultimate solution” doesn’t reap the benefits YOU want, what next. The wholesale stripping of players assets…because unfair?

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If this blackout is to be made permeant that I think CCP has to look at some way of nerfing cyno’s, perhaps they need to look at some random placement factor on grid, perhaps have different sized cyno’s that are more accurate but require more fitting requirements. Or have mass restrictions, or have the mass restriction have an impact in that in terms of the mass above the level allowed, those ships will not come in near zero, but across the grid.

Another option could be to make the Cyno Inhibitor a bit more useful, with a larger coverage and not be a one use item in that it can be scooped and reused.

One important factor for sub-caps is anything that makes it a bit harder and exposes the attacker to more time on field. I am not a fan of wham bang execution style play at all which is what many BLOP’s drops end up being.

I expect a lot of chest beating and emotion in reply to this suggestion.

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What makes you think this was any kind of ‘ultimate solution’? This is a test, for the purposes of gathering data. This is hardly any kind of ‘ultimate’ anything.

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