Making null look like wormholes. We need significant distinctions and effects are not enough.
Many null players are deeply unhappy because they lost the sense of their community, not just safety.
Actual destruction has not gone up nor will it because nothing has been done to fuel wars (small game hunting is peanuts in terms of sink).
This is causing Goons and the other big 4 to grow even more due to diminished security and null is now a wasteland between pockets of activity.
In Conclusion, a relatively small but vocal/influential group are happy (small game pvp) because their play style was singularly buffed at the expense of others. The objective of Eve has to be āsandboxā not buff what you think is missing or are nostalgic about. If you are going into someone elseās home to kill them the odds should be stacked against you a lot. What I donāt see is rewards for small game pvp that are sufficient.
Suggest you resurrect the previous idea of bringing into the game the structures that control local as well as other neat stuff. Also, can you put Hilmar back in the box?
People do realize that less bots and 20+ multiboxed accounts in perfect safety = less concurrent players right? A drop in active numbers should not be a shock in the slightest. The key is itās a removal of parasitic accounts that were hurting the game.
I have been hearing from people and reading on those 2 BO threads and 1 cyno thread about pilots either letting their accounts expire (becoming Alpha) or simply refusing to log in anymore. Personally I have done both. My own account is returning to Alpha in October and I donāt plan to log in until CCP numbnuts get their heads out of their asses, restore local and stops messing with null sec operations.
So are you going to pay CCPs staff and bills?
Do you live in a bubble universe where money is not a thing?
And multiboxing is a selling point for this game as well as driving plex sales. If you have an issue with that youāre playing the wrong game.
At one time, sure but Iām not sure it was ever intended for half a dozen rorqs in near perfect safely making Eve null akin to farmville and wrecking the entire economy for the rest of eve-- something they are starting to remedy for the good of the game.
PLEX = money for CCP. They want to sell as much as they can if theres even a single person with an intact brain.
And whats this nonsense about hurting the economy? Mass production = lower prices = more toys for everyone = more explosions
You do realize that the bots donāt actually account for the losses, and the ā20+ multiboxed accountsā provide targets as well as the means to build the T2 ships people keep demanding the ability to use, right?
Screw the bots, but no, people being out there where they can get shot are not āparasiticā, theyāre ācontentā.
Multiboxing is a thing, always will be. Multiboxing an army of mineral hoovers while having minimal worry of their destruction is an issue. The is an overabundance of materials and isk due to Null being too safe. Another year of blackout should start to normalize things.
Those same people can do that exact same thing now and if they are they arenāt parasitic. The ones that left are leaving because while they ācould get shotā they never did becasue the moment an unfriendly name entered the system they could just dock. Now they have to actually pay attention.
Frantically pressing the d-scan button isnt exactly āpaying attentionā any more than watching local - more something iād let a trained monkey perform than calling it engaging gameplayā¦
Nonsense. People lost ships, up to and including Rorqs and Supers, every damned day. Excavators died in droves.
I mean, think about the utter inconsistency in your own statement. They could dock up as soon as a name came into local, but now they have to pay attention? If they werenāt paying attention, how did they know a name came into local?
I PVE⦠i also PVP randoās that come around⦠I donāt PVP cloaky nullified T3Cās that wont uncloak if Iām not a free kill⦠the no local has resulted in mainly the later⦠CLOAKY ā ā ā ā ; that only attacks PVE ships⦠and are uncatchable/undetectable and have 100% initiative on EVERYTHING (attack/flee/observe/cyno/bridge/gate)ā¦
How is that balanced? Even if your some PVP hardon type guy⦠you gotta admit that is unreasonable⦠I would not expect anyone to subcap PVEā¦
CCP Please just stopā¦
If you donāt stop soon; you may as well release a statement saying⦠āā ā ā ā you NullSec playersā¦ā
No, they are were parasites. Or maybe more accurately, a malignant mass on the economy of this game.
Massively multiboxed fleets perfectly protected by infallible intel were the problem. They spewed resources endlessly into our shared economy while generating little-to-no-content, docking up at the first hint of danger.
They were the primary target of these changes - this was clearly communicated by Hillmar and the others who directly said they wanted to make players actions meaningful and more valuable - read make farming, especially multiboxed/AFK farming, more difficult. That low-content, economy-corroding gameplay was meant to go away, and these changes have done so in one fell swoop leaving a healthier game in their wake.
I agree, these changes alone arenāt going to fix Eve but they have cleared out much of the disease and have made some space for CCP to try to add back some new and interesting gameplay. The verdict is still out on whether they can or will be successful, but the opening salvo has been a resounding success and am I sure CCP are (behind closed doors) patting themselves on the back. They intended to push out a whole cadre of multiboxing veterans that were dominating the economy. They want the PCU to go down (note: donāt conflate that with actual real player numbers!), and they have done so while most of the rest of the in-game activity is largely unaffected:
Looking at these metrics, CCP have struck with almost surgical precision, tossing out the worst offenders of the previous multiboxing meta, and fixing their gaping resource imbalance, while barely changing the top-level metrics of the game. Perhaps now, some of those PLEX that were monopolized by the now-extinct nullsec multiboxing fleets will find their way into the hands of more single-account players who used to rely on PLEX, but were pushed out of the economy, and often the game, by the multiboxers and skill farmers.
Umm everything appears to be in decline in your charts. If CCPeople are patting each other on the back because all player driven content (market buys, ship kills, pcu, etc.) has been cut drastically then they are indeed a ship of fools.