All those numbers, I told you guys… they don’t mean anything when played in the hands and minds of the average Cro-magnon.
They are just pictures capturing a moment in a constant data flow.
But…
Within the game, the economics are based on standard accounting rules of demand/offer. Less demand, less offer = stable lines. Nothing more, nothing less, period.
In real life, the concurrency is not. The number of connected accounts just tell you the activity, not how many are paying. In other words, the PCU shows more than those who pay. COMPRENDE?
The truth is, most of the accounts that are not logging have paid for a time they are not using, showing their frustration, protesting for now. The question is: Once the dormant accounts become inactive accounts (no renewal), what do?
That minimum sustainable is getting close too fast. I’m not inventing it. It’s just observation of data with the help of a simple spreadsheet set.
No one but CCP knows that number, that minimum required for the game to be financially viable (not stable, the stability is gone atm).
Now, any Neanderthal would think that the protest, if any, will end… Na-haa… the movement will not stop unless there is action simply because, CCP DID NOT ESTABLISH A TIMELINE FOR THE BO OR THE CHAOS ERA. So, no one is stepping back and letting it flow. People simply will not renew if nothing happens, if whatever is causing the steep decline doesn’t stop!
I’m just saying it HAS to be AT LEAST STOPPED. Not the BO,… THE EFFING DECLINE RATE DAMMIT!
Because it will not spring back, no matter how much the pumice over your shoulders portrays the optimistic cretin!
That rate dictates without doubt that there are 4 to 6 months left of financial sustainability.
The internal issues (playability) are ALREADY compromised, which means that the decline rate WILL REMAIN!!