No. CCP don’t give ■■■■ about null krabs.
As stated when announcing Blackout
The duration of this blackout is undetermined
So now they decided to stop testing. They have now truth about game. Were are supposed to be end game pro players we have biggest pussies in game. While players that don’t care about null seams to understand game way better.
One consideration on that: the changes weren’t going in the day after Fanfest. If there was more time between G-Fleet and when the Blackout was ending, sure, it’d make sense for the official announcement to come out after. Without that lag-time, they really should’ve had the news piece ready to go. It’s not like they don’t have intarweb machinez in Germania to type letters into.
I know people feel a need to fit everything into familiar patterns… but there is no ‘end game’ in EVE. None. Null is not ‘end game’. WHs are not ‘end game’. Titans are not ‘end game’. There is no ‘end game’. There’s only ‘what are your goals?’, and those goals are only valid for you.
The most powerful ship is the wallet that pays the sub
I respect people who take risk but the Blackout never made any logical sense.
You cannot improve a complex game by turning a switch off. That is silly.
But I have to agree with other people , it made my life a lot better, I am going to the gym at least 3 times per week , my social life has heavily improved, I am more focused on my work. So you can harvest my tears but they are tears of joy. I will be sticking around as alpha but most likely I won’t be renewing my yearly sub when it expires at the end of September. I am already logging only once or twice a week. I wish fellow gamers all the best in their salt harvesting.
And for some of them, isk/h is a personal goal. For others, it’s empire-building. Everyone bitching about ‘null is too safe’ is ignoring one simple fact: any and all ‘safety’ in null is the result of players making it safe. Players do that. Players respond to attacks. Players keep other players (or themselves) safe. People who want to come in with one or two or a dozen guys are like expecting Rome to have trouble with a handful of Huns. Atilla didn’t destabilize the Germanic tribes and force them into Roman terrirtory because he had 6 dudes. Genghis didn’t slaughter his way to the Danube because he was doing small gangs.
You want to overcome the hundreds or thousands of man-hours of work—much of it low-effort work, but still work—that null bloc players put in every single day to keep their space safe, then go ahead and put in as much work yourself.
In our Discord there was no bitching or any complains about the blackout , people simply stopped logging in. Not even one complain.
Syndicate turned into a desert.
PS: I did enjoy the Blackout to an extend PVP wise, so I can understand people who support it. But I don’t like EVE PVP experience which I find by far the weakest part of the game.
The funny part, it made it super safe for me to move billions of Isk to high sec because there was none to kill me.
Actually the only other person from our alliance that talked about the blackout was in here and was in favor of the Blackout. Ironically he stopped playing EVE way before the Blackout.
I know Syndicate is not the entire null but nonetheless we cannot sincerely claim that losing the ability to sit back relax mine or in my case do combat sites was a small deal for the quite majority. I find that hard to believe.
It may shock you but we are not all boters or even multiboxers.
No it is not a result of player action. Local is free safety just given to everyone with no player effort or cost required.
The issue is not with players who make themselves safe by doing something like building a super umbrella to stomp interlopers - or at least that is a different issue. The issue is local provides the ability to avoid all conflict outside of a full scale invasion (which, there is no game reason to actually do and asset safety removes any risk of loss even if evicted or any reason to defend; again different issues) by using the free and perfect intel provided to them by what was suppose to be a social tool.
That allows 100%-effective conflict avoidance in what is suppose to be the most dangerous space and has been a major, festering game design flaw, for over a decade. Clearly the blackout in the first iteration wasn’t the solution for whatever reason, but something needs to be done to fix the ability to dock up at the first hint of danger infallibly flashed on your screen by something you get for free.
Pre-Blackout nullsec was objectively too safe. The rule set shows that and the economic numbers show that. If the bar of danger is so low in nullsec that you actually have to fall asleep to end up in a PvP fight and lose something, your video game might might need some tweaking if you want to actually have some player-generated content and a functioning player-driven economy.
Let’s hope CCP has more success with their next attempt to being some balance back to the game.
You do know that is EXACTLY what happened to Serenity - Nothing but mega groups who eventually stopped fighting each other but also made sure there were no new comers entering “their” realm without the correct credentials.
So I say yes - Forget about any real content, fighting over Sov, Supers facing off over a system someone forgot to pay sov bills on, the mega fights that came about because some titan pilot hit JUMP instead of Bridge. Who needs content that puts big things at risk of being blown up - Mega alliances and invulnerable Super umbrellas are the future.
In case you may have misread my intent, I’m being as sarcastic as I can in print
Pretty sure Provi Bloc will continue but will never be the same again - Their space probably more than anywhere else suffered badly at the hands of the “lete pvpr’s” who lauded BO as the best thing ever.
Here go read Exactly what CCP said when BO was started. You obviously don’t believe any of the players here - Lets see if you believe CCP.
Are you sure the decision had been made prior to Gfleet?
I wonder if CCP used Gfleet to get feedback from the players IRL before announcing the end date.
Uninstalling and staying uninstalled is about as good as it gets.
I know some who have succeeded to break the chains of Eve life - I know many more who have come back after saying “this is it, the end, I’m done with Eve”.
Eve is far worse than any known disease - Diseases can be treated and you can get cure them - Eve just endures as part of your life, forever.
Local in null was no different than local anywhere else. So bitching about null being too safe while LS isn’t clearly isn’t about local. The whole ‘it’s all about local’ bullshite has only come up after the Blackout was announced.
“Syndicate turned into a desert.”
Living the same parts of Syndicate and know for fact this is not true. That same safety used to move out allowed a lot of small gang fights from people living in Syndicate or nearby and some highly entertaining wormhole group raids. There’s almost constant activity at home and across Syndicate.
“PS: I did enjoy the Blackout to an extend PVP wise, so I can understand people who support it. But I don’t like EVE PVP experience which I find by far the weakest part of the game.”
Thanks–you are probably right–those that enjoy pvp in large part love BO. Personally I love many aspects of the game–missions occasionally, mining quite a bit, relic hunting near home and day tripping WHs, building stuff, doing a few Triglave invasions, green anoms belts and combat sites, and of course PVP. None of it I’d like to do 24/7. I often think many of those that didn’t like BO, simply didn’t like getting on voice comms or had pigeonholed their play into one particularly narrow part of Eve–a game that has a huge variety of activities. Mix it up keep the game fresh and encourage the same to build resilient organizations.
As for our experience, we lost people as well, but gained more. The fights got better with more possibilities for surprise tactics sometimes to our advantage, sometimes to our disadvantage. Voice comms got a lot better, with people understanding the huge benefits for coordination under BO conditions. A huge plus for a diverse group of players with pvp prowess.
If we have to give in to miners sense of entitlement to high end asteroids at no risk can we just hook them up in high sec and leave blackout as it is. What’s the point in making it null only if they’re playing risk free anyway?
I realise my two accounts aren’t worth the same as ten rorquals but blackout was the best change to the game in years.
I’ll slim back down to 1 account now and only occasionally log in because the effort/good content ratio is too low to bother with
It’s a shame because the game’s been in a steady decline for some time and brave decisions are needed to turn it around.
Lol. People have been complaining about/noting the intel value of local for over a decade. It’s not a recent phenomenon. Why, here’s one from 2007 by Tovarishch of Mercenary Coalition that was on the first page of my Google search:
Posted - 2007.12.07 20:10:00 - [1]
Does it seem ironic and somewhat disappointing to anyone else that when using a Black Ops ship to help some friends sneak behind enemy lines that the first thing the enemy is going to see is a new group of bad guys pop up in local?
Covert? I think not.
There needs to be another reflection on why local exists in 0.0
And no, local in null is different than other places, notably wormhole space, the other dangerous, below 0.0 security sector area of the game. You are wrong to claim nullsec local is exactly like everywhere else.
And regardless of you shifting the goalposts here, local is free, infallible intel that players do nothing to create, build, protect or earn. They just get it for free for doing nothing making your claim it is the players that make nullsec safe wrong. Unless you mean they earn that 100% safety by remaining conscious enough to press the dock button?
The value of that free safety and the extent was being relied on by nullsec denizens is obvious by just comparing the pre- and post-Blackout MERs. And local comes for free.
Sure, some groups do spend a bunch of effort to make nullsec safer for themselves and that might be necessary to ensure the most efficient resource extraction, but really, nullsec with local is essentially perfectly safe even if you do nothing else but watch a chat window with no backup or other provision for protecting yourself. You are uncatchable unless you make a mistake and can decline any fight. The worst that can happen is you are camped into a station. Maybe that would be less of an issue if there was a meaningful limit on resources and reasons to fight, but with that line of though I would digress into other issues again.
You are right but so not responding to what was written and putting your own spin on it.
Local in nul is EXACTLY the same as local everywhere else, that has local.
As worm holes have never had local as K space knows it, you can’t compare the two.