Wasn’t loaded with fuel for the bridge, those burn ozone. Sounds like the dumbass was using the jbs to go run and fuel a cit he shouldn’t have had out there. on the kill.
Yup. Whatever you say, Miz.
So you have no trouble scraping ten thousand or four thousand post threads for mischaracterizing quotes, and trying to character assassinate, but the argument will remain unchallenged?
Well ain’t that telling?
Ok, thanks for the open reply, I see you are not mature enough to engage in a real conversation.
#Mark Marconi Alt
So failed blackout answered one crucial question: Now EVE is mainly a PvE game, not a PvP-centric game.
A lot of people are citing the numbers of people online declining as a reason the blackout failed. Do take into consideration the recent ‘season of skills’… a LOT of people created alts to amass skill points during this. The character bazaar is FLOODED with the products of those… 5-6M skillpoint pilots with those season of skills reserves ready to go.
That’s that many more ‘players’ not logging in anymore, as they are coming of age to harvest the ISK value (of 5B to 15B each).
I would much rather have seen this blackout happen at a time not on top of a major player drive, as it’s extremely difficult to say if the loss of overall player numbers is related to one or the other.
As someone who consistently helps shepherd the multitude of newer players and micro corps, there are a LOT, and I mean a LOT of new blood that have started recently. Most are ALREADY complaining about the local return.
The large and larger corps have had to change dynamics some, but most of their playerbase is still around.
I think you’re drawing wrong conclusions about what drove them to return local, and I wouldn’t be surprised if it is lost again.
The argument’s been addressed multiple times, and you’re response has boiled down to ‘nuh-uh, cuz I says so’. So, as I’ve said multiple times already: if you’re not willing to discuss the matter honestly, I’m done bothering with you.
Certainly possible. I’ve never claimed to be omniscient, but things devs reportedly told people at Berlin factor into my interpretation.
I wouldn’t be surprised if it doesn’t get removed again, either. Hopefully better iterated so that there are ways for smaller sov-holding industrial groups to mitigate the deleterious impact that drove so many of their members right out of EVE.
No it doesn’t.
What limits any counter play is years of poorly thought out game design. CCP saw how big fights and the free advertising via real world media attention boosted numbers in game and set out to capitalise on it, they just didn’t think it through very well.
CCP were told by players (CSM, on the forums, at Fanfest, etc) - Many times from the people who now benefit most from recent development - What they were doing was leading to exactly what we have today - Large all but invulnerable groups who due to how Sov and other mechanics “evolved” can set risk level’s how they want them.
Imperium recently took the biggest risk of any large group in many years - They deployed ALL THE THINGS to Tribute to face off against a group that “could” have drawn a line in the sand and given Eve the biggest fight/s it has ever seen.
Instead those that Goons and Co came to visit packed up and moved on. I don’t blame them - The risk of losing a Super fleet, even a portion of it, means you can’t take and hold sov elsewhere so why risk it.,.
CCP’s own design led to the defenders “winning” by just leaving the region. When it takes a potential attacker weeks to move into position to contest another’s stuff, it severely reduces the chances of any real evolving conflict.
In this case it was PanFam’s decision - “We know they are coming” do we defend what we have now OR get out and not risk losing ALL THE THINGS and start over.
They chose correctly as per how game mechanics are designed to work.,.
This is how CCP deliberately designed Sov and the mechanics that surround it. Can’t blame players and groups from using the tools CCP gave them.,.
You literally haven’t addressed the argument once. You sidetracked into some other argument about the effect of BO on smaller entities which is another thing entirely. To the point of it being damn near strawmanning, then veered off into discussing me instead.
You’re being quite a bit more uncivil than is reasonable at this point.
Different subject. This is about how to implement potential changes, not about the status quo.
What potential changes? Seriously. All this hot air spewed on this forum about what CCP should do is a waste of time. They don’t have a development team that can pull off 1/1000th of the changes suggested. What people are asking for is pretty much an entirely new game. Not. Gonna. Happen. Any new development is not going to be sunk into this 20 year old dino-game, it is going to their future.
To say the past 3 months was a continuation of steady decline is silly. That was a free fall - 1/3 GONE in 3 months. If the “steady decline” was at that rate for years, there would be ZERO people here. This was not a trade of bots for real people. That is a delusion of hope. These were real people that dumped their accounts and it hurt CCP financially. That’s a fact. Call the “monotonous march” whatever you want, but thousands of people still enjoyed the game that was 4 months ago before “chaos.”
Right! If blackout had continued, the game would have been done by Xmas.
This 20 year old “dino-game” as you put it is still better than any other game in existence! For all the smart ass comments, memes, etc… I still love this game and want to see it turn around and succeed! I bieve we all love this game thus the passion and heated arguments; frustrations!
I think somewhere along the way CCP lost their vision, got fat and lazy, maybe blinded by success… greed… Eve is special to us all for many different reasons and hopefully CCP can find that sweet spot between making $$$ and tweaking the game into somerhing that most of us can live with (impossible to please everyone).
Eve is such a beautiful game, so unique, so much potential for so much more in so many ways!
Good luck all!
Ill be login on til they pull the plug!
Yup. Whatever you say, Miz.
I don’t think null-sec should have a local since they have resources and other advantages being in that space compared to high and low-sec. I did enjoy the blackout as a newbro I got to explore, mine and learn things about null. Made over 50 jumps before someone found me lol.
i told youall that fortisars and bigger should be able to fit a Blackout enabeler and make it volentery. hot drop an blackout LOL
I resubbed all my characters for blackout and enjoyed it greatly.
I’ll sub again for the next one - hope that happens.
Why the hell did you remove it? It FINALLY made 0.0 dangerous, as it should be. Now it’s back to being noob friendly and lame.
Time to take an other break I guess. Tell me when it’s back.